Search found 27 matches

by SimonTheDigger
Wed Oct 04, 2023 6:09 pm
Forum: Closed Bugs [GZDoom]
Topic: "Could not find patch set gzdoom" but I can't figure out why
Replies: 8
Views: 2125

Re: "Could not find patch set gzdoom" but I can't figure out why

I'm having the exact same problem, but with the latest dev build (gzdoom-x64-g4.12pre-10-g48ba63c02) instead. I use FluidSynth and It keeps saying it can't find my MIDI patches, so I switched to GUS Emulation instead, but it still crashes saying it can't find the default GZDoom MIDI patch. My latest ...
by SimonTheDigger
Mon May 30, 2022 6:24 am
Forum: Gameplay Mods
Topic: Zeta-Dimensional Shopping System for DoomRL Arsenal [2.9]
Replies: 108
Views: 39633

Re: Zeta-Dimensional Shopping System for DoomRL Arsenal [2.8

Simon-v wrote:Yes, it was added in version 2.4.

It is an item you can buy from the shop. It can be activated to enter targeting mode. After locking on a remote item, that item will be teleported towards you. It is powered by phase devices.
Oh, neat. Thanks for the info, I really appreciate it.
by SimonTheDigger
Wed May 25, 2022 1:55 am
Forum: Gameplay Mods
Topic: Zeta-Dimensional Shopping System for DoomRL Arsenal [2.9]
Replies: 108
Views: 39633

Re: Zeta-Dimensional Shopping System for DoomRL Arsenal [2.8

Did the "remote item picker" ever get implemented? And if it did, how is it used?
by SimonTheDigger
Mon Jan 11, 2021 2:17 am
Forum: Gameplay Mods
Topic: [V1.2] Amourverse DOOM: Yesenia (FINAL UPDATE)
Replies: 49
Views: 12025

Re: [V1.11] Amourverse DOOM: Yesenia (Doom gameplay mod)

Fantastic update. The mod feels so much better to play now. And it's pretty cool that you added toggles for the legs/footsteps/voice clips. More options is always nice.
by SimonTheDigger
Sat Jan 02, 2021 4:00 pm
Forum: Gameplay Mods
Topic: [V1.2] Amourverse DOOM: Yesenia (FINAL UPDATE)
Replies: 49
Views: 12025

Re: [V1.02] Amourverse DOOM: Yesenia (Doom gameplay mod)

My last post was kind of all criticism and no compliments, which I should have considered more when I was typing it up, so here's some things I really like about the mod: * Nailing an enemy with the fully charged Sluggershard altfire feels *really* good. It has great audio and visual feedback. * The ...
by SimonTheDigger
Sat Jan 02, 2021 2:50 am
Forum: Gameplay Mods
Topic: [V1.2] Amourverse DOOM: Yesenia (FINAL UPDATE)
Replies: 49
Views: 12025

Re: [V1.02] Amourverse DOOM: Yesenia (Doom gameplay mod)

I played this mod recently, it seems pretty cool. Not a lot of Pokemon-themed Doom mods out there. Some thoughts: * The pistol is kind of worthless. I could go on a big rant about this (a lot of mods fall into this same trap - hell, vanilla Doom itself falls into this same trap), but I won't. If the ...
by SimonTheDigger
Fri Sep 06, 2019 5:15 am
Forum: Gameplay Mods
Topic: Zeta-Dimensional Shopping System for DoomRL Arsenal [2.9]
Replies: 108
Views: 39633

Re: Zeta-Dimensional Shopping System for DoomRL Arsenal [2.1

Oh man, thank you so much for making this mod. I wanted something like this for DRLA so badly and if I knew how to code I would have made it myself.
by SimonTheDigger
Fri May 17, 2019 1:38 pm
Forum: Gameplay Mods
Topic: [WIP] AIM: Make Every Shot Count
Replies: 17
Views: 4049

Re: [WIP] AIM: Make Every Shot Count

You said you tested this on version 3.3.2 of GZDoom? I can only get it to work on version 3.3.1. Anything newer than that, no dice.

FAKE EDIT: It also works on the very latest version of GZDoom, 4.1.2. So I guess that problem's solved?
by SimonTheDigger
Sat May 11, 2019 8:26 pm
Forum: Gameplay Mods
Topic: [WIP] AIM: Make Every Shot Count
Replies: 17
Views: 4049

Re: [WIP] AIM: Make Every Shot Count

What source port is this meant to be used with? I'm using version 4.1.0 of GZDoom and when I start a new game I don't have any weapons at all, not even the "best gun" that I'm supposed to.
by SimonTheDigger
Tue Apr 30, 2019 12:52 am
Forum: TCs, Full Games, and Other Projects
Topic: Memoirs of Magic: Full Game is Now Avaliable!
Replies: 568
Views: 100077

Re: Memoirs of Magic: Full Game is Now Avaliable!

Ok so, yeah, I was being a bit overdramatic earlier. I'm just so used to playing Doom that when the strategy of "kill the hell out of the first enemy you see" doesn't work, and the game expects me to actually run away from some enemies, it short circuits my brain. I hauled ass through the forest and ...
by SimonTheDigger
Mon Apr 29, 2019 3:40 pm
Forum: TCs, Full Games, and Other Projects
Topic: Memoirs of Magic: Full Game is Now Avaliable!
Replies: 568
Views: 100077

Re: Memoirs of Magic: Full Game is Now Avaliable!

Oh yes, just a heads up since I forgot to mention this; If the demo wasn't any indicator, this game is TOUGH, so be prepared! Yes, this game is very, very tough. Almost too tough. And there are no difficulty options on top of that. I love everything about this game - the aesthetic, the character ...
by SimonTheDigger
Tue Mar 12, 2019 8:07 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7027
Views: 1722202

Re: DoomRL Arsenal - [1.1] [MP-B7.0]

Found some bugs while messing around in the test map: The Triad Cannon forces a weapon switch if you hit the altfire button/key, as though you tried to use an altfire without having enough ammo - even if you have the maximum possible rocket ammo cap of 600 (with the Dedicated Backpack.) The ...
by SimonTheDigger
Mon Feb 04, 2019 1:18 am
Forum: TCs, Full Games, and Other Projects
Topic: Compendium - Classic Megawad Compilation
Replies: 170
Views: 154459

Re: Compendium - Classic Megawad Compilation

And I noticed that you can't jump or crouch while playing a megawad. Is this a bug or was intentionally made? A lot of older megawads/mapsets weren't designed with (G)ZDoom's jumping and crouching in mind, so those have jumping and crouching disabled. You can manually activate them in (G)ZDoom's ...
by SimonTheDigger
Tue Oct 09, 2018 7:57 am
Forum: Gameplay Mods
Topic: Shades of Doom v4.1 (07-09-23)
Replies: 378
Views: 121721

Re: Shades of Doom v1.2 - More, more, more!!! (05/20/18)

Would it be possible to use a gore mod like Ketchup with this, or would it be incompatible due to every enemy variant needing its own unique death sprites?
by SimonTheDigger
Fri Nov 10, 2017 1:24 am
Forum: Gameplay Mods
Topic: La Tailor Girl v1.90 Plain Black [updated June 30 2024]
Replies: 503
Views: 364166

Re: La Tailor Girl [Early Beta] Healing

I really like this mod. I seriously wonder why this kind of armor system hadn't been implemented before (DRLA something similar but it was kind of rare and mostly confined to armor + boot set bonuses) Question/bug report: Is the maid outfit supposed to overheal to 999 like the nurse outfit? Because ...

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