Search found 16 matches
- Sun Jun 13, 2010 11:16 am
- Forum: Editing (Archive)
- Topic: No random damage mod (r2318+)
- Replies: 2
- Views: 686
No random damage mod (r2318+)
With the new A_FireBullets on the SVN it is now possible to de-RNG bullet weapons. (everything except the BFG traces, in fact) I haven't seen anyone post a mod that does so for the original weapons, so I decided to try my hand at it. This is my first time modding with DECORATE so, am I doing it ...
- Wed Apr 28, 2010 12:30 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Custom FPS cap
- Replies: 28
- Views: 7731
Re: Custom FPS cap
Looks like it was a problem with GL mode or porting, then. Hell right now I'm looking it doing 1000 fps and not even registering on perfmon, so I give in.
- Fri Apr 23, 2010 6:14 pm
- Forum: General
- Topic: Custom framerate cap
- Replies: 23
- Views: 2393
Re: Custom framerate cap
Because its a difference of a CPU running at 100% with fans maxing out and the AC kicking on while my balls are sweating vs not even registering a percentage point in task manager? Seems pretty useful to me.
- Fri Apr 23, 2010 6:10 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Custom FPS cap
- Replies: 28
- Views: 7731
Re: Custom FPS cap
.... but for the third time, vsync doesn't change CPU usage. Which part of that is sailing over your head? Maybe its just a GL thing? Maybe it -should-, but its just broken? A custom cap would let Doom run at 200 fps while using 1% CPU. I'm running an i7 ffs, I'm not the one crashing, but its sure ...
- Fri Apr 23, 2010 5:37 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Custom FPS cap
- Replies: 28
- Views: 7731
Re: Custom FPS cap
dascott wrote:
Vsync does not lower cpu usage.
35 fps as the only cap option is terrible. It is choppy and jerky and is one of the large reasons to play this port to begin with - as others don't even have the option to play past 35.
- Fri Apr 23, 2010 4:54 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Custom FPS cap
- Replies: 28
- Views: 7731
Re: Custom FPS cap
Its not low end machines that are the problem, probably.InsanityBringer wrote:I'm yet to see that ever happen myself. Even on low-end machines.dascott wrote:generating a lot of useless heat and even crashing some PCs. (laptops especially)
- Fri Apr 23, 2010 4:54 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Custom FPS cap
- Replies: 28
- Views: 7731
Re: Custom FPS cap
Is it a no because you think it is useless or because it would be hard to implement? The distinction is important, please.
- Fri Apr 23, 2010 4:44 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Custom FPS cap
- Replies: 28
- Views: 7731
Custom FPS cap
Trying this again. ZDoom and its ports will use every ounce of available power, on modern hardware resulting in framerates in the 1000's and generating a lot of useless heat and even crashing some PCs. (laptops especially) My friend is stuck playing with the 35 cap and hates it. Vsync does not lower ...
- Fri Apr 23, 2010 4:38 pm
- Forum: General
- Topic: Custom framerate cap
- Replies: 23
- Views: 2393
Re: Custom framerate cap
Meh, vsync has no effect on CPU usage, I wish you could cap it at something other than crappy 35 fps so my friends PC would stop overheating and crashing on him. But it was shot down as "useless" five and three years ago so whatever. Not blue screening is "useless"
- Fri Apr 23, 2010 4:26 pm
- Forum: General
- Topic: Custom framerate cap
- Replies: 23
- Views: 2393
Re: Custom framerate cap
What I don't get is why the game is always leaving vsync on unless I disable it via driver.
- Thu Apr 22, 2010 6:41 pm
- Forum: General
- Topic: Custom framerate cap
- Replies: 23
- Views: 2393
Re: Custom framerate cap
Yeah, ironically it uses less cpu with vsync off and hitting over 1000 fps
- Thu Apr 22, 2010 5:34 pm
- Forum: General
- Topic: Custom framerate cap
- Replies: 23
- Views: 2393
Re: Custom framerate cap
It always shows 60, vsync on or off. I overrode the setting in my drive, and now I get 1300 fps sitting at the start of map 1. So vsync was always on anyway and does not throttle CPU usage.
I'm trying to find the thread to see why it was denied.
I'm trying to find the thread to see why it was denied.
- Thu Apr 22, 2010 3:57 pm
- Forum: General
- Topic: Custom framerate cap
- Replies: 23
- Views: 2393
Re: Custom framerate cap
Its on but doesn't seem to have any effect on CPU usage.
- Thu Apr 22, 2010 3:08 pm
- Forum: General
- Topic: Custom framerate cap
- Replies: 23
- Views: 2393
Custom framerate cap
Before I make a feature suggestion post, I figured I should discuss it here. Since there aren't many players out there, it is best to sit on a server tabbed out until players show up. This makes my CPU go nuclear, however. Unfortunately setting VSYNC on doesn't seem to work as a cap. Basically, it ...
- Mon Apr 19, 2010 12:24 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Min skin brightness
- Replies: 0
- Views: 256
Min skin brightness
Feature: Either by default or with a server flag, limit the available skin colors to some arbitrary brightness. (around the 30% mark, I'd say) Why: It seems the most popular color for deathmatch is jet black. As a player there's nothing I can do about this on dark maps except be grateful that I can ...