Search found 14 matches

by spratcliffe
Wed Apr 03, 2013 7:51 pm
Forum: Abandoned/Dead Projects
Topic: The Dark Mark - currently in production!
Replies: 16
Views: 3139

Re: The Dark Mark - currently in production!

To anyone who may have attempted the currently uploaded Dark Mark: if anyone is stuck somewhere/has any queries, I can make a walk-through for you.

On a side note, I'm absolutely loving Bioshock: Infinite. Beautiful, just beautiful. :)
by spratcliffe
Mon Mar 18, 2013 2:16 am
Forum: Abandoned/Dead Projects
Topic: The Dark Mark - currently in production!
Replies: 16
Views: 3139

Re: The Dark Mark - currently in production!

Yep, all sorted. Now reads: "A door opens close by..." after the sound clip of "I think this door's the only way out of here. I've got to find some way through here."
by spratcliffe
Sun Mar 17, 2013 5:34 am
Forum: Abandoned/Dead Projects
Topic: The Dark Mark - currently in production!
Replies: 16
Views: 3139

Re: The Dark Mark - currently in production!

Yeah, I'm still tinkering with what to have with the intro. With what I have at the present, using the punch actually hurts you one point of damage (because of your injured right hand), kind of to make people resist the urge to punch things too much and as a hint at some sort of realism; not too ...
by spratcliffe
Sat Mar 16, 2013 8:28 pm
Forum: Abandoned/Dead Projects
Topic: The Dark Mark - currently in production!
Replies: 16
Views: 3139

Re: The Dark Mark - currently in production!

This here is the first few levels of The Dark Mark if anyone wants to give it a spin to see how it plays.

http://www.filefactory.com/file/75fs984 ... k_v1.2.zip
by spratcliffe
Tue Mar 12, 2013 8:47 pm
Forum: Abandoned/Dead Projects
Topic: The Dark Mark - currently in production!
Replies: 16
Views: 3139

Re: The Dark Mark - currently in production!

Working on adding a "The Dark Mark" page to my personal website so that I can freely post up updates and videos etc. Check it out if you get a chance!

http://spratcliffe.com/The_Dark_Mark.html

:D
by spratcliffe
Tue Mar 12, 2013 8:36 pm
Forum: Abandoned/Dead Projects
Topic: The Dark Mark - currently in production!
Replies: 16
Views: 3139

Re: The Dark Mark - currently in production!

Many thanks to Sgt. Shiver for some new Cultist sprites. Have a peek, eh? Level 04 is coming along nicely; thinking of including a mini-game of sorts where you stand upon some ramparts and have to fight off a few waves of zombies, Cultists and cave dragons. Could be fun...
by spratcliffe
Sat Mar 09, 2013 4:47 am
Forum: Abandoned/Dead Projects
Topic: The Dark Mark - currently in production!
Replies: 16
Views: 3139

Re: The Dark Mark - currently in production!

Mm, I was thinking that. Just mainly working on ghosts and perhaps zombies as they're also unholy. And absolutely! I'm not sure what'd be the best way to send them to me.. my email is: seb_ratcliffe@hotmail.com , so I guess just zip it and shoot it along. You'd of course get all credit for 'em ...
by spratcliffe
Sat Mar 09, 2013 4:38 am
Forum: Abandoned/Dead Projects
Topic: The Dark Mark - currently in production!
Replies: 16
Views: 3139

Re: The Dark Mark - currently in production!

Cheers. :) I recently discovered Amnesia: The Dark Descent and was very inspired to make a dark horror game. I mucked around with a DECORATE script for a basic dynamic-light generating torch, which you need to navigate dark passages and find hidden switches/things for puzzles. Of course, this also ...
by spratcliffe
Sat Mar 09, 2013 4:09 am
Forum: Abandoned/Dead Projects
Topic: The Dark Mark - currently in production!
Replies: 16
Views: 3139

Re: The Dark Mark - currently in production!

Cheers, Sgt. Shivers! I'll take that on board -- both good ideas. Mainly trying to scratch together slightly different than usual A.I (just through visual activation and monsters following you).. :) Kinda planning to try and sort out the main stuff, then get onto the aesthetics later on. As it is, I ...
by spratcliffe
Sat Mar 09, 2013 3:09 am
Forum: Abandoned/Dead Projects
Topic: The Dark Mark - currently in production!
Replies: 16
Views: 3139

The Dark Mark - currently in production!

This WAD is a bit more in-depth than anything I've ever attempted before - very slow going as I'm doing it all by myself. The game is made partly as a dedication to my love of Realms of the Haunting, particularly the use of dialogue and other various sounds to create a fun, somewhat scary ...
by spratcliffe
Fri Oct 29, 2010 12:43 am
Forum: General
Topic: Trouble loading custom WAD in zDoom
Replies: 6
Views: 1277

Re: Trouble loading custom WAD in zDoom

Hmm, well it's good to know that none of that helped. Thanks anyway.
by spratcliffe
Wed Oct 27, 2010 10:50 pm
Forum: General
Topic: Trouble loading custom WAD in zDoom
Replies: 6
Views: 1277

Trouble loading custom WAD in zDoom

Yes, I'm having trouble loading my custom WAD, yes I've looked on zdoom wiki and the forums, tried all they said and still it gives the message: "Cannot find a game IWAD (doom.wad, doom2.wad, heretic.wad, etc.). Did you install ZDoom properly? You can do either of the following: 1. Place one or more ...
by spratcliffe
Thu Jun 10, 2010 11:18 pm
Forum: Editing (Archive)
Topic: *Curious about the Certain Features*
Replies: 14
Views: 694

*Curious about the Certain Features*

I'm curious to know if you can change it how at the end of Doom 2 it displays all the monsters with their names etc when you beat level 30 - can you change it so that monsters you created in DECORATE show up as well as just the DOOM 2 ones?
by spratcliffe
Wed Apr 07, 2010 6:02 am
Forum: Editing (Archive)
Topic: Problems with DECORATE!
Replies: 1
Views: 125

Problems with DECORATE!

I'm making my own custom WAD for zDoom and it was all going swimmingly until my DECORATE lump stopped working. It was just one changing the pick up message of the shotgun to "You picked up the Blaster!" and all of a sudden it wouldn't work. I've tried making other test WADs with the exact same ...

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