Search found 7 matches

by TechnoDoomed
Wed Aug 17, 2011 7:23 pm
Forum: Levels
Topic: Doom 2 Intermission Map (REVIVED)
Replies: 158
Views: 23917

Re: Intermission Map? DON'T MIND IF I DO!

It looks promising, I specially like hose dark skyscrapers and the sky at the background.

However, I must ask: Will the outer structures resemble the original levels? Because those forms don't ring a bell for me.
by TechnoDoomed
Wed Aug 17, 2011 2:06 pm
Forum: Resources
Topic: [Dynamic Lights] Emulating HDRR
Replies: 7
Views: 2539

Re: [Dynamic Lights] Emulating HDRR

Sorry to necro-bump this post, however, I have finally done a major update to the project. Though I know probably few people know about it, I still think it was worth updating it, as I think it may be useful for some people to use. The first post has been updated to reflect the updates and the new ...
by TechnoDoomed
Wed Apr 07, 2010 11:52 pm
Forum: Resources
Topic: [Fonts] BMF bundle
Replies: 7
Views: 1836

Re: [Fonts] BMF bundle

Pretty interesting pack, there are tons of different fonts to choose. :wink:

May be quite useful later, in some of my projects. Thanks.
by TechnoDoomed
Sun Apr 04, 2010 5:39 pm
Forum: Levels
Topic: [Release 1.3] Unloved (GZdoom mapset)
Replies: 87
Views: 22713

Re: [Release v1] Unloved (GZdoom mapset)

Awesome work, I really liked what I have played so far, especially the ambient it sets you on. ;)

However, I am stuck after finding the yellow keycard. What do I have to do next?
by TechnoDoomed
Sun Apr 04, 2010 2:05 pm
Forum: Resources
Topic: [Dynamic Lights] Emulating HDRR
Replies: 7
Views: 2539

Re: [Dynamic Lights] Emulating HDRR

I have finished the Blue, Purple and Orange lights, grab it here

I will soon update the first post with the new lights and a new testmap that contains all the coloured lights. Also, thanks for the answers guys. :wink:
by TechnoDoomed
Mon Mar 29, 2010 2:43 pm
Forum: Resources
Topic: [Dynamic Lights] Emulating HDRR
Replies: 7
Views: 2539

[Dynamic Lights] Emulating HDRR

HDRR Dynamics Lights Emulating the High Dynamic Range Rendering What is this about? Some time ago I remember seeing the famous video on Youtube with volumetric light, and thinking that it was a shame HDR lights were impossible for Doom. However, as one day I laid in my bed thinking about it, an ...
by TechnoDoomed
Sun Mar 28, 2010 7:21 pm
Forum: Abandoned/Dead Projects
Topic: [Stronghold] Final version 1.0 out!
Replies: 1559
Views: 56127

Re: Stronghold - Beta Testing (aka "We need Help!") p.53

Well, I think I can apply to the part of the ACS coder , but that depends on the complexity of the scripts and how huge they are. I mean, if the library is something like 6723609363 lines long and/or the coding is something that needs a grade in programming to understand, well, I think I will not be ...

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