Search found 22 matches

by Sheet Skean
Sat Sep 04, 2010 6:23 am
Forum: Closed Bugs [GZDoom]
Topic: Killing nonexistent actor crashes GZDoom 1.5.2.933
Replies: 3
Views: 369

Killing nonexistent actor crashes GZDoom 1.5.2.933

Bring down the console, type "kill cacodeNon" and see if you can get it to crash. Normally there should be no reason to kill something that's not even there, but what about typos, which's what happened to me?
by Sheet Skean
Fri Sep 03, 2010 11:24 pm
Forum: Closed Bugs [GZDoom]
Topic: Crash on startup (r2677)
Replies: 0
Views: 125

Crash on startup (r2677)

Just that.
by Sheet Skean
Sat May 22, 2010 12:07 pm
Forum: Editing (Archive)
Topic: Question about blood decals
Replies: 13
Views: 1341

Re: Question about blood decals

Well, I'm trying to replicate Doom Legacy's gore which, as you may recall, splatters blood to the lateral walls. So far I've got everything working, except for this.
by Sheet Skean
Fri May 21, 2010 8:32 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Splatting blood decals to lateral walls
Replies: 0
Views: 294

Splatting blood decals to lateral walls

Here's a brief introductory discussion for the feature in question: http://forum.zdoom.org/viewtopic.php?f=3&t=25949 Apparently this is impossible right now, they will only splatter to the wall behind the enemy. Hopefully I'm not suggesting anything extreme like rewriting the engine for floor/roof ...
by Sheet Skean
Fri May 21, 2010 6:37 pm
Forum: Editing (Archive)
Topic: Question about blood decals
Replies: 13
Views: 1341

Re: Question about blood decals

Thanks for the explanation. I saw your post just in time, probably saved me a few hours of futile experimentation.
by Sheet Skean
Fri May 21, 2010 6:30 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Custom monsters and the "kill" command
Replies: 11
Views: 695

Custom monsters and the "kill" command

Say you have an "Actor Cacodemon2010 : Cacodemon Replaces Cacodemon" kind of custom decorate monster; could you make it possible to kill it with the command "kill cacodemon" rather than "kill cacodemon2010"? Since I can summon cacodemon2010 using "summon cacodemon" (no need to type in the custom ...
by Sheet Skean
Wed May 19, 2010 6:49 pm
Forum: General
Topic: Disabling jumping ammo/weapons
Replies: 6
Views: 630

Re: Disabling jumping ammo/weapons

Thank you very much.
by Sheet Skean
Wed May 19, 2010 6:46 pm
Forum: Editing (Archive)
Topic: Question about blood decals
Replies: 13
Views: 1341

Re: Question about blood decals

I doubt it, this would actually seem counterproductive Sorry but how would something like this be counterproductive? But, this is possible! If you spawn invisible actors (projectiles) that leave a blood decal from the desired actor's pain state ([wiki]A_SpawnItemEx[/wiki]), this can be achieved ...
by Sheet Skean
Wed May 19, 2010 6:40 pm
Forum: General
Topic: Music Source
Replies: 32
Views: 7700

Re: Music Source

+1 for CMI8738 OPL passthrough if it were available, and yes, that song from Doom2's map12 plays correctly 8-)
by Sheet Skean
Wed May 19, 2010 1:02 pm
Forum: General
Topic: Disabling jumping ammo/weapons
Replies: 6
Views: 630

Disabling jumping ammo/weapons

Is there a console command intended to make ammo and weapons spawn on the floor (like in vanilla Doom) when you kill an enemy? the default behavior in ZDoom makes them jump.

Thanks.
by Sheet Skean
Wed May 19, 2010 12:16 pm
Forum: Closed Bugs [GZDoom]
Topic: r_drawtrans settings lost after closing ZDoom (r2331)
Replies: 3
Views: 325

Re: r_drawtrans settings lost after closing ZDoom (r2331)

Fair enough, will leave it to autoexec.
by Sheet Skean
Wed May 19, 2010 11:25 am
Forum: Editing (Archive)
Topic: Question about blood decals
Replies: 13
Views: 1341

Re: Question about blood decals

Maybe it's time for a feature suggestion?
by Sheet Skean
Wed May 19, 2010 11:21 am
Forum: Closed Bugs [GZDoom]
Topic: r_drawtrans settings lost after closing ZDoom (r2331)
Replies: 3
Views: 325

r_drawtrans settings lost after closing ZDoom (r2331)

Just that. If I set this to "false" from the console, it will be reverted back to "true" next time I run ZDoom.

Thanks.
by Sheet Skean
Mon May 17, 2010 11:01 am
Forum: Editing (Archive)
Topic: Question about blood decals
Replies: 13
Views: 1341

Question about blood decals

How do I make blood splatter to the lateral walls rather than just the one behind the enemy? I tried the wiki but I'm still at loss.

Thanks.
by Sheet Skean
Sun May 16, 2010 12:32 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Consistency for underwater effects
Replies: 11
Views: 719

Re: Consistency for underwater effects

Mikk- wrote:That wouldn't make sense,
The "Chase Cam" isn't submerged, that's like seeing someone get put underwater and the camera recording it gets submerged, even when it's viewing from a distance.
The chasecam doesn't take damage either, yet the screen still turns red.

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