Search found 136 matches

by lolwut?
Sat Jul 25, 2015 3:43 am
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 893880

Re: The "How do I..." Thread

While I have a sneaking suspicion that player's cannot be moved by the actor mover, you also have the problem that the actor needs to exist at map spawn, and thus be in the TID hash, before the ActorMover has a chance to finish spawning (before PostBeginPlay, that is). A player cannot be tagged in ...
by lolwut?
Sat Jul 25, 2015 2:17 am
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 893880

Re: The "How do I..." Thread

How do I move the player using the actor mover? I tried making a script that would change the players tid to 99 on start and then activate the actor mover, but it can't find an actor with the tid 99

Code: Select all

script 1 ENTER
{
    Thing_DeActivate(98);
    Thing_ChangeTID(0, 99);
    Thing_Activate(98);
}
by lolwut?
Sun Apr 19, 2015 9:25 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38020
Views: 4635641

Re: [SPRITES] Spriting Carnival!!

Image Found an old sprite I made, I was thinking about making an enemy that was a zombieman turned into an imp but I never made any sprites other than this one.
by lolwut?
Sun Apr 19, 2015 9:40 am
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 893880

Re: The "How do I..." Thread

Blue Shadow wrote:
lolwut? wrote:Is there a way to deactivate an actor right after spawning him with ACS scripts?
When spawning the actor, make sure to assign it a TID (the spawn functions/specials allow you to do that), then pass that TID to [wiki]Thing_Deactivate[/wiki].
Thank you so much!
by lolwut?
Sun Apr 19, 2015 7:54 am
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 893880

Re: The "How do I..." Thread

Is there a way to deactivate an actor right after spawning him with ACS scripts?
by lolwut?
Sat Apr 18, 2015 5:50 pm
Forum: Abandoned/Dead Projects
Topic: [REL] Typical Doom Non-NSFW Edition (Re-Released)
Replies: 59
Views: 12855

Re: [REL] Typical Doom

wildweasel wrote:
demo_the_man wrote:This is not funny, its just another freaking terrywad
Can someone verify the Terry-ness of this wad? Because terrywads are very much against the rules.
I don't think it's a terry-wad per-se, but it is VERY loud.
by lolwut?
Wed Apr 08, 2015 8:46 am
Forum: Requests
Topic: [REQUEST] Hotline Miami textures\sprites
Replies: 9
Views: 8208

Re: [REQUEST] Hotline Miami textures\sprites

Hi, as a passion project I'm remaking a level from Hotline Miami in c++. I'd like to look at the sprites to figure out how the animation works, but I can't seem to figure out how to get the sprites out of the game. @Zeberpal, you seem to know how to extract bitmaps from Hotline Miami 2, do you mind ...
by lolwut?
Sun Mar 29, 2015 8:42 pm
Forum: Gameplay Mods
Topic: Real Shotguns (The AI Mod) v1.2 Finished!
Replies: 25
Views: 4142

Re: Real Shotguns (Very Inaccurate Name)

There is a 39.93mb music file in there. You should probably delete it.
by lolwut?
Sun Mar 01, 2015 1:36 am
Forum: Requests
Topic: [REQUEST] Hotline Miami textures\sprites
Replies: 9
Views: 8208

Re: [REQUEST] Hotline Miami textures\sprites

There is no way to rip the hud textures or end level backgrounds I'm afraid, because they are generated with code instead of having sprite sets etc. The font that is used a lot in Hotline Miami is called Justice.
by lolwut?
Wed Nov 26, 2014 10:33 pm
Forum: Off-Topic
Topic: What are you listening to?
Replies: 2083
Views: 108298

Re: What are you listening to?

by lolwut?
Fri Oct 31, 2014 2:57 pm
Forum: TCs, Full Games, and Other Projects
Topic: [RELEASED] LAUNDRY 2: DRY HARD [DAY ONE DLC]
Replies: 19
Views: 11749

Re: [RELEASED] LAUNDRY 2: DRY HARD

When I saw the hyper-realistic scary hyper-realistic menu, my hyper-realistic monitor started spewing hyper-realistic blood everywhere. 1/1, got spooked straight.

Seriously though, this was eerily good.
by lolwut?
Sun Oct 12, 2014 6:10 am
Forum: Levels
Topic: Gentle Morning Breeze
Replies: 9
Views: 1418

Re: Gentle Morning Breeze

I think you should probably put a few more cacodemons outside. You know, just to add a bit more challenge.
by lolwut?
Fri Oct 10, 2014 9:47 am
Forum: Levels
Topic: Dimension of Hades
Replies: 0
Views: 577

Dimension of Hades

Hello, yesterday I finally made my first short map, and I'd appreciate it if you could maybe play through it and give some criticism so I can improve. Keep in mind that it's my first map and it's really short, so it might remind you of generic community levels straight out of the 90's. Download ...
by lolwut?
Sat Oct 04, 2014 8:49 am
Forum: Off-Topic
Topic: What are you listening to?
Replies: 2083
Views: 108298

Re: What are you listening to?

by lolwut?
Sat Sep 06, 2014 9:47 am
Forum: Off-Topic
Topic: The Still New What Did You Last Do Thread
Replies: 29602
Views: 1523555

Re: The New What Did You Last Do Thread

I just bought a new graphics card, mouse, headset and a keyboard. Can't wait for them to arrive in the mail.

Go to advanced search