Search found 136 matches
- Sat Jul 25, 2015 3:43 am
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 893880
Re: The "How do I..." Thread
While I have a sneaking suspicion that player's cannot be moved by the actor mover, you also have the problem that the actor needs to exist at map spawn, and thus be in the TID hash, before the ActorMover has a chance to finish spawning (before PostBeginPlay, that is). A player cannot be tagged in ...
- Sat Jul 25, 2015 2:17 am
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 893880
Re: The "How do I..." Thread
How do I move the player using the actor mover? I tried making a script that would change the players tid to 99 on start and then activate the actor mover, but it can't find an actor with the tid 99
Code: Select all
script 1 ENTER
{
Thing_DeActivate(98);
Thing_ChangeTID(0, 99);
Thing_Activate(98);
}
- Sun Apr 19, 2015 9:25 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38020
- Views: 4635641
Re: [SPRITES] Spriting Carnival!!

- Sun Apr 19, 2015 9:40 am
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 893880
Re: The "How do I..." Thread
Thank you so much!Blue Shadow wrote:When spawning the actor, make sure to assign it a TID (the spawn functions/specials allow you to do that), then pass that TID to [wiki]Thing_Deactivate[/wiki].lolwut? wrote:Is there a way to deactivate an actor right after spawning him with ACS scripts?
- Sun Apr 19, 2015 7:54 am
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 893880
Re: The "How do I..." Thread
Is there a way to deactivate an actor right after spawning him with ACS scripts?
- Sat Apr 18, 2015 5:50 pm
- Forum: Abandoned/Dead Projects
- Topic: [REL] Typical Doom Non-NSFW Edition (Re-Released)
- Replies: 59
- Views: 12855
Re: [REL] Typical Doom
I don't think it's a terry-wad per-se, but it is VERY loud.wildweasel wrote:Can someone verify the Terry-ness of this wad? Because terrywads are very much against the rules.demo_the_man wrote:This is not funny, its just another freaking terrywad
- Wed Apr 08, 2015 8:46 am
- Forum: Requests
- Topic: [REQUEST] Hotline Miami textures\sprites
- Replies: 9
- Views: 8208
Re: [REQUEST] Hotline Miami textures\sprites
Hi, as a passion project I'm remaking a level from Hotline Miami in c++. I'd like to look at the sprites to figure out how the animation works, but I can't seem to figure out how to get the sprites out of the game. @Zeberpal, you seem to know how to extract bitmaps from Hotline Miami 2, do you mind ...
- Sun Mar 29, 2015 8:42 pm
- Forum: Gameplay Mods
- Topic: Real Shotguns (The AI Mod) v1.2 Finished!
- Replies: 25
- Views: 4142
Re: Real Shotguns (Very Inaccurate Name)
There is a 39.93mb music file in there. You should probably delete it.
- Sun Mar 01, 2015 1:36 am
- Forum: Requests
- Topic: [REQUEST] Hotline Miami textures\sprites
- Replies: 9
- Views: 8208
Re: [REQUEST] Hotline Miami textures\sprites
There is no way to rip the hud textures or end level backgrounds I'm afraid, because they are generated with code instead of having sprite sets etc. The font that is used a lot in Hotline Miami is called Justice.
- Wed Nov 26, 2014 10:33 pm
- Forum: Off-Topic
- Topic: What are you listening to?
- Replies: 2083
- Views: 108298
- Fri Oct 31, 2014 2:57 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [RELEASED] LAUNDRY 2: DRY HARD [DAY ONE DLC]
- Replies: 19
- Views: 11749
Re: [RELEASED] LAUNDRY 2: DRY HARD
When I saw the hyper-realistic scary hyper-realistic menu, my hyper-realistic monitor started spewing hyper-realistic blood everywhere. 1/1, got spooked straight.
Seriously though, this was eerily good.
Seriously though, this was eerily good.
- Sun Oct 12, 2014 6:10 am
- Forum: Levels
- Topic: Gentle Morning Breeze
- Replies: 9
- Views: 1418
Re: Gentle Morning Breeze
I think you should probably put a few more cacodemons outside. You know, just to add a bit more challenge.
- Fri Oct 10, 2014 9:47 am
- Forum: Levels
- Topic: Dimension of Hades
- Replies: 0
- Views: 577
Dimension of Hades
Hello, yesterday I finally made my first short map, and I'd appreciate it if you could maybe play through it and give some criticism so I can improve. Keep in mind that it's my first map and it's really short, so it might remind you of generic community levels straight out of the 90's. Download ...
- Sat Oct 04, 2014 8:49 am
- Forum: Off-Topic
- Topic: What are you listening to?
- Replies: 2083
- Views: 108298
- Sat Sep 06, 2014 9:47 am
- Forum: Off-Topic
- Topic: The Still New What Did You Last Do Thread
- Replies: 29602
- Views: 1523555
Re: The New What Did You Last Do Thread
I just bought a new graphics card, mouse, headset and a keyboard. Can't wait for them to arrive in the mail.