Search found 145 matches
- Sat Mar 06, 2004 12:06 pm
- Forum: Editing (Archive)
- Topic: Ripper projectile
- Replies: 6
- Views: 349
!
Thanx Anakin.
- Sat Mar 06, 2004 8:55 am
- Forum: Editing (Archive)
- Topic: Ripper projectile
- Replies: 6
- Views: 349
?
So how can i set plasma balls
to be ripper 


- Fri Mar 05, 2004 11:48 pm
- Forum: Editing (Archive)
- Topic: Ripper projectile
- Replies: 6
- Views: 349
;)
Ripper Plasma Ball 

- Fri Mar 05, 2004 12:04 am
- Forum: Editing (Archive)
- Topic: Ripper projectile
- Replies: 6
- Views: 349
Ripper projectile
Is it possible to shoot RIPPER projectile ?
Thnx
Thnx
- Wed Mar 03, 2004 1:03 pm
- Forum: Editing (Archive)
- Topic: ZDOOM engine and BUILD engine ( DUKE, SHADOW WARRIOR etc )
- Replies: 104
- Views: 4358
!
Very interesting Randy. I see the progress is going on. 

- Wed Mar 03, 2004 4:38 am
- Forum: Editing (Archive)
- Topic: ZDOOM engine and BUILD engine ( DUKE, SHADOW WARRIOR etc )
- Replies: 104
- Views: 4358
Well well
You are boring HotWax, you know that ?
- Wed Mar 03, 2004 3:44 am
- Forum: Editing (Archive)
- Topic: ZDOOM engine and BUILD engine ( DUKE, SHADOW WARRIOR etc )
- Replies: 104
- Views: 4358
Wow
Wow look at the number of replies! I think i made one hellova post. So, people cares about engine enhacements! Yes they do!
- Mon Mar 01, 2004 9:02 pm
- Forum: Editing (Archive)
- Topic: Beta version almost ready.
- Replies: 32
- Views: 1273
Heh
"Open MAP01. Copy everything in it to your new map (ignoring the fact that DB has just screwed over several texture alignments) Repeat for maps 02-08. Stick them wherever they'll fit. Remove the exit switch from MAP01, replace with a long boring hall that leads to the MAP02 entrance. Repeat for ...
- Sun Feb 29, 2004 6:01 pm
- Forum: Editing (Archive)
- Topic: Beta version almost ready.
- Replies: 32
- Views: 1273
;-(
Sorry. My WAD is illegal. I can not distribute it.
- Sat Feb 28, 2004 9:57 pm
- Forum: Editing (Archive)
- Topic: ZDOOM engine and BUILD engine ( DUKE, SHADOW WARRIOR etc )
- Replies: 104
- Views: 4358
OH no
Oh no... no ROR... ;(
- Sat Feb 28, 2004 9:41 pm
- Forum: Editing (Archive)
- Topic: ZDOOM engine and BUILD engine ( DUKE, SHADOW WARRIOR etc )
- Replies: 104
- Views: 4358
Heh
No i think he's going to do it this year, right Randy ? 

- Sat Feb 28, 2004 6:26 pm
- Forum: Editing (Archive)
- Topic: ZDOOM engine and BUILD engine ( DUKE, SHADOW WARRIOR etc )
- Replies: 104
- Views: 4358
YES!!!! AWESOME!!!
"After 2.1.0, the big thing I want to work on is renderer/engine improvements. I will probably go for using a hybrid Doom/Build map format internally for this, so I might also adapt the Build editor to work with it. I've also been thinking about how using a Build map format would make nice, clean 3D ...
- Sat Feb 28, 2004 4:39 pm
- Forum: Editing (Archive)
- Topic: ZDOOM engine and BUILD engine ( DUKE, SHADOW WARRIOR etc )
- Replies: 104
- Views: 4358
!
Pity
- Sat Feb 28, 2004 3:25 pm
- Forum: Editing (Archive)
- Topic: ZDOOM engine and BUILD engine ( DUKE, SHADOW WARRIOR etc )
- Replies: 104
- Views: 4358
...
I just wanted to say that. It IS possible to make multiple floors, ROR using just 2.5D engine. I do not like Legacy hack floors. I was just thinking to make a street with building, real building with floors, elevators, stairs, etc. I like DOOM most, it's gameplay, monsters etc. That's why i want it ...
- Sat Feb 28, 2004 2:42 pm
- Forum: Editing (Archive)
- Topic: ZDOOM engine and BUILD engine ( DUKE, SHADOW WARRIOR etc )
- Replies: 104
- Views: 4358
damn
Damn Lexus! Get lost, you fucking dork. You annoy me.