Search found 6 matches

by The Green Herring
Tue Dec 26, 2017 8:39 pm
Forum: Gameplay Mods
Topic: [BETA] DEAD MARINE
Replies: 140
Views: 63289

Re: [BETA] DEAD MARINE

This is a brilliant aesthetics mod. The one bug I can see so far that's not already reported is that the mancubus' custom XDeath state, unlike the Death state, does not contain a call to A_BossDeath. This means that if you gib the last mancubus on MAP07, the tag 666 effect won't happen (which will ...
by The Green Herring
Thu Jun 02, 2016 10:38 pm
Forum: Off-Topic
Topic: The Still New What Did You Last Do Thread
Replies: 29604
Views: 1534038

Re: The New What Did You Last Do Thread

InsanityBringer wrote:guys, don't use a personal email address to upload to idgames (I didn't). this will promptly happen to it.
Starting today, email addresses will be stripped from the text files of files uploaded to idgames to prevent this from happening again.
by The Green Herring
Sat Feb 09, 2013 1:26 pm
Forum: Closed Bugs [GZDoom]
Topic: [r4081] compatibility.txt: 1024CLAU MAP01 needs "badangles"
Replies: 1
Views: 213

[r4081] compatibility.txt: 1024CLAU MAP01 needs "badangles"

At the start of Claustrophobia 1024 MAP01, if you use only the "move forward" and "move backward" keys for movement, do not turn left or right, and kill the monsters in the next room without getting hit (if monsters are enabled), you can walk right between the bars into the exit from your starting ...
by The Green Herring
Sat Jan 05, 2013 1:50 pm
Forum: Closed Bugs [GZDoom]
Topic: [r4019] compat_useblocking doesn't include texture scrollers
Replies: 4
Views: 568

[r4019] compat_useblocking doesn't include texture scrollers

The option "All special lines can block <use>" (compat_useblocking) is supposed to " [restore] Doom's original behavior of any special line blocking use actions ." However, it appears that ZDoom's definition of a "special line" in this case, unlike doom.exe/doom2.exe's, does not include scrolling ...
by The Green Herring
Sat Jan 16, 2010 4:33 pm
Forum: Closed Bugs [GZDoom]
Topic: [2.4.0] Bug: Hexen cluster messages broken
Replies: 5
Views: 754

Re: [2.4.0] Bug: Hexen cluster messages broken

Okay, I just patched Hexen v1.1, and indeed, the cluster messages work now.

I have to ask, though: Why don't they just sell the patched version of this game, anyway? Especially given that now Hexen is a download-only game? It just seems so odd...
by The Green Herring
Sat Jan 16, 2010 4:04 pm
Forum: Closed Bugs [GZDoom]
Topic: [2.4.0] Bug: Hexen cluster messages broken
Replies: 5
Views: 754

[2.4.0] Bug: Hexen cluster messages broken

Today, I bought Hexen from id Software's store, and I played through Seven Portals (including Bright Crucible) using ZDoom 2.4.0. Upon exiting the hub, I was greeted with "unknown message clus1msg." Click here for a picture. This also happens if you just noclip to the exit. I don't know if anybody ...

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