Search found 191 matches

by ArchXeno
Tue Feb 20, 2024 4:04 pm
Forum: Gameplay Mods
Topic: Deimos-1 Rv0.9
Replies: 7
Views: 3234

Re: Deimos-1 Rv0.9

Pretty damn fun. The hidden ammo count is a design choice I had a negative first impression of as well, but it's not difficult to mentally track the bullets used. Don't have a lot to say regarding balance yet, but Going Down's ambushes are giving me a run for my money as usual. One thing I'd like to ...
by ArchXeno
Tue Feb 11, 2020 7:00 pm
Forum: Gameplay Mods
Topic: Untitled's Touhou Doom Gameplay Mods (Yes, Plural)
Replies: 39
Views: 39438

Re: Untitled's Touhou Doom Enemy Mod

Thanks for the update
by ArchXeno
Wed Feb 05, 2020 6:53 pm
Forum: Gameplay Mods
Topic: Untitled's Touhou Doom Gameplay Mods (Yes, Plural)
Replies: 39
Views: 39438

Re: Untitled's Touhou Doom Enemy Mod

Great mod. I don't like how Gensoyoko bosses can die without you fighting them if the map has them behind a gate or something. An option to stop non-survival spell cards from running out would be cool. I've tried to do it myself but I wasn't able to compile the ACS.
by ArchXeno
Sat Nov 16, 2019 5:31 pm
Forum: Gameplay Mods
Topic: GMOTA: Fantasy arcade action (last post here 4-18-23)
Replies: 832
Views: 241550

Re: GMOTA: Fantasy arcade action, UPDATE 11/15/2019 [V1.3]

I'm not a fan of how the boot attack is implemented. The boot attack outclasses the staff due to it's stun, and unlike Blaz who has the tradeoff between stun vs the myriad of the sword's uses, the boot can be used whenever. The staff's larger range isn't enough to compete imo, which I only use for ...
by ArchXeno
Tue Jul 23, 2019 12:23 pm
Forum: TCs, Full Games, and Other Projects
Topic: Touhou Doom - Full Release (V1.24)
Replies: 202
Views: 212671

Re: Touhou Doom - Full Release (V1.11)

The google download link is dead
by ArchXeno
Wed Mar 13, 2019 5:04 pm
Forum: Gameplay Mods
Topic: Shades of Doom v4.1 (07-09-23)
Replies: 378
Views: 119372

Re: Shades of Doom v2.0 - The Spice of Life (03/11/19)

Cyanide wrote:
ArchXeno wrote:The jungle imp becomes immortal and intangible upon death. It doesn't seem to happen to summoned instances, though
I can't recreate that on my end. Are you running any other mods with Shades?
Yes, it seems that SBrightMaps.pk3 is causing a conflict somehow.
by ArchXeno
Wed Mar 13, 2019 3:30 pm
Forum: Gameplay Mods
Topic: Shades of Doom v4.1 (07-09-23)
Replies: 378
Views: 119372

Re: Shades of Doom v2.0 - The Spice of Life (03/11/19)

The jungle imp becomes immortal and intangible upon death. It doesn't seem to happen to summoned instances, though
by ArchXeno
Sat Sep 01, 2018 9:56 pm
Forum: Gameplay Mods
Topic: Re: Combined_Arms v2.3: Reloaded edition! (last post here 4-18-23)
Replies: 182
Views: 128169

Re: Combined_Arms v1.3: Red hot Blastmaster MK2 edition!

Cacodemons can infight with each other, probably from the concussive blast attack
by ArchXeno
Sun May 06, 2018 10:07 pm
Forum: Gameplay Mods
Topic: [v2.9.1] CHAMPIONS [update 09/03/21]
Replies: 236
Views: 113920

Re: [v1.2] CHAMPIONS - Multicoloured Death Awaits!

using gzdoom 3.3.2, in certain spots a looped sound of the revenant's melee attack plays from seemingly no source. I think it has something to do with grey champions
by ArchXeno
Tue May 01, 2018 7:34 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1086161

Re: Hideous Destructor [Release version 3.3.2.1]

on map02 of 1994tuneup, my radsuit didn't work on the damaging floor. I took damage as if I did not have a suit on at all, and the suit eventually broke. Using the latest HD version and gzdoom 3.3.2
by ArchXeno
Thu Mar 29, 2018 9:32 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1086161

Re: Hideous Destructor [Release version 3.2.5.3]

I've also noticed the passive enemy bug, but it mostly affects lost souls, brown pinkies and puttis on my end.
by ArchXeno
Tue Mar 20, 2018 10:26 pm
Forum: Gameplay Mods
Topic: GMOTA: Fantasy arcade action (last post here 4-18-23)
Replies: 832
Views: 241550

Re: GMOTA: Fantasy arcade action, NEW UPDATE 3/16/2018 [V1.1

I think mage gunners and bonelords need a buff, they both feel less threatening than the enemy they're intended to replace. Gunners's shots are low damage and easy to avoid, which works for a low tier monster and not an arguably mid tier one like an arachnotron replacement. I rarely even see their ...
by ArchXeno
Sun Dec 10, 2017 10:34 pm
Forum: Gameplay Mods
Topic: [3.4!] FINAL DOOMER +
Replies: 1195
Views: 443248

Re: [2.2] FINAL DOOMER +

Not really a bug report, but the x-spark doesn't work correctly on DRLA bosses. It does about 200-300 damage immediately and then nothing else.
by ArchXeno
Tue Sep 12, 2017 7:47 am
Forum: TCs, Full Games, and Other Projects
Topic: Touhou Doom - Full Release (V1.24)
Replies: 202
Views: 212671

Re: [Release] Touhou Doom - Episodes I-III

Seriously enjoying this, which Touhou game(s) are the bosses from?
by ArchXeno
Thu Aug 10, 2017 7:39 pm
Forum: Gameplay Mods
Topic: Juvenile Power Fantasy v1.1 "Crashing"! (Link Restored)
Replies: 190
Views: 48580

Re: Juvenile Power Fantasy v0.5 "Skeletonne": Heavy! (p6)

I'm getting a crash whenever the blursphere affects several enemies at a time. I can replicate it in Map 2 of BTSX EP1, by summoning a blursphere and opening the door.

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