Search found 191 matches
- Tue Feb 20, 2024 4:04 pm
- Forum: Gameplay Mods
- Topic: Deimos-1 Rv0.9
- Replies: 7
- Views: 3234
Re: Deimos-1 Rv0.9
Pretty damn fun. The hidden ammo count is a design choice I had a negative first impression of as well, but it's not difficult to mentally track the bullets used. Don't have a lot to say regarding balance yet, but Going Down's ambushes are giving me a run for my money as usual. One thing I'd like to ...
- Tue Feb 11, 2020 7:00 pm
- Forum: Gameplay Mods
- Topic: Untitled's Touhou Doom Gameplay Mods (Yes, Plural)
- Replies: 39
- Views: 39438
Re: Untitled's Touhou Doom Enemy Mod
Thanks for the update
- Wed Feb 05, 2020 6:53 pm
- Forum: Gameplay Mods
- Topic: Untitled's Touhou Doom Gameplay Mods (Yes, Plural)
- Replies: 39
- Views: 39438
Re: Untitled's Touhou Doom Enemy Mod
Great mod. I don't like how Gensoyoko bosses can die without you fighting them if the map has them behind a gate or something. An option to stop non-survival spell cards from running out would be cool. I've tried to do it myself but I wasn't able to compile the ACS.
- Sat Nov 16, 2019 5:31 pm
- Forum: Gameplay Mods
- Topic: GMOTA: Fantasy arcade action (last post here 4-18-23)
- Replies: 832
- Views: 241550
Re: GMOTA: Fantasy arcade action, UPDATE 11/15/2019 [V1.3]
I'm not a fan of how the boot attack is implemented. The boot attack outclasses the staff due to it's stun, and unlike Blaz who has the tradeoff between stun vs the myriad of the sword's uses, the boot can be used whenever. The staff's larger range isn't enough to compete imo, which I only use for ...
- Tue Jul 23, 2019 12:23 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Touhou Doom - Full Release (V1.24)
- Replies: 202
- Views: 212671
Re: Touhou Doom - Full Release (V1.11)
The google download link is dead
- Wed Mar 13, 2019 5:04 pm
- Forum: Gameplay Mods
- Topic: Shades of Doom v4.1 (07-09-23)
- Replies: 378
- Views: 119372
Re: Shades of Doom v2.0 - The Spice of Life (03/11/19)
Yes, it seems that SBrightMaps.pk3 is causing a conflict somehow.Cyanide wrote:I can't recreate that on my end. Are you running any other mods with Shades?ArchXeno wrote:The jungle imp becomes immortal and intangible upon death. It doesn't seem to happen to summoned instances, though
- Wed Mar 13, 2019 3:30 pm
- Forum: Gameplay Mods
- Topic: Shades of Doom v4.1 (07-09-23)
- Replies: 378
- Views: 119372
Re: Shades of Doom v2.0 - The Spice of Life (03/11/19)
The jungle imp becomes immortal and intangible upon death. It doesn't seem to happen to summoned instances, though
- Sat Sep 01, 2018 9:56 pm
- Forum: Gameplay Mods
- Topic: Re: Combined_Arms v2.3: Reloaded edition! (last post here 4-18-23)
- Replies: 182
- Views: 128169
Re: Combined_Arms v1.3: Red hot Blastmaster MK2 edition!
Cacodemons can infight with each other, probably from the concussive blast attack
- Sun May 06, 2018 10:07 pm
- Forum: Gameplay Mods
- Topic: [v2.9.1] CHAMPIONS [update 09/03/21]
- Replies: 236
- Views: 113920
Re: [v1.2] CHAMPIONS - Multicoloured Death Awaits!
using gzdoom 3.3.2, in certain spots a looped sound of the revenant's melee attack plays from seemingly no source. I think it has something to do with grey champions
- Tue May 01, 2018 7:34 pm
- Forum: Abandoned/Dead Projects
- Topic: Hideous Destructor 4.10.0b
- Replies: 8564
- Views: 1086161
Re: Hideous Destructor [Release version 3.3.2.1]
on map02 of 1994tuneup, my radsuit didn't work on the damaging floor. I took damage as if I did not have a suit on at all, and the suit eventually broke. Using the latest HD version and gzdoom 3.3.2
- Thu Mar 29, 2018 9:32 pm
- Forum: Abandoned/Dead Projects
- Topic: Hideous Destructor 4.10.0b
- Replies: 8564
- Views: 1086161
Re: Hideous Destructor [Release version 3.2.5.3]
I've also noticed the passive enemy bug, but it mostly affects lost souls, brown pinkies and puttis on my end.
- Tue Mar 20, 2018 10:26 pm
- Forum: Gameplay Mods
- Topic: GMOTA: Fantasy arcade action (last post here 4-18-23)
- Replies: 832
- Views: 241550
Re: GMOTA: Fantasy arcade action, NEW UPDATE 3/16/2018 [V1.1
I think mage gunners and bonelords need a buff, they both feel less threatening than the enemy they're intended to replace. Gunners's shots are low damage and easy to avoid, which works for a low tier monster and not an arguably mid tier one like an arachnotron replacement. I rarely even see their ...
- Sun Dec 10, 2017 10:34 pm
- Forum: Gameplay Mods
- Topic: [3.4!] FINAL DOOMER +
- Replies: 1195
- Views: 443248
Re: [2.2] FINAL DOOMER +
Not really a bug report, but the x-spark doesn't work correctly on DRLA bosses. It does about 200-300 damage immediately and then nothing else.
- Tue Sep 12, 2017 7:47 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Touhou Doom - Full Release (V1.24)
- Replies: 202
- Views: 212671
Re: [Release] Touhou Doom - Episodes I-III
Seriously enjoying this, which Touhou game(s) are the bosses from?
- Thu Aug 10, 2017 7:39 pm
- Forum: Gameplay Mods
- Topic: Juvenile Power Fantasy v1.1 "Crashing"! (Link Restored)
- Replies: 190
- Views: 48580
Re: Juvenile Power Fantasy v0.5 "Skeletonne": Heavy! (p6)
I'm getting a crash whenever the blursphere affects several enemies at a time. I can replicate it in Map 2 of BTSX EP1, by summoning a blursphere and opening the door.