Search found 42 matches
- Sun Mar 21, 2010 12:19 pm
- Forum: Abandoned/Dead Projects
- Topic: [WIP]Wolfendoom Uprage - Update: Gameplay Video! :D
- Replies: 35
- Views: 7541
Re: [WIP]Wolfendoom Uprage
When you say Jaguar sprites, I hope you're not talking about the enemies because they only have sprites in one direction, also the weapon sprites don't animate as well as I thought they would in Doom i was talking about the weapons actually, the only good Wolf3D enemy sprites are probably inside ...
- Sun Mar 21, 2010 10:59 am
- Forum: Abandoned/Dead Projects
- Topic: [WIP]Wolfendoom Uprage - Update: Gameplay Video! :D
- Replies: 35
- Views: 7541
- Sat Mar 20, 2010 12:40 pm
- Forum: Abandoned/Dead Projects
- Topic: Destructible Pickups - 3/19/2010 [thank you Wolfman!]]
- Replies: 37
- Views: 4514
Re: Destructible Pickups - updated 3/19/2010
i can imagine this being used in Skulltag alot, if the respawning thing is fixed
- Mon Mar 15, 2010 9:31 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [Hexen] Serpent: Resurrection [New version 09/2017]
- Replies: 566
- Views: 114771
Re: [WIP][Hexen] Serpent: Resurrection (Early testing underw
while reading the OP, i saw that you must have the latest GZDoom to run this, will it also work with ST 98b? 

- Sun Mar 14, 2010 9:51 am
- Forum: Abandoned/Dead Projects
- Topic: [wip]SMWG: Rage fixes, changes
- Replies: 297
- Views: 38464
Re: [wip]SMWGuns:Plasma+SG, TripleHammer, RPKsnipe
The only thing I don't really like are the new sounds for the shotguns. The ones from the previous version sound better, especially the Warhammer shotgun. The new ones don't match for it. actually the lever-loader sounds alot better to me, it reminds me of Ashley J. William's "Boomstick" :rock: the ...
- Mon Mar 01, 2010 10:03 am
- Forum: General
- Topic: Cool mods people might have missed.
- Replies: 645
- Views: 332524
Re: Cool mods people might have missed.
wait a minute, i thought Carnage Galore was a HeXen modsupergoofy wrote:Carnage Galore replaces Hell's Maw episode (episode 2). Read the txt.

see? D'Sparil is dead and all
- Thu Feb 18, 2010 8:43 pm
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5356
- Views: 688659
Re: ZDoom project ideas you have
if anyone has the slightest interest in that music-replacement WAD i talked about in page 77, contact me, i recently found rips of all 14 3DO Doom tracks, i require someone with the technical knowledge to compress the MP3s to one of those weird formats you guys use, and then put the actual WAD/PK3 ...
- Mon Feb 08, 2010 6:11 pm
- Forum: Abandoned/Dead Projects
- Topic: HERETIC: The Sword of chaos
- Replies: 74
- Views: 8295
Re: HERETIC: The Sword of chaos
hmm well i like the idea of altered episodes and tweaked gameplay, the screenshots look great imo
BUT, i've never liked recycled HeXen weapon sprites for Heretic mods, and i never will
BUT, i've never liked recycled HeXen weapon sprites for Heretic mods, and i never will

- Sat Jan 30, 2010 2:15 pm
- Forum: Gameplay Mods
- Topic: Sangelothi Mods (NeoCore v5 RELEASED PG.26)
- Replies: 422
- Views: 96767
Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)
please do! if not, you could just make an entirely new project with mystical weapons i guessZero-X wrote:I was thinking about making the bfg replacement a sacred book that would give them back some type of power

- Sat Jan 30, 2010 9:43 am
- Forum: Gameplay Mods
- Topic: Sangelothi Mods (NeoCore v5 RELEASED PG.26)
- Replies: 422
- Views: 96767
Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)
while i really like the plot and enemies in Echo Path, i have to ask, if they're fallen angels why not use demonic or pseudo-sacred weapons instead of your every day guns? mind you, i love your choice of sprites and sounds and stuff, i'm just thinking you could add more variety to the pack, besides ...
- Thu Jan 28, 2010 10:44 am
- Forum: Abandoned/Dead Projects
- Topic: Cursed: A Heretic mod (update 9/25/10)
- Replies: 83
- Views: 11725
Re: Cursed: A Heretic mod
my my, this looks very well-executed and certainly fun to play, though i must agree with Ghastly_Dragon on the storyline; i wish someone with your talent would do Heresy X
either way, RELEASE THIS ALREADY!
either way, RELEASE THIS ALREADY!

- Thu Jan 21, 2010 8:31 pm
- Forum: Abandoned/Dead Projects
- Topic: [WIP] Hexen RPG
- Replies: 79
- Views: 7278
Re: [WIP] Hexen RPG
ah so the menus will be handled by the mouse eh? oh well, a good alternative to dozens of key-binds
- Thu Jan 14, 2010 3:30 pm
- Forum: Abandoned/Dead Projects
- Topic: [WIP] Hexen RPG
- Replies: 79
- Views: 7278
Re: [WIP] Hexen RPG
looking good, and i like that description too :D though my biggest fear for this mod just returned after playing the recently re-released Diabolic, please oh PLEASE have mercy of us gamepad users and our limited buttons, diabolic has an ability menu with like eight buttons and an alchemy menu with ...
- Thu Jan 14, 2010 12:26 pm
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5356
- Views: 688659
Re: ZDoom project ideas you have
alright so these would be my ideal weapons for Heresy X, again, since this is nothing but a bunch of ideas in my head, any guy(s) that decided to actually work on the mod can feel free to change the order or... just about anything, i'm just a man of ideas slot 1: "Catacomb's Touch" (crappy ...
- Thu Jan 14, 2010 11:04 am
- Forum: Abandoned/Dead Projects
- Topic: [WIP] Hexen RPG
- Replies: 79
- Views: 7278
Re: [WIP] Hexen RPG
wait a minute now... did Dancso say there were new weapons to be added? :| i agree on the specializing bit though, mostly 'cause i'll run through 90% of the game using the Saphire Wand as a Mage, or Timon's Axe as a fighter btw, i thought there was discussion of making skill-specific varieties of ...