Search found 42 matches

by A.guy
Sun Mar 21, 2010 12:19 pm
Forum: Abandoned/Dead Projects
Topic: [WIP]Wolfendoom Uprage - Update: Gameplay Video! :D
Replies: 35
Views: 7541

Re: [WIP]Wolfendoom Uprage

When you say Jaguar sprites, I hope you're not talking about the enemies because they only have sprites in one direction, also the weapon sprites don't animate as well as I thought they would in Doom i was talking about the weapons actually, the only good Wolf3D enemy sprites are probably inside ...
by A.guy
Sun Mar 21, 2010 10:59 am
Forum: Abandoned/Dead Projects
Topic: [WIP]Wolfendoom Uprage - Update: Gameplay Video! :D
Replies: 35
Views: 7541

Re: [WIP]Wolfendoom Uprage

Jaguar sprites + 3DO sounds + new level design

please! :geek:
by A.guy
Sat Mar 20, 2010 12:40 pm
Forum: Abandoned/Dead Projects
Topic: Destructible Pickups - 3/19/2010 [thank you Wolfman!]]
Replies: 37
Views: 4514

Re: Destructible Pickups - updated 3/19/2010

i can imagine this being used in Skulltag alot, if the respawning thing is fixed
by A.guy
Mon Mar 15, 2010 9:31 am
Forum: TCs, Full Games, and Other Projects
Topic: [Hexen] Serpent: Resurrection [New version 09/2017]
Replies: 566
Views: 114771

Re: [WIP][Hexen] Serpent: Resurrection (Early testing underw

while reading the OP, i saw that you must have the latest GZDoom to run this, will it also work with ST 98b? :(
by A.guy
Sun Mar 14, 2010 9:51 am
Forum: Abandoned/Dead Projects
Topic: [wip]SMWG: Rage fixes, changes
Replies: 297
Views: 38464

Re: [wip]SMWGuns:Plasma+SG, TripleHammer, RPKsnipe

The only thing I don't really like are the new sounds for the shotguns. The ones from the previous version sound better, especially the Warhammer shotgun. The new ones don't match for it. actually the lever-loader sounds alot better to me, it reminds me of Ashley J. William's "Boomstick" :rock: the ...
by A.guy
Mon Mar 01, 2010 10:03 am
Forum: General
Topic: Cool mods people might have missed.
Replies: 645
Views: 332524

Re: Cool mods people might have missed.

supergoofy wrote:Carnage Galore replaces Hell's Maw episode (episode 2). Read the txt.
wait a minute, i thought Carnage Galore was a HeXen mod :?:

see? D'Sparil is dead and all
by A.guy
Thu Feb 18, 2010 8:43 pm
Forum: General
Topic: ZDoom project ideas you have
Replies: 5356
Views: 688659

Re: ZDoom project ideas you have

if anyone has the slightest interest in that music-replacement WAD i talked about in page 77, contact me, i recently found rips of all 14 3DO Doom tracks, i require someone with the technical knowledge to compress the MP3s to one of those weird formats you guys use, and then put the actual WAD/PK3 ...
by A.guy
Mon Feb 08, 2010 6:11 pm
Forum: Abandoned/Dead Projects
Topic: HERETIC: The Sword of chaos
Replies: 74
Views: 8295

Re: HERETIC: The Sword of chaos

hmm well i like the idea of altered episodes and tweaked gameplay, the screenshots look great imo

BUT, i've never liked recycled HeXen weapon sprites for Heretic mods, and i never will :?
by A.guy
Sat Jan 30, 2010 2:15 pm
Forum: Gameplay Mods
Topic: Sangelothi Mods (NeoCore v5 RELEASED PG.26)
Replies: 422
Views: 96767

Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)

Zero-X wrote:I was thinking about making the bfg replacement a sacred book that would give them back some type of power :3:
please do! if not, you could just make an entirely new project with mystical weapons i guess :wink:
by A.guy
Sat Jan 30, 2010 9:43 am
Forum: Gameplay Mods
Topic: Sangelothi Mods (NeoCore v5 RELEASED PG.26)
Replies: 422
Views: 96767

Re: Zero Mods (The Martyr=Delayed) (Echo Path=TBA)

while i really like the plot and enemies in Echo Path, i have to ask, if they're fallen angels why not use demonic or pseudo-sacred weapons instead of your every day guns? mind you, i love your choice of sprites and sounds and stuff, i'm just thinking you could add more variety to the pack, besides ...
by A.guy
Thu Jan 28, 2010 10:44 am
Forum: Abandoned/Dead Projects
Topic: Cursed: A Heretic mod (update 9/25/10)
Replies: 83
Views: 11725

Re: Cursed: A Heretic mod

my my, this looks very well-executed and certainly fun to play, though i must agree with Ghastly_Dragon on the storyline; i wish someone with your talent would do Heresy X

either way, RELEASE THIS ALREADY! :D
by A.guy
Thu Jan 21, 2010 8:31 pm
Forum: Abandoned/Dead Projects
Topic: [WIP] Hexen RPG
Replies: 79
Views: 7278

Re: [WIP] Hexen RPG

ah so the menus will be handled by the mouse eh? oh well, a good alternative to dozens of key-binds
by A.guy
Thu Jan 14, 2010 3:30 pm
Forum: Abandoned/Dead Projects
Topic: [WIP] Hexen RPG
Replies: 79
Views: 7278

Re: [WIP] Hexen RPG

looking good, and i like that description too :D though my biggest fear for this mod just returned after playing the recently re-released Diabolic, please oh PLEASE have mercy of us gamepad users and our limited buttons, diabolic has an ability menu with like eight buttons and an alchemy menu with ...
by A.guy
Thu Jan 14, 2010 12:26 pm
Forum: General
Topic: ZDoom project ideas you have
Replies: 5356
Views: 688659

Re: ZDoom project ideas you have

alright so these would be my ideal weapons for Heresy X, again, since this is nothing but a bunch of ideas in my head, any guy(s) that decided to actually work on the mod can feel free to change the order or... just about anything, i'm just a man of ideas slot 1: "Catacomb's Touch" (crappy ...
by A.guy
Thu Jan 14, 2010 11:04 am
Forum: Abandoned/Dead Projects
Topic: [WIP] Hexen RPG
Replies: 79
Views: 7278

Re: [WIP] Hexen RPG

wait a minute now... did Dancso say there were new weapons to be added? :| i agree on the specializing bit though, mostly 'cause i'll run through 90% of the game using the Saphire Wand as a Mage, or Timon's Axe as a fighter btw, i thought there was discussion of making skill-specific varieties of ...

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