Search found 1016 matches
- Sat Nov 23, 2019 3:48 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Scrolling wrapped midtextures on a sky sector don't repeat
- Replies: 3
- Views: 837
Re: Scrolling wrapped midtextures on a sky sector don't repe
That sounds good to me, as long as it doesn't scroll out of view and disappear
- Fri Aug 23, 2019 2:12 pm
- Forum: Creation, Conversion, and Editing
- Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
- Replies: 3109
- Views: 396756
Re: SLADE Discussion - Latest: v3.1.5 (07/May/2019)
Hey there, I think I found a little bug, I hit Tab by mistake while I was editing in 3D mode and I had a hard time getting out of visual mode after that, Steps to reproduce: 1) With a map open, hit Q to enter visual mode 2) Hit tab (a cursor will appear) 3) Click on the 3d mode window again You will ...
- Sun Oct 29, 2017 5:28 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Scrolling wrapped midtextures on a sky sector don't repeat
- Replies: 3
- Views: 837
Scrolling wrapped midtextures on a sky sector don't repeat
In opengl mode only, if you put a midtexture on a sector with a sky ceiling, and set the midtexture to scroll downward, it will scroll out of view. I tested this on today's dev build of gzdoom. It also happens in 3.2.1, and GZDoom 1.8.06 (Zandronum 3.0). https://i.imgur.com/ePLwMdsm.png Here's what ...
- Sun Dec 29, 2013 1:07 pm
- Forum: General
- Topic: Looking for wads released for zdoom 2.5.0 (~2010)
- Replies: 1
- Views: 414
Looking for wads released for zdoom 2.5.0 (~2010)
Hi there, Zandronum 2.0 should be able to run zDoom 2.5.0 mods, but unfortunately I'm having trouble recalling mods that ran on zdoom 2.5.0 (and NOT a SVN build); if you worked on a mod back then and still have a version that works on 2.5.0 hanging around, or if you remember a mod for 2.5.0 that is ...
- Wed Nov 27, 2013 8:39 pm
- Forum: Editing (Archive)
- Topic: Aligning 3d models as hud weapons
- Replies: 0
- Views: 641
Aligning 3d models as hud weapons
I've been having a hard time understanding how to position my model in Blender to get it to show up correctly as a HUD weapon. In a last ditch effort I took the plasma gun model from DS-Models.pk3, exported it from the pk3, imported the md2 into blender, and exported to md3 without moving it ...
- Mon Nov 25, 2013 6:36 pm
- Forum: Creation, Conversion, and Editing
- Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
- Replies: 3109
- Views: 396756
Re: SLADE v3.1.0 Beta 1 Released - first post updated
I had an idea for a feature request:
It would be nice if there was some way to know how to align 3d models, especially HUD weapons. I have a hard time figuring out where the player is in 3d space in blender or how high his/her eyes are off the ground.
It would be nice if there was some way to know how to align 3d models, especially HUD weapons. I have a hard time figuring out where the player is in 3d space in blender or how high his/her eyes are off the ground.
- Sun Nov 10, 2013 12:53 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: A_SprayDecal (Apply decal from DECORATE)
- Replies: 3
- Views: 901
A_SprayDecal (Apply decal from DECORATE)
Looking through the zdoom wiki, I haven't found a way to make a single projectile generate different decals, I think this would be a useful feature. Right now the only alternative I know of is to have the projectile shoot another projectile that has a different decal Example usage: (alternatively A ...
- Mon Sep 30, 2013 3:53 pm
- Forum: Creation, Conversion, and Editing
- Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
- Replies: 3109
- Views: 396756
Re: SLADE v3.1.0 Beta 1 Released - first post updated
I have a question, just out of curiosity, why did you choose wxwidgets? Does it have features that GTK+ doesn't have?
- Tue Sep 24, 2013 4:47 pm
- Forum: Resources
- Topic: [Textures Sprites Sounds] Game Rips
- Replies: 133
- Views: 45887
Re: [Sprites] [Textures] [Sounds] Hunt for Bin Laden & More
Does Deadline have a subtitle or something? I can't seem to find it and I'd like to try the game.
- Sun Aug 25, 2013 5:08 pm
- Forum: Editing (Archive)
- Topic: Zdoom does not work in Dos Box.
- Replies: 14
- Views: 1017
Re: Zdoom does not work in Dos Box.
I personally recommend bandicam for recording videos. Alternatively, you can record a demo which can be played back in zDoom
- Sat Aug 24, 2013 8:21 pm
- Forum: Editing (Archive)
- Topic: Using 3d mid textures as polyobjects?
- Replies: 3
- Views: 706
- Sat Aug 24, 2013 6:12 pm
- Forum: Creation, Conversion, and Editing
- Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
- Replies: 3109
- Views: 396756
Re: SLADE v3.0.2 final Released
Having trouble ./configure'ing wxwidgets,I used ./configure --with-opengl --with-gtk --enable-mediactrl and it failed. I'm running arch linux x64. [me@archlinux release]$ ../configure --with-opengl --with-gtk --enable-mediactrl checking build system type... x86_64-unknown-linux-gnu checking host ...
- Fri Aug 09, 2013 9:20 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: The Adventures of Square - PROGRESS! New shots on pg.19!
- Replies: 366
- Views: 43234
Re: The Adventures of Square - DEMO RELEASED!
Just downloaded it and started playing it, I definitely like it so far. I'll post more about it after i finish it, but there were a few things I want to mention right now: About halway through the second level I jumped down from one of the chemical containers and died at around 20 health; is this ...
- Mon Jul 29, 2013 7:43 pm
- Forum: Abandoned/Dead Projects
- Topic: [Release] The Persecution Complex is pleased to announce...
- Replies: 59
- Views: 10357
Re: [Release] The Persecution Complex is pleased to announce
Heh, I never even knew about this, I'm glad it was bumped
- Sat Jul 27, 2013 12:30 pm
- Forum: General
- Topic: Mod Download Broken? Request Reuploads Here
- Replies: 4963
- Views: 1221768
Re: Mod Download Broken? Request Reuploads Here
Does anybody have the last update of Phi108's Shooting Monsters With Guns? (9q)
http://forum.zdoom.org/viewtopic.php?f=19&t=21383
http://forum.zdoom.org/viewtopic.php?f=19&t=21383