Search found 1016 matches

by cq75
Sat Nov 23, 2019 3:48 pm
Forum: Closed Bugs [GZDoom]
Topic: Scrolling wrapped midtextures on a sky sector don't repeat
Replies: 3
Views: 837

Re: Scrolling wrapped midtextures on a sky sector don't repe

That sounds good to me, as long as it doesn't scroll out of view and disappear
by cq75
Fri Aug 23, 2019 2:12 pm
Forum: Creation, Conversion, and Editing
Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
Replies: 3109
Views: 396756

Re: SLADE Discussion - Latest: v3.1.5 (07/May/2019)

Hey there, I think I found a little bug, I hit Tab by mistake while I was editing in 3D mode and I had a hard time getting out of visual mode after that, Steps to reproduce: 1) With a map open, hit Q to enter visual mode 2) Hit tab (a cursor will appear) 3) Click on the 3d mode window again You will ...
by cq75
Sun Oct 29, 2017 5:28 pm
Forum: Closed Bugs [GZDoom]
Topic: Scrolling wrapped midtextures on a sky sector don't repeat
Replies: 3
Views: 837

Scrolling wrapped midtextures on a sky sector don't repeat

In opengl mode only, if you put a midtexture on a sector with a sky ceiling, and set the midtexture to scroll downward, it will scroll out of view. I tested this on today's dev build of gzdoom. It also happens in 3.2.1, and GZDoom 1.8.06 (Zandronum 3.0). https://i.imgur.com/ePLwMdsm.png Here's what ...
by cq75
Sun Dec 29, 2013 1:07 pm
Forum: General
Topic: Looking for wads released for zdoom 2.5.0 (~2010)
Replies: 1
Views: 414

Looking for wads released for zdoom 2.5.0 (~2010)

Hi there, Zandronum 2.0 should be able to run zDoom 2.5.0 mods, but unfortunately I'm having trouble recalling mods that ran on zdoom 2.5.0 (and NOT a SVN build); if you worked on a mod back then and still have a version that works on 2.5.0 hanging around, or if you remember a mod for 2.5.0 that is ...
by cq75
Wed Nov 27, 2013 8:39 pm
Forum: Editing (Archive)
Topic: Aligning 3d models as hud weapons
Replies: 0
Views: 641

Aligning 3d models as hud weapons

I've been having a hard time understanding how to position my model in Blender to get it to show up correctly as a HUD weapon. In a last ditch effort I took the plasma gun model from DS-Models.pk3, exported it from the pk3, imported the md2 into blender, and exported to md3 without moving it ...
by cq75
Mon Nov 25, 2013 6:36 pm
Forum: Creation, Conversion, and Editing
Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
Replies: 3109
Views: 396756

Re: SLADE v3.1.0 Beta 1 Released - first post updated

I had an idea for a feature request:

It would be nice if there was some way to know how to align 3d models, especially HUD weapons. I have a hard time figuring out where the player is in 3d space in blender or how high his/her eyes are off the ground.
by cq75
Sun Nov 10, 2013 12:53 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: A_SprayDecal (Apply decal from DECORATE)
Replies: 3
Views: 901

A_SprayDecal (Apply decal from DECORATE)

Looking through the zdoom wiki, I haven't found a way to make a single projectile generate different decals, I think this would be a useful feature. Right now the only alternative I know of is to have the projectile shoot another projectile that has a different decal Example usage: (alternatively A ...
by cq75
Mon Sep 30, 2013 3:53 pm
Forum: Creation, Conversion, and Editing
Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
Replies: 3109
Views: 396756

Re: SLADE v3.1.0 Beta 1 Released - first post updated

I have a question, just out of curiosity, why did you choose wxwidgets? Does it have features that GTK+ doesn't have?
by cq75
Tue Sep 24, 2013 4:47 pm
Forum: Resources
Topic: [Textures Sprites Sounds] Game Rips
Replies: 133
Views: 45887

Re: [Sprites] [Textures] [Sounds] Hunt for Bin Laden & More

Does Deadline have a subtitle or something? I can't seem to find it and I'd like to try the game.
by cq75
Sun Aug 25, 2013 5:08 pm
Forum: Editing (Archive)
Topic: Zdoom does not work in Dos Box.
Replies: 14
Views: 1017

Re: Zdoom does not work in Dos Box.

I personally recommend bandicam for recording videos. Alternatively, you can record a demo which can be played back in zDoom
by cq75
Sat Aug 24, 2013 6:12 pm
Forum: Creation, Conversion, and Editing
Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
Replies: 3109
Views: 396756

Re: SLADE v3.0.2 final Released

Having trouble ./configure'ing wxwidgets,I used ./configure --with-opengl --with-gtk --enable-mediactrl and it failed. I'm running arch linux x64. [me@archlinux release]$ ../configure --with-opengl --with-gtk --enable-mediactrl checking build system type... x86_64-unknown-linux-gnu checking host ...
by cq75
Fri Aug 09, 2013 9:20 pm
Forum: TCs, Full Games, and Other Projects
Topic: The Adventures of Square - PROGRESS! New shots on pg.19!
Replies: 366
Views: 43234

Re: The Adventures of Square - DEMO RELEASED!

Just downloaded it and started playing it, I definitely like it so far. I'll post more about it after i finish it, but there were a few things I want to mention right now: About halway through the second level I jumped down from one of the chemical containers and died at around 20 health; is this ...
by cq75
Mon Jul 29, 2013 7:43 pm
Forum: Abandoned/Dead Projects
Topic: [Release] The Persecution Complex is pleased to announce...
Replies: 59
Views: 10357

Re: [Release] The Persecution Complex is pleased to announce

Heh, I never even knew about this, I'm glad it was bumped
by cq75
Sat Jul 27, 2013 12:30 pm
Forum: General
Topic: Mod Download Broken? Request Reuploads Here
Replies: 4963
Views: 1221768

Re: Mod Download Broken? Request Reuploads Here

Does anybody have the last update of Phi108's Shooting Monsters With Guns? (9q)

http://forum.zdoom.org/viewtopic.php?f=19&t=21383

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