OH MY GOD
IT STILL EXISTS
I DIDN'T THINK I'D ACTUALLY GET ANYWHERE ASKING THAT- THANK YOU
Search found 39 matches
Re: Vupiter
Well, talk about a necromancery
But by any wild, crazy chance. Do any of you guys still have this wad sitting on your harddrives?
But by any wild, crazy chance. Do any of you guys still have this wad sitting on your harddrives?
- Mon Nov 01, 2010 11:27 am
- Forum: General
- Topic: If you could add any feature to zdoom...
- Replies: 144
- Views: 8169
Re: If you could add any feature to zdoom...
I'd like to be able to modify intermission screens more. e.g., display more information (list the players who survived an invasion map, how many times they died, etc.) and play a different song/show a different background on every level. Actually, custom intermission screens and music for each ...
- Fri Oct 29, 2010 4:09 pm
- Forum: Editing (Archive)
- Topic: an inventory item that gives its self back infinately
- Replies: 14
- Views: 740
Re: an inventory item that gives its self back infinately
Oh. That would cause confusion. =P
Well, give it a shot!
Well, give it a shot!
- Fri Oct 29, 2010 5:38 am
- Forum: General
- Topic: If you could add any feature to zdoom...
- Replies: 144
- Views: 8169
Re: If you could add any feature to zdoom...
I still want the Skulltag weapon third person skins to be added, cause that would be extremely useful for some third-person-camera projects, but as far as I know, the HOLY CREATOR is not up for this.
- Fri Oct 29, 2010 4:58 am
- Forum: Editing (Archive)
- Topic: Newb Question: "DM start" class name?
- Replies: 9
- Views: 496
Re: Newb Question: "DM start" class name?
Try using a RESPAWN script. Make a huge else/if tree that checks which sector the player is in, then teleports them right when they spawn to the correct location. It'll look like just spawning normally somewhere else.
- Thu Oct 28, 2010 6:55 pm
- Forum: Editing (Archive)
- Topic: an inventory item that gives its self back infinately
- Replies: 14
- Views: 740
Re: an inventory item that gives its self back infinately
Any reason why? I've seen DECORATE refer to ACS scripts.
- Thu Oct 28, 2010 9:47 am
- Forum: Editing (Archive)
- Topic: an inventory item that gives its self back infinately
- Replies: 14
- Views: 740
Re: an inventory item that gives its self back infinately
Can't you just make the Use state run a GiveInventory script?
- Wed Oct 27, 2010 8:10 pm
- Forum: Editing (Archive)
- Topic: Unnoficial DECORATE tutorial
- Replies: 24
- Views: 5194
Re: Unnoficial DECORATE tutorial
Oh fu-
Google is not date sensitive, and I'm ignorant. Sorry guys.
Google is not date sensitive, and I'm ignorant. Sorry guys.
- Wed Oct 27, 2010 5:45 pm
- Forum: Editing (Archive)
- Topic: Unnoficial DECORATE tutorial
- Replies: 24
- Views: 5194
Re: Unnoficial DECORATE tutorial
... A_KillChildren?
- Sat Oct 16, 2010 9:17 pm
- Forum: Editing (Archive)
- Topic: Define "Unpegged" please?
- Replies: 5
- Views: 1895
Re: Define "Unpegged" please?
One useful example. If you have a hole in the wall, but you want the textures of the wall to flow flawlessly with the walls beside the hole, you can set Upper & Lower Unpegs to the hole wall, and the texture will completely ignore the hole, acting as if it was a 1 sided Middle texture.
- Mon Oct 11, 2010 9:25 pm
- Forum: Editing (Archive)
- Topic: Multiple Class Skins
- Replies: 3
- Views: 297
Re: Multiple Class Skins
I get it. Thank you very much! While I'm at it, can a skin have random sound selection? Like, multiple taunts that the game chooses out of at random when you taunt?
- Mon Oct 11, 2010 12:42 pm
- Forum: Editing (Archive)
- Topic: Multiple Class Skins
- Replies: 3
- Views: 297
Multiple Class Skins
Is it possible for a player class to have multiple skins to choose from?
- Thu Oct 07, 2010 4:02 pm
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5365
- Views: 691956
Re: ZDoom project ideas you have
I would very much love to get myself started on an Evil Dead iwad.
The biggest problem I face, is I can't do sprites yet... However the ideas are there.
The biggest problem I face, is I can't do sprites yet... However the ideas are there.
- Fri Oct 01, 2010 2:05 pm
- Forum: Editing (Archive)
- Topic: very Fast Scrolling
- Replies: 9
- Views: 604
Re: very Fast Scrolling
Well the thing on those scripts is, do they have a speed value limit? Cause I remember the Line actions do.