Search found 39 matches

by Cronyne
Sat Aug 29, 2015 11:37 am
Forum: Levels
Topic: Vupiter
Replies: 10
Views: 1629

Re: Vupiter

OH MY GOD

IT STILL EXISTS

I DIDN'T THINK I'D ACTUALLY GET ANYWHERE ASKING THAT- THANK YOU
by Cronyne
Sat Aug 29, 2015 5:50 am
Forum: Levels
Topic: Vupiter
Replies: 10
Views: 1629

Re: Vupiter

Well, talk about a necromancery

But by any wild, crazy chance. Do any of you guys still have this wad sitting on your harddrives?
by Cronyne
Mon Nov 01, 2010 11:27 am
Forum: General
Topic: If you could add any feature to zdoom...
Replies: 144
Views: 8169

Re: If you could add any feature to zdoom...

I'd like to be able to modify intermission screens more. e.g., display more information (list the players who survived an invasion map, how many times they died, etc.) and play a different song/show a different background on every level. Actually, custom intermission screens and music for each ...
by Cronyne
Fri Oct 29, 2010 4:09 pm
Forum: Editing (Archive)
Topic: an inventory item that gives its self back infinately
Replies: 14
Views: 740

Re: an inventory item that gives its self back infinately

Oh. That would cause confusion. =P

Well, give it a shot!
by Cronyne
Fri Oct 29, 2010 5:38 am
Forum: General
Topic: If you could add any feature to zdoom...
Replies: 144
Views: 8169

Re: If you could add any feature to zdoom...

I still want the Skulltag weapon third person skins to be added, cause that would be extremely useful for some third-person-camera projects, but as far as I know, the HOLY CREATOR is not up for this.
by Cronyne
Fri Oct 29, 2010 4:58 am
Forum: Editing (Archive)
Topic: Newb Question: "DM start" class name?
Replies: 9
Views: 496

Re: Newb Question: "DM start" class name?

Try using a RESPAWN script. Make a huge else/if tree that checks which sector the player is in, then teleports them right when they spawn to the correct location. It'll look like just spawning normally somewhere else.
by Cronyne
Thu Oct 28, 2010 6:55 pm
Forum: Editing (Archive)
Topic: an inventory item that gives its self back infinately
Replies: 14
Views: 740

Re: an inventory item that gives its self back infinately

Any reason why? I've seen DECORATE refer to ACS scripts.
by Cronyne
Thu Oct 28, 2010 9:47 am
Forum: Editing (Archive)
Topic: an inventory item that gives its self back infinately
Replies: 14
Views: 740

Re: an inventory item that gives its self back infinately

Can't you just make the Use state run a GiveInventory script?
by Cronyne
Wed Oct 27, 2010 8:10 pm
Forum: Editing (Archive)
Topic: Unnoficial DECORATE tutorial
Replies: 24
Views: 5194

Re: Unnoficial DECORATE tutorial

Oh fu-

Google is not date sensitive, and I'm ignorant. Sorry guys.
by Cronyne
Wed Oct 27, 2010 5:45 pm
Forum: Editing (Archive)
Topic: Unnoficial DECORATE tutorial
Replies: 24
Views: 5194

Re: Unnoficial DECORATE tutorial

... A_KillChildren?
by Cronyne
Sat Oct 16, 2010 9:17 pm
Forum: Editing (Archive)
Topic: Define "Unpegged" please?
Replies: 5
Views: 1895

Re: Define "Unpegged" please?

One useful example. If you have a hole in the wall, but you want the textures of the wall to flow flawlessly with the walls beside the hole, you can set Upper & Lower Unpegs to the hole wall, and the texture will completely ignore the hole, acting as if it was a 1 sided Middle texture.
by Cronyne
Mon Oct 11, 2010 9:25 pm
Forum: Editing (Archive)
Topic: Multiple Class Skins
Replies: 3
Views: 297

Re: Multiple Class Skins

I get it. Thank you very much! While I'm at it, can a skin have random sound selection? Like, multiple taunts that the game chooses out of at random when you taunt?
by Cronyne
Mon Oct 11, 2010 12:42 pm
Forum: Editing (Archive)
Topic: Multiple Class Skins
Replies: 3
Views: 297

Multiple Class Skins

Is it possible for a player class to have multiple skins to choose from?
by Cronyne
Thu Oct 07, 2010 4:02 pm
Forum: General
Topic: ZDoom project ideas you have
Replies: 5365
Views: 691956

Re: ZDoom project ideas you have

I would very much love to get myself started on an Evil Dead iwad.

The biggest problem I face, is I can't do sprites yet... However the ideas are there.
by Cronyne
Fri Oct 01, 2010 2:05 pm
Forum: Editing (Archive)
Topic: very Fast Scrolling
Replies: 9
Views: 604

Re: very Fast Scrolling

Well the thing on those scripts is, do they have a speed value limit? Cause I remember the Line actions do.

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