If you didn't want to release this at all, you could've just said so.
I've had my fill of crappy pasta.
Search found 24 matches
- Wed Dec 25, 2013 8:53 pm
- Forum: Abandoned/Dead Projects
- Topic: WIP: Necropolis: Voices in the Night: First public release!
- Replies: 35
- Views: 5132
- Tue Sep 18, 2012 6:03 am
- Forum: General
- Topic: If the Arch-Vile was in the PSX versions of Doom...
- Replies: 5
- Views: 886
Re: If the Arch-Vile was in the PSX versions of Doom...
They probably would've given him stock alien sounds, like the ones you hear in X-COM.
- Fri Jun 17, 2011 8:09 pm
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5359
- Views: 689268
Re: ZDoom project ideas you have
That would be fine, if there were a way to disable everything except the Heretic weapons and Doom monsters.Eriance wrote:AEOD, i think, covers that - since it's like "Everything in Doom".
- Fri Jun 17, 2011 10:28 am
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5359
- Views: 689268
Re: ZDoom project ideas you have
What about Heretic weapons?
In fact, how about something like Heretic in Doom? Heretic weapons and Heretic artifacts in Doom levels with Doom monsters. That would be an interesting twist.
In fact, how about something like Heretic in Doom? Heretic weapons and Heretic artifacts in Doom levels with Doom monsters. That would be an interesting twist.
- Sat Jun 04, 2011 8:45 am
- Forum: TCs, Full Games, and Other Projects
- Topic: RELEASE: Wolfenstein 3D TC Version 3.1
- Replies: 1536
- Views: 347735
Re: Wolfenstein 3D TC (Status Update, p. 54)
It'd be nice if the enemies had various obituary messages instead of the same ol' "B.J. was killed by _____" that almost all of them have.
- Sun May 15, 2011 4:44 am
- Forum: Abandoned/Dead Projects
- Topic: scalliano's 667 Shuffle! - IT'S BACK!!
- Replies: 284
- Views: 73206
Re: scalliano's 667 Shuffle! - The Last Hurrah!
Does that mean the Shuffle will be updated yet again? Bit of a pain since there's no patch and it has to be downloaded in full every time, and there's a lot to download.
Maybe I should wait a month again...
Maybe I should wait a month again...
- Sat May 14, 2011 9:04 pm
- Forum: Abandoned/Dead Projects
- Topic: scalliano's 667 Shuffle! - IT'S BACK!!
- Replies: 284
- Views: 73206
Re: scalliano's 667 Shuffle! - The Last Hurrah!
Did you fix the Cheshire Cacodemon by removing it? Because I just played a whole game of Doom 2 without seeing one. What makes the Cheshire Cacodemon hang ZDoom, anyway? Sometimes, I see it open its mouth to attack and then time stops forever. It has weird powers, but I'm sure ruining my game isn't ...
- Tue Mar 01, 2011 9:22 pm
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5359
- Views: 689268
Re: ZDoom project ideas you have
SPACE CACODEMONS!
You fly around in space shooting down cacodemons. Or something.
You fly around in space shooting down cacodemons. Or something.
- Fri Feb 18, 2011 11:23 pm
- Forum: Abandoned/Dead Projects
- Topic: scalliano's 667 Shuffle! - IT'S BACK!!
- Replies: 284
- Views: 73206
Re: scalliano's 667 Shuffle! - The Last Hurrah!
I think the only way to fix the spirit imp is to wait for the next version of ZDoom 

- Mon Dec 13, 2010 4:32 am
- Forum: TCs, Full Games, and Other Projects
- Topic: TurboCharged ARCADE! -- The Sequel Episode!
- Replies: 65
- Views: 13510
Re: TurboCharged ARCADE! -- The Sequel Episode!
I have no idea how you pulled that off, even with leaving that same building for last. The mega pain elemental just overwhelms me too much.
I wonder how much fun that boss would be in a regular WAD. Lost souls, lost souls everywhere!
I wonder how much fun that boss would be in a regular WAD. Lost souls, lost souls everywhere!
- Sun Dec 12, 2010 10:13 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: TurboCharged ARCADE! -- The Sequel Episode!
- Replies: 65
- Views: 13510
Re: TurboCharged ARCADE! -- The Sequel Episode!
Museum Raider lags my ZDoom something fierce. It's all those lasers, isn't it? It might well be, although I've never had latency issues with them. What are your preferences set to? 640x480. Eh, my lappy's probably just a weakling. I did finish it eventually; it didn't lag all the time, and it went ...
- Sat Dec 11, 2010 9:54 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: TurboCharged ARCADE! -- The Sequel Episode!
- Replies: 65
- Views: 13510
Re: TurboCharged ARCADE! -- The Sequel Episode!
Museum Raider lags my ZDoom something fierce. It's all those lasers, isn't it?
It and the defense map are the only ones I haven't finished yet, but the latter might be because I'm too stubborn to turn off autoaim.
It and the defense map are the only ones I haven't finished yet, but the latter might be because I'm too stubborn to turn off autoaim.
- Mon Dec 06, 2010 5:36 am
- Forum: Resources
- Topic: [Sounds] PSX weapon sounds
- Replies: 2
- Views: 2403
[Sounds] PSX weapon sounds
I find the weapon sounds in PSX Doom to be more... badass (when a BFG makes its impact, you'll definitely know it), so I compiled them into a little PK3 that I now always use whenever I play Doom. All the weapons with different sounds have their sounds replaced, and additionally it changes the ...
- Wed Apr 14, 2010 8:49 pm
- Forum: General
- Topic: Doom levels with screamers?
- Replies: 9
- Views: 1509
Re: Doom levels with screamers?
So it's Choke 

- Thu Apr 01, 2010 8:44 am
- Forum: General
- Topic: Can't finish MAP02 of CiF3
- Replies: 8
- Views: 673
Re: Can't finish MAP02 of CiF3
I humped the PC, humped the chair, humped the bookshelves, humped every inch of wall.XutaWoo wrote:Have you tried using your computer.
Y'know, they same way you start all of the CIFs?
Nothing.