I believe it's Antaresian Reliquary; https://www.doomworld.com/forum/topic/1 ... n-idgames/
Search found 492 matches
- Wed Jul 19, 2023 4:25 am
- Forum: Gameplay Mods
- Topic: Biohazard v 1.5 Open Beta is out! [OUTDATED. More info in post]
- Replies: 11
- Views: 10594
Re: Biohazard v 1.5 Open Beta is out!
- Thu Jun 24, 2021 12:28 pm
- Forum: Levels
- Topic: Two new maps: Control Tower and Computer Central
- Replies: 7
- Views: 1856
Re: Two new maps: Control Tower and Computer Central
I had a fun time playing through these maps in Hideous Destructor, not sure if it's your thing but I recorded myself playing the maps for the first time while I did so; https://www.youtube.com/watch?v=5CnOuGueyhk
- Wed Sep 25, 2019 7:08 pm
- Forum: Game Engines
- Topic: ViveDoom: gzdoom in virtual reality [UPDATE version 0.5.5]
- Replies: 54
- Views: 36707
Re: ViveDoom: gzdoom in virtual reality [UPDATE version 0.5.
can i replace the gzdoom stuff wiht latest gzdoom? Don't think that'd work, but I feel your pain, I'd love to see a release that uses a more recent version of GZDoom, the incompatibility with a version as old as what's used here is painful, there's a lot of cool stuff I want to play in VR doom that ...
- Tue May 07, 2019 1:17 am
- Forum: Gameplay Mods
- Topic: [WIP] DoomShock V2
- Replies: 27
- Views: 8578
Re: [WIP] DoomShock V2
That's looking awesome, it's really cool to see you working on this again!kodi wrote:No new graphical assets no, other than temporary ones for placeholder or troubleshooting purposes. It does have sounds though![]()
https://imgur.com/Z1b6pxK
Here's a vid from the updated version I'm working on now.
- Fri Mar 01, 2019 8:09 pm
- Forum: Gameplay Mods
- Topic: The Soldier Z - WIP - Update 13 11/14/2021 Options
- Replies: 152
- Views: 58402
Re: The Soldier Z - WIP - Update 11 9/12/2018 - MK23 Poll
I barely touch the M9 since the revolver was introduced, a semi auto with a little more punch would be most welcome to me. Since I don't really use the M9 much I wouldn't feel too bad seeing it go, but I don't feel like keeping both around is a problem.
- Sun Dec 09, 2018 6:31 pm
- Forum: Gameplay Mods
- Topic: The Soldier Z - WIP - Update 13 11/14/2021 Options
- Replies: 152
- Views: 58402
Re: The Soldier Z - WIP - Update 10 9/12/2018
One quirk with the manual cycling for the pump action shotguns (or at least the Remington) is that if you empty your ammunition, you cannot cycle the last shell out and have to reload at least one in before you can cycle it and reload to full again. I've noticed the same issue for the SPAS. That ...
- Sat Feb 24, 2018 12:33 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [New download demo 1.0.1 available] Paradise Rebirth
- Replies: 65
- Views: 16153
Re: [WIP] MooD
In love with what your screenshots show, I will be very eager to download this when it comes out. Good luck with the development!
- Mon Jan 15, 2018 9:56 am
- Forum: Gameplay Mods
- Topic: [INACTIVE] Doomzone v1.8.1
- Replies: 159
- Views: 32092
Re: Doomzone Mod (TNT Patch Added)
That laser looks excellent, I love playing as the Pointman so, not at all unhappy to see him getting better and better.
- Mon Oct 09, 2017 9:04 am
- Forum: Gameplay Mods
- Topic: Netronian Chaos V.3.57: The Final, Last, Concluding Update
- Replies: 622
- Views: 196343
Re: Netronian Chaos : Cosmic Adventures with Wars and Aliens
Even with 6 weapon limitation, I tend like feel I cannot run out of ammo after played some levels of TNT.WAD (I haven't try a lot yet...but man, just a lot of shotguns laying around...) Maybe just because there are not enough of powerful monsters I guess or it may changes after later levels(in ...
- Tue Jul 04, 2017 8:51 pm
- Forum: Gameplay Mods
- Topic: Tranquility (On Hold, 2017-08-12)
- Replies: 151
- Views: 26997
Re: Tranquility - Alpha 2017.06.06 released
Gotten quite used to the controls by this point, it'd be a shame to see them get a big rework now, they feel excellent to me. I could definitely take on E1 with this, and the trigger pull for aimed shots feels just about right to me. Seriously excited to see the arsenal expand further.
- Sun Mar 05, 2017 12:04 am
- Forum: Off-Topic
- Topic: So... The Nintendo Switch is out?
- Replies: 34
- Views: 5563
Re: So... The Nintendo Switch is out?
It feels like it's being rushed if it's having to rely on things like friend codes for the first few months. It doesn't have much in the way of games either yet, I'm gonna wait.
- Tue Jan 31, 2017 3:29 pm
- Forum: Gameplay Mods
- Topic: [3.4!] FINAL DOOMER +
- Replies: 1203
- Views: 449765
Re: [V1.2] FINAL DOOMER
JPCP, Ancient Aliens, Equinox.
- Tue Dec 27, 2016 4:47 pm
- Forum: Gameplay Mods
- Topic: [1.9a] Insanity's Requiem Mk.2 | Updated Credits.
- Replies: 592
- Views: 130982
Re: [1.31] Insanity's Requiem Mk.2
With the Punisher pistol, if you're down to one bullet loaded and burst fire with it, you fire 3 bullets even though there should still only be one bullet left.
- Wed Dec 21, 2016 3:58 pm
- Forum: Gameplay Mods
- Topic: Tranquility (On Hold, 2017-08-12)
- Replies: 151
- Views: 26997
Re: [WIP] Tranquility (Alpha 2016-12-07)
If you think it would be feasible option 3 sounds like it'd be amazing, but it sounds like it'd also be quite the immense undertaking. Option 2'd be fine to me but no sprites at all such as option 1 is a a hit to the immersion for me.
- Tue Dec 20, 2016 10:53 am
- Forum: Abandoned/Dead Projects
- Topic: Hideous Destructor 4.10.0b
- Replies: 8564
- Views: 1092773
Re: Hideous Destructor [last update dated December 19, 2016]
I'm not having any issues using the HD compatable v15 droplets either.