Search found 1406 matches
- Sat Aug 30, 2025 9:21 am
- Forum: General
- Topic: 20 years of GZDoom!
- Replies: 11
- Views: 708
Re: 20 years of GZDoom!
Damn, time flies. I was there in the beginning too, but didn't create an account till way later. It's crazy looking back on how much Doom has evolved since then.
- Tue Aug 26, 2025 11:32 am
- Forum: Gameplay Mods
- Topic: [Release] The Trailblazer - 1.5e
- Replies: 1537
- Views: 489832
Re: [Release] The Trailblazer - 1.5e
I'm still getting crashes using the macheterangs in the latest version.
- Thu Feb 13, 2025 2:43 pm
- Forum: Gameplay Mods
- Topic: Wrath of Cronos RPG V3A
- Replies: 1043
- Views: 241987
Re: Wrath of Cronos RPG V3A
I really like the mod and its features. I have only one thing I´d like to see and its a blacklist for Stats and skills that will be avoided when the option "Randomly distribute Skill/Stat points" is active. So that the fighter for example would only distribute the points between strenght and ...
- Tue Jan 28, 2025 6:39 pm
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1190
- Views: 468056
Re: [6.3a] Corruption Cards - 200+ cards! New Collector mode!
For Brutal Doom, can there be an option added to disable super bosses from spawning from anything? The newer version of BD has them, and when they die they end the level because of that script command so it kinda borks the level progression. Not to mention it is awkward as hell when they spawn in ...
- Sun Oct 27, 2024 12:57 pm
- Forum: Bugs [GZDoom]
- Topic: 4.13+ Crash Report
- Replies: 5
- Views: 1811
Re: 4.13+ Crash Report
I see... I will let him know.
- Sun Oct 27, 2024 10:12 am
- Forum: Bugs [GZDoom]
- Topic: 4.13+ Crash Report
- Replies: 5
- Views: 1811
Re: 4.13+ Crash Report
He says walking through tons of charred corpses is what can cause it. Would it be the effects causing it?
- Sun Oct 27, 2024 2:05 am
- Forum: Bugs [GZDoom]
- Topic: 4.13+ Crash Report
- Replies: 5
- Views: 1811
4.13+ Crash Report
Forwarding this for a friend, he has gotten this crash a number of times now. He is using Project Brutality, but their devs have stated it's GZDoom-related and should be forwarded here for fixing. This happens on both the latest stable and dev builds. https://www.dropbox.com/scl/fi ...
- Fri Oct 11, 2024 5:32 am
- Forum: Gameplay Mods
- Topic: Re: DOOMablo: a looter-shooter DOOM (0.4.1a - Heal Me)
- Replies: 195
- Views: 44725
Re: DOOMablo: a looter-shooter DOOM (v.0.2a)
Are there any plans to implement weapon pack compatibility or outright change the existing ones into something else? Default Doom weapons get boring relatively fast.
- Wed May 01, 2024 7:09 am
- Forum: Gameplay Mods
- Topic: Dino Crisis 2 Weapons Mod! (v1 Release 01/05/2024)
- Replies: 26
- Views: 9251
Re: Dino Crisis 2 Weapons Mod! (v1 Release 01/05/2024)
Ahhh Dino Crisis 2, that brings back memories. So broken that you can spend like 4 hours grinding points on raptors with 100+ kill streaks in the beginning stage to unlock all of the weapons and gear. lol Why the hell have they not made another game!? Speaking of raptors, is every enemy just a ...
- Wed Oct 04, 2023 9:07 am
- Forum: Gameplay Mods
- Topic: YORU NO SEI - NAKU-NARU 2 !
- Replies: 35
- Views: 15024
Re: YORU NO SEI - NAKU-NARU 2 !
This isn't half bad. The weapons while geared more towards the old school approach, are strong enough to be exceptional in slaughter maps, which is rare considering a lot of them are barely viable for that. It does however lack a little in some departments. It's biggest flaw is that the arsenal does ...
- Mon Sep 25, 2023 4:15 am
- Forum: Gameplay Mods
- Topic: YORU NO SEI - NAKU-NARU 2 !
- Replies: 35
- Views: 15024
Re: YORU NO SEI - NAKU-NARU 2 !
A reboot eh? Will have to check this out!
- Tue Sep 12, 2023 7:25 pm
- Forum: Gameplay Mods
- Topic: HeXeReTiC Fantasy v3.2.1 (Update 23 Jul 2025)
- Replies: 166
- Views: 70935
Re: HeXeReTiC Fantasy v2.5 (Update 1 May 2021)
Well not for now, sorry. That's one of the things that are still on the to-do list at the moment... :-| Will this be in 3.0? I no longer consider it necessary, since this small addon performs the same requested function... And I don't see myself capable of doing it better either. Why not just ...
- Mon Sep 11, 2023 11:10 pm
- Forum: Gameplay Mods
- Topic: HeXeReTiC Fantasy v3.2.1 (Update 23 Jul 2025)
- Replies: 166
- Views: 70935
Re: HeXeReTiC Fantasy v2.5 (Update 1 May 2021)
Will this be in 3.0?Hexereticdoom wrote: ↑Wed May 05, 2021 7:28 pmWell not for now, sorry. That's one of the things that are still on the to-do list at the moment...Valherran wrote:Has an option for a hotkey to pick up items/weapons been implemented yet? This MOD really REALLY needs one.![]()
- Sun May 14, 2023 1:42 pm
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1190
- Views: 468056
Re: [4.6c] Corruption Cards - 200+ Gameplay warping cards!
I discovered that pressing the ESC key to bring up the menu after the level is finished loading will cause the game to no longer freeze when choosing a card for the remainder of the game.
- Mon May 08, 2023 4:48 pm
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1190
- Views: 468056
Re: [4.6c] Corruption Cards - 200+ Gameplay warping cards!
I got a VM abort using Call of Doom in Brutal mode, it happened when I threw a grenade at a spawn pod with enemies around it:
Called from CCards_Actor_SolidHelper.Tick at CorruptionCards-v4.6.pk3:zscript/corruptioncards/actors/tools/zscript, line 450
Called from CCards_Actor_SolidHelper.Tick at CorruptionCards-v4.6.pk3:zscript/corruptioncards/actors/tools/zscript, line 450