Search found 1404 matches

by Valherran
Thu Feb 13, 2025 2:43 pm
Forum: Gameplay Mods
Topic: Wrath of Cronos RPG V3A
Replies: 1037
Views: 237857

Re: Wrath of Cronos RPG V3A

I really like the mod and its features. I have only one thing I´d like to see and its a blacklist for Stats and skills that will be avoided when the option "Randomly distribute Skill/Stat points" is active. So that the fighter for example would only distribute the points between strenght and ...
by Valherran
Tue Jan 28, 2025 6:39 pm
Forum: Gameplay Mods
Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
Replies: 1185
Views: 459353

Re: [6.3a] Corruption Cards - 200+ cards! New Collector mode!

For Brutal Doom, can there be an option added to disable super bosses from spawning from anything? The newer version of BD has them, and when they die they end the level because of that script command so it kinda borks the level progression. Not to mention it is awkward as hell when they spawn in ...
by Valherran
Sun Oct 27, 2024 12:57 pm
Forum: Bugs [GZDoom]
Topic: 4.13+ Crash Report
Replies: 5
Views: 1755

Re: 4.13+ Crash Report

I see... I will let him know.
by Valherran
Sun Oct 27, 2024 10:12 am
Forum: Bugs [GZDoom]
Topic: 4.13+ Crash Report
Replies: 5
Views: 1755

Re: 4.13+ Crash Report

He says walking through tons of charred corpses is what can cause it. Would it be the effects causing it?
by Valherran
Sun Oct 27, 2024 2:05 am
Forum: Bugs [GZDoom]
Topic: 4.13+ Crash Report
Replies: 5
Views: 1755

4.13+ Crash Report

Forwarding this for a friend, he has gotten this crash a number of times now. He is using Project Brutality, but their devs have stated it's GZDoom-related and should be forwarded here for fixing. This happens on both the latest stable and dev builds. https://www.dropbox.com/scl/fi ...
by Valherran
Fri Oct 11, 2024 5:32 am
Forum: Gameplay Mods
Topic: Re: DOOMablo: a looter-shooter DOOM (v0.3.0a - I heard you needed something powerful and precise, eh?)
Replies: 181
Views: 41290

Re: DOOMablo: a looter-shooter DOOM (v.0.2a)

Are there any plans to implement weapon pack compatibility or outright change the existing ones into something else? Default Doom weapons get boring relatively fast.
by Valherran
Wed May 01, 2024 7:09 am
Forum: Gameplay Mods
Topic: Dino Crisis 2 Weapons Mod! (v1 Release 01/05/2024)
Replies: 26
Views: 8873

Re: Dino Crisis 2 Weapons Mod! (v1 Release 01/05/2024)

Ahhh Dino Crisis 2, that brings back memories. So broken that you can spend like 4 hours grinding points on raptors with 100+ kill streaks in the beginning stage to unlock all of the weapons and gear. lol Why the hell have they not made another game!? Speaking of raptors, is every enemy just a ...
by Valherran
Wed Oct 04, 2023 9:07 am
Forum: Gameplay Mods
Topic: YORU NO SEI - NAKU-NARU 2 !
Replies: 35
Views: 14481

Re: YORU NO SEI - NAKU-NARU 2 !

This isn't half bad. The weapons while geared more towards the old school approach, are strong enough to be exceptional in slaughter maps, which is rare considering a lot of them are barely viable for that. It does however lack a little in some departments. It's biggest flaw is that the arsenal does ...
by Valherran
Mon Sep 25, 2023 4:15 am
Forum: Gameplay Mods
Topic: YORU NO SEI - NAKU-NARU 2 !
Replies: 35
Views: 14481

Re: YORU NO SEI - NAKU-NARU 2 !

A reboot eh? Will have to check this out!
by Valherran
Tue Sep 12, 2023 7:25 pm
Forum: Gameplay Mods
Topic: HeXeReTiC Fantasy v3.2 (Update 3 Jun 2024)
Replies: 165
Views: 69795

Re: HeXeReTiC Fantasy v2.5 (Update 1 May 2021)

Well not for now, sorry. That's one of the things that are still on the to-do list at the moment... :-| Will this be in 3.0? I no longer consider it necessary, since this small addon performs the same requested function... And I don't see myself capable of doing it better either. Why not just ...
by Valherran
Mon Sep 11, 2023 11:10 pm
Forum: Gameplay Mods
Topic: HeXeReTiC Fantasy v3.2 (Update 3 Jun 2024)
Replies: 165
Views: 69795

Re: HeXeReTiC Fantasy v2.5 (Update 1 May 2021)

Hexereticdoom wrote: Wed May 05, 2021 7:28 pm
Valherran wrote:Has an option for a hotkey to pick up items/weapons been implemented yet? This MOD really REALLY needs one.
Well not for now, sorry. That's one of the things that are still on the to-do list at the moment... :-|
Will this be in 3.0?
by Valherran
Sun May 14, 2023 1:42 pm
Forum: Gameplay Mods
Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
Replies: 1185
Views: 459353

Re: [4.6c] Corruption Cards - 200+ Gameplay warping cards!

I discovered that pressing the ESC key to bring up the menu after the level is finished loading will cause the game to no longer freeze when choosing a card for the remainder of the game.
by Valherran
Mon May 08, 2023 4:48 pm
Forum: Gameplay Mods
Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
Replies: 1185
Views: 459353

Re: [4.6c] Corruption Cards - 200+ Gameplay warping cards!

I got a VM abort using Call of Doom in Brutal mode, it happened when I threw a grenade at a spawn pod with enemies around it:

Called from CCards_Actor_SolidHelper.Tick at CorruptionCards-v4.6.pk3:zscript/corruptioncards/actors/tools/zscript, line 450
by Valherran
Sun Apr 23, 2023 1:24 pm
Forum: Abandoned/Dead Projects
Topic: Guncaster Vindicated 3.4.6
Replies: 360
Views: 171183

Re: Guncaster Vindicated 3.4.6

I fired this up again to test a new map pack, and unfortunately I can't get it to run due to this error: Guncaster_Vindicated.pk3:zscript/zk-core/dictionary.txt, line 11: Class name dictionary already exists ZK core hasn't been used in GCV for several years you should probably update the to current ...
by Valherran
Thu Apr 06, 2023 9:46 pm
Forum: Gameplay Mods
Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
Replies: 1185
Views: 459353

Re: [4.5a] Corruption Cards - Daily Challenge update!

I don't think I've unlocked all of the cards yet, let alone see them all.

A bugfix patch, especially for the brutal doom stuff, would help kickstart that right away.

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