Search found 9 matches
- Wed Mar 18, 2026 5:27 pm
- Forum: General
- Topic: how to stop the sprites from changing priorities (or smth idk what its called)
- Replies: 2
- Views: 124
Re: how to stop the sprites from changing priorities (or smth idk what its called)
yes they were not enough and i remembered that one time someone said post this kind of stuff in zdoom forums you might get more help there
- Mon Mar 16, 2026 6:29 am
- Forum: General
- Topic: how to stop the sprites from changing priorities (or smth idk what its called)
- Replies: 2
- Views: 124
how to stop the sprites from changing priorities (or smth idk what its called)
watch the clips in this link https://www.reddit.com/r/Doom/comments/ ... ?context=3 normally the calamity blade did not do that but this just started happening all of a sudden it is so annoying and i cant find a solution to it ANYWHERE and i mean ANYWHERE please help me!
- Wed Feb 25, 2026 11:24 am
- Forum: General
- Topic: how to move one part of a sprite in slade 3?
- Replies: 1
- Views: 93
how to move one part of a sprite in slade 3?
when i use the calamity blade in uzdoom the flashing red lights when charging looks off by a pixel i'd say and its REALLY annoying , when you see it you cant unsee it and i saw it unfortunately and now i cant unsee it its a minor problem but it makes me want to pull my hair apart how do i fix this?
- Thu Feb 19, 2026 12:34 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: JP's many mini mods
- Replies: 26
- Views: 15292
Re: JP's many mini mods
i couldnt figure out how to send you a private message in zdoom forums so im doing it here. Yo thank you so much for the id24 statbar mod i LOVE the mod 
- Sat Feb 14, 2026 3:12 pm
- Forum: Gameplay Mods
- Topic: [minimod][v0.8.0] Gearbox - weapon/inventory handling
- Replies: 263
- Views: 136739
Re: [minimod][v0.7.3] Gearbox - weapon/inventory handling
m8f wrote:
> Added an issue so I don't forget:
> https://github.com/mmaulwurff/gearbox/issues/53
>
> I have to think about it. The boxes have little room for the counters.
you can add a option for instead of having the bar with the green box or whatever i dont know what it is called you can make a ...
> Added an issue so I don't forget:
> https://github.com/mmaulwurff/gearbox/issues/53
>
> I have to think about it. The boxes have little room for the counters.
you can add a option for instead of having the bar with the green box or whatever i dont know what it is called you can make a ...
- Wed Feb 11, 2026 1:22 pm
- Forum: General
- Topic: how do i make the status bar show fuel ?
- Replies: 1
- Views: 163
how do i make the status bar show fuel ?
i made a thread about this on doomworld THREE TIMES but there were barely any answers and someone said to try it on zdoom forums so thats why im here so let me get to the topic i want my status bar to show fuel along with the cell ammo type i dont want to replace anything i just want to add fuel ...
- Tue Feb 10, 2026 8:56 am
- Forum: Gameplay Mods
- Topic: how do i temper with the status bar
- Replies: 0
- Views: 65
how do i temper with the status bar
first of all i didnt know what category put this in so i put it in gameplay mods if its wrong im sorry but let me get to the point so i wanna temper with the status bar i dont want to do an ENTIRE overhaul i just want to add one more ammo type in the right of the statbar (where ammo is showed) but i ...
- Mon Feb 09, 2026 2:30 pm
- Forum: Gameplay Mods
- Topic: [minimod][v0.8.0] Gearbox - weapon/inventory handling
- Replies: 263
- Views: 136739
Re: [minimod][v0.7.3] Gearbox - weapon/inventory handling
Yo can you add ammo counter to the boxes type of weapon selection
- Sat Dec 20, 2025 1:35 pm
- Forum: Gameplay Mods
- Topic: Legacy of Rust ENHANCED Content V4.4 + PSX VERSION
- Replies: 40
- Views: 19159
Re: Legacy of Rust ENHANCED Content V4.4 + PSX VERSION
Hey man i commented to your post in doomworld but from what i assume doomworld is dead? so i came here everything in the mode is fine and magnificent but the incinerator's range is smaller than the original one and it burns out (disappears) quickly than the original one and after observing the bonus ...