Search found 33 matches
- Mon Jun 13, 2005 5:27 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Oopsies! (Crash)
- Replies: 11
- Views: 1214
Oopsies! (Crash)
It happened as I started Map30 of the incomplete megawad Scythe 2. _____ _____ _____ _____ Code: STACK_OVERFLOW Flags: 00000000 Address: 00471b9c Windows NT 5.1 Build 2600 Service Pack 2 GS=0000 FS=003b ES=0023 DS=0023 EAX=000000ff EBX=00000007 ECX=02693f00 EDX=026ee9c0 ESI=005fbaf8 EDI=02693f00 EBP ...
- Mon Aug 09, 2004 8:52 pm
- Forum: General
- Topic: Doom 3 Discussion
- Replies: 58
- Views: 3190
- Thu Jul 29, 2004 11:34 pm
- Forum: General
- Topic: Suggestions of new ZDoom features
- Replies: 173
- Views: 8463
- Sat Nov 29, 2003 9:12 pm
- Forum: General
- Topic: Question about DEH/BEX:
- Replies: 7
- Views: 742
- Sat Nov 29, 2003 8:35 pm
- Forum: General
- Topic: Question about DEH/BEX:
- Replies: 7
- Views: 742
Sparky, you are the man! :D If I recall, I think it was trirailgun.bex (the one with 3 simultaneous beams). I'm interested in that "fast railgun" BEX file, as well -- the sadist in me beckons. I'm also missing the Memento Mori megawads. I've tried finding them via conventional means, but the FTP ...
- Sat Nov 29, 2003 1:55 am
- Forum: General
- Topic: Question about DEH/BEX:
- Replies: 7
- Views: 742
Question about DEH/BEX:
Anybody recall whatever happened to the more unique and exotic DEH and BEX that were once included in ZDoom? I'm talking about the ones that gave you a triple beam railgun, ridiculously fast fire rates, 999 ammo, etc. I seriously miss having them in ZDoom. Anybody knows where I can get those DEH/BEH ...
- Tue Nov 11, 2003 1:51 am
- Forum: Closed Bugs [GZDoom]
- Topic: [Duplicate] weapon power bug
- Replies: 10
- Views: 1577
- Fri Nov 07, 2003 11:57 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [Can't confirm] Mouselook bug
- Replies: 9
- Views: 1196
- Fri Nov 07, 2003 11:54 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [Duplicates] Pointblank shot does not frag the imp
- Replies: 7
- Views: 1437
- Fri Nov 07, 2003 4:32 am
- Forum: Closed Bugs [GZDoom]
- Topic: [Duplicates] Pointblank shot does not frag the imp
- Replies: 7
- Views: 1437
In a similarly related case, I noticed that my weapons seem to have been stronger than I last recall. I charged at a Hell Knight with my rocket launcher, expecting 3 rockets will take it down. One was all it took. :shock: I wonder if coming at it from an angle may have something to do with it... :?:
- Sun Nov 02, 2003 2:49 am
- Forum: Closed Bugs [GZDoom]
- Topic: [Fixed] Weird occurences
- Replies: 38
- Views: 3529
As far as I noticed, with every time I start a new level and switch weapons after the screen transition (I have mine set on Crossfade, btw) the weapon HUD sprite immediately is at the default ready position. Only for a fraction of a second would I see the weapon sprite looking any different (i.e ...
- Sat Nov 01, 2003 8:39 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [Fixed] Weird occurences
- Replies: 38
- Views: 3529
- Fri Oct 31, 2003 4:55 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [Fixed] Weird occurences
- Replies: 38
- Views: 3529
And now, for a pop quiz!! What's the only enemy in the Doom series that under no circumstances can ever upset another monster into attacking it? The only monster I can think of would be the Pain Elemental. It uses Lost Souls as projectiles , but if those harm another monster the issues are taken ...
- Fri Oct 31, 2003 5:29 am
- Forum: Closed Bugs [GZDoom]
- Topic: [Fixed] Weird occurences
- Replies: 38
- Views: 3529
In that pic, I arranged myself (52.cab) so both Barons made their move. Note the barrels in the pic, too. The trap in this room (TVR!.WAD, Map03) was designed so that either one of them would fling a fireball that'd end up hitting the barrels to hurt me immensely. Not too shabby, no? Turns out that ...