Search found 14 matches

by Icy Dark Tails
Sat Nov 01, 2025 11:13 am
Forum: TCs, Full Games, and Other Projects
Topic: (WIP) My Hungarian The Loud House Doom Mod
Replies: 1
Views: 646

Re: (WIP) My Hungarian The Loud House Doom Mod

I release a very early version of my wip TLH mod. It contains new features, graphics, sounds, musics, levels (3 & 8) - https://www.mediafire.com/file/q8voo3l5ce2qkk9/L%25C3%25A1rm%25C3%25A1s.rar/file Oops. I forgot in credit part TNT Team as music as I used from them to Level 3. Pls note it uses ...
by Icy Dark Tails
Thu Oct 23, 2025 1:52 am
Forum: Assets (and other stuff)
Topic: Where are VOICES.wad lumps defined as sounds?
Replies: 4
Views: 149

Re: Where are VOICES.wad lumps defined as sounds?

I found Voices.wad what are you looking for. I have Strife game in .zip version and that contains it too. I show a proof. Wait. I found guess something. I checked the thing. In Strife IWAD has scripts and it's table and that contains sound part. Example:SCRIPT02 - Sound (HA001 - I'M KINDA A TALENT ...
by Icy Dark Tails
Wed Oct 22, 2025 4:33 am
Forum: Scripting
Topic: Actor not showing up in Ultimate Doom Builder
Replies: 3
Views: 92

Re: Actor not showing up in Ultimate Doom Builder

I use Doom Builder 2 (What is old already). I mod for wad and not for pk3. Maybe I can check what can I help you. At me Slade version is 3.1.6 or 3.1.20.
by Icy Dark Tails
Mon Oct 20, 2025 9:02 am
Forum: Scripting
Topic: Actor not showing up in Ultimate Doom Builder
Replies: 3
Views: 92

Re: Actor not showing up in Ultimate Doom Builder

If it doesn't appear then you forget to add number to enemy. Example: ACTOR Arachnotron2 20042ó { Health 500 Radius 64 Height 64 Mass 600 Speed 12 PainChance 128 Monster +FLOORCLIP +BOSSDEATH SeeSound "baby/sight" PainSound "baby/pain" DeathSound "baby/death" ActiveSound "baby/active" Obituary "$OB_ ...
by Icy Dark Tails
Mon Oct 20, 2025 8:55 am
Forum: Assets (and other stuff)
Topic: Weapon Hud Sprite unchanged in-game
Replies: 1
Views: 1145

Re: Weapon Hud Sprite unchanged in-game

At me worked. Did you replace weapons' sprite or are they new?
by Icy Dark Tails
Mon Oct 20, 2025 8:47 am
Forum: Assets (and other stuff)
Topic: Where are VOICES.wad lumps defined as sounds?
Replies: 4
Views: 149

Re: Where are VOICES.wad lumps defined as sounds?

Did you search it? - https://github.com/ZDoom/gzdoom/blob/m ... ndinfo.txt

I always check sounds in prefined version on ZDoom website. That helps me if Idk something voice in Doom.
by Icy Dark Tails
Wed Oct 15, 2025 10:53 am
Forum: Assets (and other stuff)
Topic: Replace Font in Doom mod
Replies: 0
Views: 84

Replace Font in Doom mod

Hello Guys! I recolored Doom Big Font to my Doom mod and I'd like to convert to Font format. But can't take it in Slade. Have you anything idea how can I take it? I tried some solving but didn't worked as I read topics.
by Icy Dark Tails
Sat Sep 20, 2025 9:39 am
Forum: Scripting
Topic: New Door Sound problem in Hexen formatum
Replies: 0
Views: 130

New Door Sound problem in Hexen formatum

Ik Ik I write topics as help. As I mentioned I learn modding in Hexen formatum for Doom. But I'd like to ask the help. I added new door sounds. I optioned Sound Number but the problem is if I open door then it doesn't give sound. Code: SNDSEQ: :DoorOpenNormal play doors/dr1_open nostopcutoff end ...
by Icy Dark Tails
Thu Sep 18, 2025 11:49 am
Forum: Mapping
Topic: Deep Water Problem in my Doom mod
Replies: 3
Views: 201

Re: Deep Water Problem in my Doom mod

It worked. Thank you. I learn modding in Hexen formatum yet. I checked UDMF version. But it looks more complicated me. So I stay on Hexen variant.
by Icy Dark Tails
Wed Sep 17, 2025 1:06 pm
Forum: Mapping
Topic: Deep Water Problem in my Doom mod
Replies: 3
Views: 201

Deep Water Problem in my Doom mod

I try to make a deep water with bridge in my Doom mod. The problem is deep water sound has in sector and I go down very slowly to water.

I show in the video the problem -



Here is the problem level -

https://www.mediafire.com/file/b3s1eh3q ... 5.wad/file
by Icy Dark Tails
Fri Sep 12, 2025 10:59 am
Forum: TCs, Full Games, and Other Projects
Topic: (WIP) My Hungarian The Loud House Doom Mod
Replies: 1
Views: 646

(WIP) My Hungarian The Loud House Doom Mod

I create in my language (Hungarian) a Doom mod of The Loud House animated series. I add new features as like voice acting,2 new weapons,some new enemies,etc. I use Hexen formatum in Doom for ZDoom. I'm working since June. It was inspired by Lola's Rampage Creepypasta Story. Hungarian Title - Álombé ...
by Icy Dark Tails
Wed Sep 03, 2025 2:14 am
Forum: Mapping
Topic: Door Swing Size Problem
Replies: 3
Views: 191

Re: Door Swing Size Problem

Huh. I didn't know I need to take it. I added script too to door. But it works now. I need to learn Hexen formatum mapping edits. :lol: I know Vanilla style yet. I hope I'll learn this one too. Very thank you guys help,suggestion. I trust can show you spoilers of my WIP hungarian Doom mod what will ...
by Icy Dark Tails
Tue Sep 02, 2025 10:54 am
Forum: Mapping
Topic: Door Swing Size Problem
Replies: 3
Views: 191

Door Swing Size Problem

I created a door what 64X120 and not 64X128 size. I use Hexen formatum on ZDoom. Okay I use old style. Whatever. I added Door Swing function. But the problem is size isn't correct. It uses 64X128 size. Idk why it happens.
by Icy Dark Tails
Tue Aug 26, 2025 3:29 am
Forum: Scripting
Topic: A bit help of script to my WIP Doom wad
Replies: 0
Views: 119

A bit help of script to my WIP Doom wad

Hello Everyone. I'm working on my Doom mod what will be based on The Loud House series. I'd like to create a cutscene with ACS script on ZDoom. But I have a bit problem. It's sprite change on cutscene. I mean it would be in default and at given part change to another one as like enemies if they don ...

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