Search found 12 matches

by Kovnikel
Tue Sep 16, 2025 9:04 am
Forum: TCs, Full Games, and Other Projects
Topic: Avixy - Standalone 2D puzzle game built using GZDoom
Replies: 0
Views: 483

Avixy - Standalone 2D puzzle game built using GZDoom

Avixy https://kovnikel.itch.io/avixy Control pieces and match with tiles of the same color in this 2D puzzle game built using GZDoom. Currently there are 22 puzzles, with different challenges and obstacles to navigate. Press F1 in-game for controls and more instructions. I chose the choose-your-own ...
by Kovnikel
Fri Aug 29, 2025 2:27 am
Forum: General
Topic: Load last autosave via cmd/bat
Replies: 0
Views: 151

Load last autosave via cmd/bat

Hi, is it possible to load a last autosave from batch file? I know you can load a specific save file but the name will be variable due to the date/time so I'm not sure if possible. Thanks.
by Kovnikel
Fri Aug 29, 2025 2:24 am
Forum: General
Topic: Can someone recommend me something?
Replies: 1
Views: 245

Re: Can someone recommend me something?

Hocus Pocus Doom is very good.
by Kovnikel
Wed Aug 27, 2025 5:08 am
Forum: Scripting
Topic: How to make enemy spawn enemies with an attack?
Replies: 4
Views: 206

Re: How to make enemy spawn enemies with an attack?

I'm not an expert with Zscript but it is possible to track spawn actors, or you could make them spawn 4 distinct enemies that inherit from a parent actor. What exactly do you want to do with it?
by Kovnikel
Mon Aug 25, 2025 10:57 am
Forum: Scripting
Topic: How to make enemy spawn enemies with an attack?
Replies: 4
Views: 206

Re: How to make enemy spawn enemies with an attack?

The pain elemental zscript seems helpful for this
https://zdoom.org/wiki/Classes:PainElemental
https://zdoom.org/wiki/A_PainAttack

the A_DualPainAttack shows how you can spawn them at specific angles.
by Kovnikel
Mon Aug 25, 2025 12:35 am
Forum: Scripting
Topic: What is the best way to use fonts and scale them?
Replies: 3
Views: 138

Re: What is the best way to use fonts and scale them?

Thanks. Unfortunately I already am using SetHudSize and wanted to change the font size relative to that, I thought may be possible without making duplicates of the font at different sizes. I'm trying to use one of the Jimmyfonts https://forum.zdoom.org/viewtopic.php?t=33409 which are provided in ...
by Kovnikel
Sun Aug 24, 2025 12:43 pm
Forum: Scripting
Topic: What is the best way to use fonts and scale them?
Replies: 3
Views: 138

What is the best way to use fonts and scale them?

Hi I would like to use custom font in the game/mod I am making but not sure of the best way to scale them. I have BIGFONT (as DBIGFONT.fon2 in my pk3), which displays ok on the menu but I would like to scale it larger when using it for a hudmessage. What is the best way to achieve this? thanks.
by Kovnikel
Wed Aug 20, 2025 1:57 am
Forum: Technical Issues
Topic: Raspberry Pi 5
Replies: 2
Views: 224

Re: Raspberry Pi 5

Is there an error message?
by Kovnikel
Tue Aug 19, 2025 4:19 am
Forum: Rules and Forum Announcements
Topic: ZDoom Wiki Thread
Replies: 890
Views: 243788

Re: ZDoom Wiki Thread

https://zdoom.org/wiki/Functions
"You can place functions anywhere in your script file."
Is this accurate? You can't place functions inside numbered scripts - unless I'm doing something wrong.
by Kovnikel
Mon Aug 18, 2025 1:35 am
Forum: Creation, Conversion, and Editing
Topic: Ultimate Doom Builder
Replies: 1056
Views: 419412

Re: Ultimate Doom Builder

In the script editor when I undo with ctrl-z it jumps to the bottom of the entire script file, although the undo function does work.
by Kovnikel
Sun Aug 17, 2025 7:38 am
Forum: Scripting
Topic: [ACS] Check if map is present.
Replies: 5
Views: 288

Re: [ACS] Check if map is present.

If they load the map you can check the map name/number with GetLevelInfo, but I don't think there is a way to check maps they player hasnt been to. For example ChangeLevel has no conidition to check if the map exists or not. Perhaps there is a way to achieve it with zscript.
by Kovnikel
Sun Aug 17, 2025 7:20 am
Forum: Scripting
Topic: Set up GZDOOM to automatically open my iwad?
Replies: 1
Views: 176

Re: Set up GZDOOM to automatically open my iwad?

I'm not sure if there is a gzdoom setting to remove it but you can make a .bat file with this in the folder with the gzdoom exe

gzdoom -iwad doom2.wad

replace doom2.wad with your iwad name.
can also add -warp 1 to go straight to the map.

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