Search found 12 matches
- Tue Sep 16, 2025 9:04 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Avixy - Standalone 2D puzzle game built using GZDoom
- Replies: 0
- Views: 483
Avixy - Standalone 2D puzzle game built using GZDoom
Avixy https://kovnikel.itch.io/avixy Control pieces and match with tiles of the same color in this 2D puzzle game built using GZDoom. Currently there are 22 puzzles, with different challenges and obstacles to navigate. Press F1 in-game for controls and more instructions. I chose the choose-your-own ...
- Fri Aug 29, 2025 2:27 am
- Forum: General
- Topic: Load last autosave via cmd/bat
- Replies: 0
- Views: 151
Load last autosave via cmd/bat
Hi, is it possible to load a last autosave from batch file? I know you can load a specific save file but the name will be variable due to the date/time so I'm not sure if possible. Thanks.
- Fri Aug 29, 2025 2:24 am
- Forum: General
- Topic: Can someone recommend me something?
- Replies: 1
- Views: 245
Re: Can someone recommend me something?
Hocus Pocus Doom is very good.
- Wed Aug 27, 2025 5:08 am
- Forum: Scripting
- Topic: How to make enemy spawn enemies with an attack?
- Replies: 4
- Views: 206
Re: How to make enemy spawn enemies with an attack?
I'm not an expert with Zscript but it is possible to track spawn actors, or you could make them spawn 4 distinct enemies that inherit from a parent actor. What exactly do you want to do with it?
- Mon Aug 25, 2025 10:57 am
- Forum: Scripting
- Topic: How to make enemy spawn enemies with an attack?
- Replies: 4
- Views: 206
Re: How to make enemy spawn enemies with an attack?
The pain elemental zscript seems helpful for this
https://zdoom.org/wiki/Classes:PainElemental
https://zdoom.org/wiki/A_PainAttack
the A_DualPainAttack shows how you can spawn them at specific angles.
https://zdoom.org/wiki/Classes:PainElemental
https://zdoom.org/wiki/A_PainAttack
the A_DualPainAttack shows how you can spawn them at specific angles.
- Mon Aug 25, 2025 12:35 am
- Forum: Scripting
- Topic: What is the best way to use fonts and scale them?
- Replies: 3
- Views: 138
Re: What is the best way to use fonts and scale them?
Thanks. Unfortunately I already am using SetHudSize and wanted to change the font size relative to that, I thought may be possible without making duplicates of the font at different sizes. I'm trying to use one of the Jimmyfonts https://forum.zdoom.org/viewtopic.php?t=33409 which are provided in ...
- Sun Aug 24, 2025 12:43 pm
- Forum: Scripting
- Topic: What is the best way to use fonts and scale them?
- Replies: 3
- Views: 138
What is the best way to use fonts and scale them?
Hi I would like to use custom font in the game/mod I am making but not sure of the best way to scale them. I have BIGFONT (as DBIGFONT.fon2 in my pk3), which displays ok on the menu but I would like to scale it larger when using it for a hudmessage. What is the best way to achieve this? thanks.
- Wed Aug 20, 2025 1:57 am
- Forum: Technical Issues
- Topic: Raspberry Pi 5
- Replies: 2
- Views: 224
Re: Raspberry Pi 5
Is there an error message?
- Tue Aug 19, 2025 4:19 am
- Forum: Rules and Forum Announcements
- Topic: ZDoom Wiki Thread
- Replies: 890
- Views: 243788
Re: ZDoom Wiki Thread
https://zdoom.org/wiki/Functions
"You can place functions anywhere in your script file."
Is this accurate? You can't place functions inside numbered scripts - unless I'm doing something wrong.
"You can place functions anywhere in your script file."
Is this accurate? You can't place functions inside numbered scripts - unless I'm doing something wrong.
- Mon Aug 18, 2025 1:35 am
- Forum: Creation, Conversion, and Editing
- Topic: Ultimate Doom Builder
- Replies: 1056
- Views: 419412
Re: Ultimate Doom Builder
In the script editor when I undo with ctrl-z it jumps to the bottom of the entire script file, although the undo function does work.
- Sun Aug 17, 2025 7:38 am
- Forum: Scripting
- Topic: [ACS] Check if map is present.
- Replies: 5
- Views: 288
Re: [ACS] Check if map is present.
If they load the map you can check the map name/number with GetLevelInfo, but I don't think there is a way to check maps they player hasnt been to. For example ChangeLevel has no conidition to check if the map exists or not. Perhaps there is a way to achieve it with zscript.
- Sun Aug 17, 2025 7:20 am
- Forum: Scripting
- Topic: Set up GZDOOM to automatically open my iwad?
- Replies: 1
- Views: 176
Re: Set up GZDOOM to automatically open my iwad?
I'm not sure if there is a gzdoom setting to remove it but you can make a .bat file with this in the folder with the gzdoom exe
gzdoom -iwad doom2.wad
replace doom2.wad with your iwad name.
can also add -warp 1 to go straight to the map.
gzdoom -iwad doom2.wad
replace doom2.wad with your iwad name.
can also add -warp 1 to go straight to the map.