Search found 55 matches
- Sun Oct 26, 2025 1:15 pm
- Forum: Scripting
- Topic: "no start for player 1 found" with a player start?
- Replies: 2
- Views: 86
Re: "no start for player 1 found" with a player start?
If the player start spot has no arguments (which seems correct given that you can warp to the map from within UDB), then it is likely that the method that you are using to get there during normal play does. i.e. the exit line, or exit script from the previous map has an argument that specifies a ...
- Sun Oct 26, 2025 8:12 am
- Forum: Scripting
- Topic: "no start for player 1 found" with a player start?
- Replies: 2
- Views: 86
"no start for player 1 found" with a player start?
I have a player one start in this new map i'm working on, and whenever i test it in UDB, it runs perfectly fine. But when I play through my full mapset and get to the map it doesn't run and gives me an error saying "no start for player 1 found" when I do have a player start? I have the player start ...
- Sun Oct 26, 2025 8:07 am
- Forum: Scripting
- Topic: How to have a weapon display a "tip" message when equipping?
- Replies: 4
- Views: 108
Re: How to have a weapon display a "tip" message when equipping?
I'm probably gonna do the tag method, as I'm only educated in DECORATE and not Zscript.
- Sat Oct 25, 2025 7:01 am
- Forum: Scripting
- Topic: How to have a weapon display a "tip" message when equipping?
- Replies: 4
- Views: 108
Re: How to have a weapon display a "tip" message when equipping?
Any help? (Sorry to bump post)
- Wed Oct 22, 2025 7:40 pm
- Forum: Scripting
- Topic: How to have a weapon display a "tip" message when equipping?
- Replies: 4
- Views: 108
How to have a weapon display a "tip" message when equipping?
Basically, I want to make it so whenever you take out a weapon, a little message appears at the bottom giving you a tip of sorts about it. (ex. "Great for close range, terrible at long range.") Is there a way I could do this? If so, it would be greatly appreciated if someone were to either give me ...
- Sat Oct 04, 2025 8:45 pm
- Forum: Assets (and other stuff)
- Topic: Where can I find the DOOM 3 grenade bounce sound?
- Replies: 0
- Views: 155
Where can I find the DOOM 3 grenade bounce sound?
The noise (or noises) I'm looking for are the noises that play when a thrown grenade drops to the floor or hits something in DOOM 3. Looking through The Sounds Resource , a website that houses many sounds from doom 3 in particular ended up not having it. Does anyone have the file of the noise or ...
- Sat Oct 04, 2025 11:00 am
- Forum: Scripting
- Topic: How to set music lump and background lump for castcall screen?
- Replies: 6
- Views: 138
Re: How to set music lump and background lump for castcall screen?
When I boot it up, it also gives me this:
Apologies for not providing it sooner.
Code: Select all
Script Error, epicmod.wad:MAPINFO line 174:
Unknown intermission type 'music'- Sat Oct 04, 2025 10:57 am
- Forum: Scripting
- Topic: How to set music lump and background lump for castcall screen?
- Replies: 6
- Views: 138
Re: How to set music lump and background lump for castcall screen?
Already have, still gives me the same error.Enjay wrote: ↑Sat Oct 04, 2025 10:21 am Have you tried putting D_HEAVEN in quotes?
i.e.Code: Select all
Music = "D_HEAVEN"
- Sat Oct 04, 2025 9:49 am
- Forum: Scripting
- Topic: How to set music lump and background lump for castcall screen?
- Replies: 6
- Views: 138
Re: How to set music lump and background lump for castcall screen?
I'll send the code. Intermission Doom2Cast { Music = D_HEAVEN Background = "GP" Cast { CastClass = "Zombieman2" CastName = "Missile Man" AttackSound = "Missile", 1, "skeleton/attack" } Cast { CastClass = "Shotgunguy2" CastName = "Missile Man but Bald" AttackSound = "Missile", 1, "fatso/attack ...
- Sat Oct 04, 2025 9:32 am
- Forum: Scripting
- Topic: How to set music lump and background lump for castcall screen?
- Replies: 6
- Views: 138
How to set music lump and background lump for castcall screen?
I don't know if this is the right forum for this, but if it is I need help. I've been making a custom cast call screen (using MAPINFO) and want to set a custom background, and custom music for it. Whenever I try to add it, it gives me the error shown below. Expected Identifier but got '=' instead. I ...
- Tue Sep 16, 2025 1:21 pm
- Forum: Scripting
- Topic: How to randomize script execute between items?
- Replies: 4
- Views: 181
Re: How to randomize script execute between items?
I feel like i've seen what i'm going for replicated in other WADS but with switches. I vividly remember a room in one specific mod with 6 switches on each side and the correct switch would be random every time you played.
- Mon Sep 15, 2025 6:42 pm
- Forum: Scripting
- Topic: How to randomize script execute between items?
- Replies: 4
- Views: 181
Re: How to randomize script execute between items?
I'm afraid I have too many things for that, is there any other way to do it?
- Mon Sep 15, 2025 3:26 pm
- Forum: Scripting
- Topic: How to randomize script execute between items?
- Replies: 4
- Views: 181
How to randomize script execute between items?
In my map, I want the player to have to collect a specific item out of many other of the same item. The issue is, I don't want the player instantly going for the one that executes the script, and I want it to be random.
- Sat Sep 06, 2025 10:11 am
- Forum: Scripting
- Topic: How to make a startup image with bar?
- Replies: 0
- Views: 123
How to make a startup image with bar?
I want to replicate the startup screen as shown in project brutality but with my mod, any idea on how it's possible? With the loading bar included.
- Fri Sep 05, 2025 3:51 pm
- Forum: Mapping
- Topic: Hearing indoor ambient sound from the other side of the map
- Replies: 14
- Views: 209
Re: Hearing indoor ambient sound from the other side of the map
Tried copy-pasting it, and turns out it worked. Must've just been something wrong on my end.