Search found 55 matches

by JtoTheB
Sun Oct 26, 2025 1:15 pm
Forum: Scripting
Topic: "no start for player 1 found" with a player start?
Replies: 2
Views: 86

Re: "no start for player 1 found" with a player start?

If the player start spot has no arguments (which seems correct given that you can warp to the map from within UDB), then it is likely that the method that you are using to get there during normal play does. i.e. the exit line, or exit script from the previous map has an argument that specifies a ...
by JtoTheB
Sun Oct 26, 2025 8:12 am
Forum: Scripting
Topic: "no start for player 1 found" with a player start?
Replies: 2
Views: 86

"no start for player 1 found" with a player start?

I have a player one start in this new map i'm working on, and whenever i test it in UDB, it runs perfectly fine. But when I play through my full mapset and get to the map it doesn't run and gives me an error saying "no start for player 1 found" when I do have a player start? I have the player start ...
by JtoTheB
Sun Oct 26, 2025 8:07 am
Forum: Scripting
Topic: How to have a weapon display a "tip" message when equipping?
Replies: 4
Views: 108

Re: How to have a weapon display a "tip" message when equipping?

I'm probably gonna do the tag method, as I'm only educated in DECORATE and not Zscript.
by JtoTheB
Wed Oct 22, 2025 7:40 pm
Forum: Scripting
Topic: How to have a weapon display a "tip" message when equipping?
Replies: 4
Views: 108

How to have a weapon display a "tip" message when equipping?

Basically, I want to make it so whenever you take out a weapon, a little message appears at the bottom giving you a tip of sorts about it. (ex. "Great for close range, terrible at long range.") Is there a way I could do this? If so, it would be greatly appreciated if someone were to either give me ...
by JtoTheB
Sat Oct 04, 2025 8:45 pm
Forum: Assets (and other stuff)
Topic: Where can I find the DOOM 3 grenade bounce sound?
Replies: 0
Views: 155

Where can I find the DOOM 3 grenade bounce sound?

The noise (or noises) I'm looking for are the noises that play when a thrown grenade drops to the floor or hits something in DOOM 3. Looking through The Sounds Resource , a website that houses many sounds from doom 3 in particular ended up not having it. Does anyone have the file of the noise or ...
by JtoTheB
Sat Oct 04, 2025 11:00 am
Forum: Scripting
Topic: How to set music lump and background lump for castcall screen?
Replies: 6
Views: 138

Re: How to set music lump and background lump for castcall screen?

When I boot it up, it also gives me this:

Code: Select all

Script Error, epicmod.wad:MAPINFO line 174:
Unknown intermission type 'music'
Apologies for not providing it sooner.
by JtoTheB
Sat Oct 04, 2025 10:57 am
Forum: Scripting
Topic: How to set music lump and background lump for castcall screen?
Replies: 6
Views: 138

Re: How to set music lump and background lump for castcall screen?

Enjay wrote: Sat Oct 04, 2025 10:21 am Have you tried putting D_HEAVEN in quotes?

i.e.

Code: Select all

Music = "D_HEAVEN"
Already have, still gives me the same error.
by JtoTheB
Sat Oct 04, 2025 9:49 am
Forum: Scripting
Topic: How to set music lump and background lump for castcall screen?
Replies: 6
Views: 138

Re: How to set music lump and background lump for castcall screen?

I'll send the code. Intermission Doom2Cast { Music = D_HEAVEN Background = "GP" Cast { CastClass = "Zombieman2" CastName = "Missile Man" AttackSound = "Missile", 1, "skeleton/attack" } Cast { CastClass = "Shotgunguy2" CastName = "Missile Man but Bald" AttackSound = "Missile", 1, "fatso/attack ...
by JtoTheB
Sat Oct 04, 2025 9:32 am
Forum: Scripting
Topic: How to set music lump and background lump for castcall screen?
Replies: 6
Views: 138

How to set music lump and background lump for castcall screen?

I don't know if this is the right forum for this, but if it is I need help. I've been making a custom cast call screen (using MAPINFO) and want to set a custom background, and custom music for it. Whenever I try to add it, it gives me the error shown below. Expected Identifier but got '=' instead. I ...
by JtoTheB
Tue Sep 16, 2025 1:21 pm
Forum: Scripting
Topic: How to randomize script execute between items?
Replies: 4
Views: 181

Re: How to randomize script execute between items?

I feel like i've seen what i'm going for replicated in other WADS but with switches. I vividly remember a room in one specific mod with 6 switches on each side and the correct switch would be random every time you played.
by JtoTheB
Mon Sep 15, 2025 6:42 pm
Forum: Scripting
Topic: How to randomize script execute between items?
Replies: 4
Views: 181

Re: How to randomize script execute between items?

I'm afraid I have too many things for that, is there any other way to do it?
by JtoTheB
Mon Sep 15, 2025 3:26 pm
Forum: Scripting
Topic: How to randomize script execute between items?
Replies: 4
Views: 181

How to randomize script execute between items?

In my map, I want the player to have to collect a specific item out of many other of the same item. The issue is, I don't want the player instantly going for the one that executes the script, and I want it to be random.
by JtoTheB
Sat Sep 06, 2025 10:11 am
Forum: Scripting
Topic: How to make a startup image with bar?
Replies: 0
Views: 123

How to make a startup image with bar?

I want to replicate the startup screen as shown in project brutality but with my mod, any idea on how it's possible? With the loading bar included.
by JtoTheB
Fri Sep 05, 2025 3:51 pm
Forum: Mapping
Topic: Hearing indoor ambient sound from the other side of the map
Replies: 14
Views: 209

Re: Hearing indoor ambient sound from the other side of the map

Tried copy-pasting it, and turns out it worked. Must've just been something wrong on my end.

Go to advanced search