Search found 27 matches
- Fri Aug 29, 2025 7:02 am
- Forum: Off-Topic
- Topic: SLADE's dark mode doesn't work for me
- Replies: 0
- Views: 11
SLADE's dark mode doesn't work for me
I've tried selecting every "dark mode" option there is. It doesn't work. I don't really know why, but if anyone could help me with this i'd greatly appreciate it.
- Tue Aug 26, 2025 7:57 am
- Forum: Off-Topic
- Topic: What the HELL happened to the Grapevine Elites?
- Replies: 2
- Views: 99
Re: What the HELL happened to the Grapevine Elites?
Honestly? They were Terry wad creators - and, let's assume they were teenagers in 2014 - let's say 14-16. Probably met and deathmatched each other on ZDaemon or Zandronum (was Zandy out at the time? Skulltag if not). Eleven years later, you got 25-27. Life, well, happens. My close friends and I ...
- Mon Aug 25, 2025 8:48 pm
- Forum: Off-Topic
- Topic: What the HELL happened to the Grapevine Elites?
- Replies: 2
- Views: 99
What the HELL happened to the Grapevine Elites?
I know this probably sounds really cheesy due to how controversial the grapevine elites were, but where did they genuinely go? they still have a webpage (at http://friggingrapevind.6te.net/gepage.html) but besides that i can't find much information on them. I'm not even doing this for a specific ...
- Mon Aug 25, 2025 11:16 am
- Forum: Scripting
- Topic: How to make enemy spawn enemies with an attack?
- Replies: 3
- Views: 76
Re: How to make enemy spawn enemies with an attack?
Would it be possible to give the spawned enemies tags?
- Mon Aug 25, 2025 8:53 am
- Forum: Scripting
- Topic: How to make enemy spawn enemies with an attack?
- Replies: 3
- Views: 76
How to make enemy spawn enemies with an attack?
I'm working on a boss fight for my mod, and I want the boss to spawn enemies on all four of his sides. I'm not entirely sure on how to do this, but if someone could help that'd be greatly appreciated.
- Sun Aug 24, 2025 2:05 pm
- Forum: Scripting
- Topic: Enemy active sound not playing
- Replies: 3
- Views: 54
Re: Enemy active sound not playing
It ended up working just fine, thanks a lot enjay!
- Sun Aug 24, 2025 1:55 pm
- Forum: Scripting
- Topic: Enemy active sound not playing
- Replies: 3
- Views: 54
Re: Enemy active sound not playing
I'll be sure to try that, and i'll give a follow up on the outcome.
- Sun Aug 24, 2025 6:35 am
- Forum: Scripting
- Topic: Enemy active sound not playing
- Replies: 3
- Views: 54
Enemy active sound not playing
I'm not entirely sure on what i'm doing wrong, but i'm currently coding an NPC that goes off of the peasant's base if you get what I mean. Is there something I'm missing here, or is this just not possible? ACTOR Civillian : Peasant 7827 { Health 150 PainChance 200 Speed 8 Radius 20 Height 56 Monster ...
- Fri Aug 22, 2025 8:42 pm
- Forum: Scripting
- Topic: Weapon altfire not working
- Replies: 1
- Views: 93
Re: Weapon altfire not working
Update, I managed to fix the issue by defining two ammo types.
- Fri Aug 22, 2025 7:46 pm
- Forum: Scripting
- Topic: Weapon altfire not working
- Replies: 1
- Views: 93
Weapon altfire not working
Basically, I'm working on a replacement for the Plasma Rifle that has an altfire that fires a railgun beam. Testing it with sv_infiniteammo works but for some reason without infinite ammo it just does not work. Tried obtaining the maximum amount of ammo (600 cells) and it still didnt work. Any fix ...
- Mon Aug 11, 2025 7:50 am
- Forum: Scripting
- Topic: Custom monster somehow alive after death?
- Replies: 6
- Views: 115
Re: Custom monster somehow alive after death?
After some polishing, I've managed to fully fix the monster
- Sun Aug 10, 2025 8:34 pm
- Forum: Scripting
- Topic: Custom monster somehow alive after death?
- Replies: 6
- Views: 115
Re: Custom monster somehow alive after death?
An update on that, I managed to fix it but as I was testing the monster it just... randomly arose from the dead!
- Sun Aug 10, 2025 8:26 pm
- Forum: Scripting
- Topic: Custom monster somehow alive after death?
- Replies: 6
- Views: 115
Re: Custom monster somehow alive after death?
I have a bit of an issue with the death sequence. When my monster dies, it's corpse shows for a second and then dissapears.
- Sun Aug 10, 2025 7:13 pm
- Forum: Scripting
- Topic: Custom monster somehow alive after death?
- Replies: 6
- Views: 115
Custom monster somehow alive after death?
Apologies for posting on this forum so much but this is quite the urgent issue. I'm making a boss fight map for my mod and have basically finished the boss. The only issue with it is that when I kill it, it plays it's death sound but just does not die. It keeps roaming the map and attacking. I'll ...
- Sun Aug 10, 2025 12:15 pm
- Forum: Scripting
- Topic: How to have an event happen on a spawned monster's death?
- Replies: 2
- Views: 72