Search found 13 matches
- Sat Sep 27, 2025 4:50 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Retroachievement for GZDoom ?
- Replies: 4
- Views: 310
Re: Retroachievement for GZDoom ?
that would be great
- Fri Aug 15, 2025 9:48 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: depth of field and more
- Replies: 2
- Views: 236
depth of field and more
add depth of field and maybe catacombs games support and hovertank one support
- Thu Aug 14, 2025 10:17 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: changelog
- Replies: 4
- Views: 212
Re: changelog
thats code i cant understandEnjay wrote: ↑Thu Aug 14, 2025 6:25 pm You might find the commits log on GitHub useful: https://github.com/ZDoom/gzdoom/commits
- Thu Aug 14, 2025 4:23 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: changelog
- Replies: 4
- Views: 212
changelog
Can you add a changelog for dev builds on the https://devbuilds.drdteam.org/ im not sure if this is the right place to request this sorry
- Thu Aug 14, 2025 3:58 pm
- Forum: Closed Feature Suggestions [Raze]
- Topic: gzraze
- Replies: 6
- Views: 359
Re: gzraze
Which features? Why? Where is the value to the developers? Where is the value to the modders? Where is the value to the players? Any suggestions on how to do it? You have now opened several threads asking for features - almost always you don't give enough in the way of details, explain why the ...
- Tue Aug 12, 2025 1:47 pm
- Forum: Closed Feature Suggestions [Raze]
- Topic: blood rtx
- Replies: 1
- Views: 168
blood rtx
There is a fan-made source port of gzdoom, but with rtx can you add rtx to Raze based on the gzdoom rtx
- Tue Aug 12, 2025 1:43 pm
- Forum: Closed Feature Suggestions [Raze]
- Topic: gzraze
- Replies: 6
- Views: 359
gzraze
Make Raze have more features from Gzdoom that Raze doesn't have
- Tue Aug 12, 2025 1:33 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: vault
- Replies: 12
- Views: 450
Re: vault
MarshaKamuel wrote: > A vault, like in Doom Eternal? That's an interesting idea! Personally, I've > enjoyed hidden areas in retro FPS games, but adding a complex, modern vault > might clash with the original feel. But I'd love to see it. like make it so it only appears when you select kex engine doom
- Tue Aug 12, 2025 1:30 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: vault
- Replies: 12
- Views: 450
Re: vault
Hellser wrote:
> I agree with phantombeta. This is outside of the scope of any source port -
> GZDoom included. There's nothing stopping you from adding it in though and
> hey, might be a good step into some ZScripting!
i have never ever coded anything in my entire life
> I agree with phantombeta. This is outside of the scope of any source port -
> GZDoom included. There's nothing stopping you from adding it in though and
> hey, might be a good step into some ZScripting!
i have never ever coded anything in my entire life
- Sat Aug 09, 2025 10:29 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: doom gles feature
- Replies: 19
- Views: 714
Re: doom gles feature
SanyaWaffles wrote:
> That makes slightly more sense I guess. I kind of wish that was specified a
> bit more clearly.
you should play the source port to see the features
> That makes slightly more sense I guess. I kind of wish that was specified a
> bit more clearly.
you should play the source port to see the features
- Fri Aug 08, 2025 1:05 pm
- Forum: General
- Topic: Mod Download Broken? Request Reuploads Here
- Replies: 4989
- Views: 1248601
Re: Mod Download Broken? Request Reuploads Here
repowerslave doesnt exist and reblood doesnt exist HELP
- Fri Aug 08, 2025 12:46 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: doom gles feature
- Replies: 19
- Views: 714
doom gles feature
Would it be possible to add Doom Gles features
- Fri Aug 08, 2025 12:43 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: vault
- Replies: 12
- Views: 450
vault
add a vault from doom remaster and heretic