Search found 12 matches
- Fri Aug 15, 2025 9:48 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: depth of field and more
- Replies: 2
- Views: 149
depth of field and more
add depth of field and maybe catacombs games support and hovertank one support
- Thu Aug 14, 2025 10:17 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: changelog
- Replies: 4
- Views: 142
Re: changelog
thats code i cant understandEnjay wrote: ↑Thu Aug 14, 2025 6:25 pm You might find the commits log on GitHub useful: https://github.com/ZDoom/gzdoom/commits
- Thu Aug 14, 2025 4:23 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: changelog
- Replies: 4
- Views: 142
changelog
Can you add a changelog for dev builds on the https://devbuilds.drdteam.org/ im not sure if this is the right place to request this sorry
- Thu Aug 14, 2025 3:58 pm
- Forum: Closed Feature Suggestions [Raze]
- Topic: gzraze
- Replies: 6
- Views: 261
Re: gzraze
Which features? Why? Where is the value to the developers? Where is the value to the modders? Where is the value to the players? Any suggestions on how to do it? You have now opened several threads asking for features - almost always you don't give enough in the way of details, explain why the ...
- Tue Aug 12, 2025 1:47 pm
- Forum: Closed Feature Suggestions [Raze]
- Topic: blood rtx
- Replies: 1
- Views: 104
blood rtx
There is a fan-made source port of gzdoom, but with rtx can you add rtx to Raze based on the gzdoom rtx
- Tue Aug 12, 2025 1:43 pm
- Forum: Closed Feature Suggestions [Raze]
- Topic: gzraze
- Replies: 6
- Views: 261
gzraze
Make Raze have more features from Gzdoom that Raze doesn't have
- Tue Aug 12, 2025 1:33 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: vault
- Replies: 12
- Views: 313
Re: vault
MarshaKamuel wrote: > A vault, like in Doom Eternal? That's an interesting idea! Personally, I've > enjoyed hidden areas in retro FPS games, but adding a complex, modern vault > might clash with the original feel. But I'd love to see it. like make it so it only appears when you select kex engine doom
- Tue Aug 12, 2025 1:30 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: vault
- Replies: 12
- Views: 313
Re: vault
Hellser wrote:
> I agree with phantombeta. This is outside of the scope of any source port -
> GZDoom included. There's nothing stopping you from adding it in though and
> hey, might be a good step into some ZScripting!
i have never ever coded anything in my entire life
> I agree with phantombeta. This is outside of the scope of any source port -
> GZDoom included. There's nothing stopping you from adding it in though and
> hey, might be a good step into some ZScripting!
i have never ever coded anything in my entire life
- Sat Aug 09, 2025 10:29 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: doom gles feature
- Replies: 19
- Views: 465
Re: doom gles feature
SanyaWaffles wrote:
> That makes slightly more sense I guess. I kind of wish that was specified a
> bit more clearly.
you should play the source port to see the features
> That makes slightly more sense I guess. I kind of wish that was specified a
> bit more clearly.
you should play the source port to see the features
- Fri Aug 08, 2025 1:05 pm
- Forum: General
- Topic: Mod Download Broken? Request Reuploads Here
- Replies: 4981
- Views: 1236963
Re: Mod Download Broken? Request Reuploads Here
repowerslave doesnt exist and reblood doesnt exist HELP
- Fri Aug 08, 2025 12:46 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: doom gles feature
- Replies: 19
- Views: 465
doom gles feature
Would it be possible to add Doom Gles features
- Fri Aug 08, 2025 12:43 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: vault
- Replies: 12
- Views: 313
vault
add a vault from doom remaster and heretic