Search found 6 matches
- Wed Oct 29, 2025 9:54 am
- Forum: Gameplay Mods
- Topic: Bullet Time X [v1.3.1] (Slow Motion Mod)
- Replies: 60
- Views: 27965
Re: Bullet Time X [v1.3.1] (Slow Motion Mod)
Hi, great mod! I’d like to give a few suggestions: It would be great to also be able to disable the time slowdown using the dodge button. An option to turn off the “When jumping / in the air, adrenaline is not needed to activate bullet time, which lasts as long as you don’t touch the ground” feature, ...
- Tue Oct 07, 2025 5:25 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Re-Blood | Relase | v 0.1
- Replies: 76
- Views: 84799
Re: Re-Blood | Relase | v 0.1
Amazing mod, the gunplay and level design are excellent! One thing that could be improved is the lack of blast effect from explosions. Shotgun send enemies flying nicely, but dynamite doesn’t — they just dismember or burn in place, whereas in the original game they were thrown back. I hope you’ll kee ...
- Sun Sep 14, 2025 1:13 pm
- Forum: Script Library
- Topic: Less Slippery Doom Movement (May 2018 ZScript rewrite)
- Replies: 65
- Views: 46954
Re: Less Slippery Doom Movement (May 2018 ZScript rewrite)
Hello, I’d like to share this modified version of NashMove, based on Som’s edition. This variant still reduces sliding at low speed, while keeping controllable inertia when moving faster. I like the result a lot because it feels like the best of both worlds. The way it works is that the multiplier de ...
- Wed Aug 20, 2025 7:50 pm
- Forum: Graphic/Audio Patches
- Topic: NashGore NEXT v1.0
- Replies: 17
- Views: 17737
Re: NashGore NEXT v1.0
Hello, Thank you very much for your excellent mod. I would like to propose a small enhancement: if you add, in the file NashGoreSquishyGibs.zc, Scale.X = 3.0 / (1 + 10 * (Scale.Y)); // width inversely proportional to height just after Scale.Y = 1.0 * squishY; it creates an effect where the gib ...
- Fri Aug 01, 2025 4:47 am
- Forum: Gameplay Mods
- Topic: Led's Generic Weapon Mod (UPDATED! April 2 2023)
- Replies: 360
- Views: 145570
Re: Led's Generic Weapon Mod (UPDATED! April 2 2023)
Hi, I chose your mod as my gameplay overhaul because I really appreciate its simple and effective improvements. If I may suggest one possible area for improvement, it would be to remove the concept of magazine capacity when reloads are disabled (thus the fact to let the two numbers in the UI). As it ...
- Thu Jul 31, 2025 3:35 pm
- Forum: Bugs [Raze]
- Topic: Quicksave rotation doesn't work
- Replies: 0
- Views: 189
Quicksave rotation doesn't work
Hello everyone, The rotating quicksave feature doesn't seem to work. I set the value to something higher than 1, but when I press the quicksave key, it asks me to enter a save name instead of automatically saving to a QuicksaveN+1 file, like it does in GZDoom. I also noticed that the options ...