Search found 19 matches
- Fri Apr 10, 2026 2:36 pm
- Forum: ZDoom (and related) News
- Topic: What’s Happening With UZDoom?
- Replies: 142
- Views: 52111
Re: What’s Happening With UZDoom?
Where can I find early UZDOOM builds, particularly between 4.14.3 stable and 5.0.0-pre1? I'm trying to catch a nasty bug in the Brutal Doom mod that does not exist in 4.14.3 (and in GZDOOM), but is already present in 5.0.0-pre1 and in all later builds up to 5.0.0-pre163.
We don't have ...
- Fri Mar 13, 2026 5:48 pm
- Forum: Scripting
- Topic: Project Brutality Particle Issue
- Replies: 13
- Views: 87
Re: Project Brutality Particle Issue
Ok actually the game started working all of a sudden on gzdoom but i just had to reinstall my hard drive and I’ve run into the same issue again with gzdoom not spawning particle effect. It wouldn’t work for a few days and then it started working do you think it has something to do with Microsoft ...
- Wed Dec 10, 2025 5:34 pm
- Forum: ZDoom (and related) News
- Topic: UZDoom 4.14.3
- Replies: 23
- Views: 15014
Re: UZDoom 4.14.3
That's a fair concern. While we do review every change to CI, we respect your decision.
- Tue Dec 09, 2025 1:53 pm
- Forum: ZDoom (and related) News
- Topic: UZDoom 4.14.3
- Replies: 23
- Views: 15014
Re: UZDoom 4.14.3
Would you be comfortable directly adding the keys to the UZD github org? They're write-only, so we have no way of seeing the values. If you're comfortable with that, we can add you to the org.Blzut3 wrote: Tue Dec 09, 2025 1:12 am Not necessarily comfortable turning over my private key for CI to do it.
- Sun Sep 28, 2025 1:44 pm
- Forum: Gameplay Mods
- Topic: Showtime!!! A magical adventure for Doom 2 (v.2.1 100 Outfits Updated 10/20/25))
- Replies: 26
- Views: 12274
Re: Showtime!!! A magical adventure for Doom 2 (v.2.0 Major overhaul Updated 06/01/25))
Yes, that was it. I have no idea why I didn't think to try that. Thank you very much.CherubCorps wrote: Sun Sep 28, 2025 5:38 am Did you adjust the screen size with the "+", "-" keys? Go into scaling options and make sure it is set to 11.
- Sat Sep 27, 2025 4:33 pm
- Forum: Technical Issues
- Topic: Pixel Scaling / Aspect Ratio issue PSX DOOM CE 3.11.1.2 (and versions after 3.7.1)
- Replies: 4
- Views: 403
Re: Pixel Scaling / Aspect Ratio issue PSX DOOM CE 3.11.1.2 (and versions after 3.7.1)
Okay, so I don't see anything strange in you config file (other than running gzdoom 4.14 , the latest is 4.14.2 ). Loading it with my copy of psxdoomce everything works perfectly.
You say that you are using 3.11.1.2 ? The version I have (the latest afaik) is 3.11.1 . Where are you getting the mod ...
You say that you are using 3.11.1.2 ? The version I have (the latest afaik) is 3.11.1 . Where are you getting the mod ...
- Tue Sep 23, 2025 12:02 pm
- Forum: Gameplay Mods
- Topic: Showtime!!! A magical adventure for Doom 2 (v.2.1 100 Outfits Updated 10/20/25))
- Replies: 26
- Views: 12274
Re: Showtime!!! A magical adventure for Doom 2 (v.2.0 Major overhaul Updated 06/01/25))
Hello, cool mod!
I've been completely unable to use the hud from the mod. I've tried dev builds, 4.14.2, 4.13.2, both on windows and linux. I've double checked alternative hud is disabled as in the help screen says. It's always the classic bar at the bottom, but red -- not the hud as shown in the ...
I've been completely unable to use the hud from the mod. I've tried dev builds, 4.14.2, 4.13.2, both on windows and linux. I've double checked alternative hud is disabled as in the help screen says. It's always the classic bar at the bottom, but red -- not the hud as shown in the ...
- Mon Sep 15, 2025 11:48 am
- Forum: Bugs [GZDoom]
- Topic: [gzdoom-x64-g4.15pre-550-g1fff65720.7z] Dark Mode is missing in GZDoom Launcher
- Replies: 2
- Views: 285
Re: [gzdoom-x64-g4.15pre-550-g1fff65720.7z] Dark Mode is missing in GZDoom Launcher
This is intentional. The upcoming release of gzdoom will release with a refreshed theme in order to differentiate itself from other ports using the same launcher. A plurality of current developers agree that the default theme will be a light one. There are talks about adding theme switching, but ...
- Sun Aug 31, 2025 8:06 pm
- Forum: Bugs [GZDoom]
- Topic: No graphics output on Linux, window never opens
- Replies: 21
- Views: 932
Re: No graphics output on Linux, window never opens
Okay, some testing your fix works perfectly on all of my systems, including the pi that started this all. Gonna open a PR, but I'd like to credit you. What name + email can I put into the commit metadata? Feel free to dm.
Edit:
If you're not comfortable sharing stuff like that, I can also credit as ...
Edit:
If you're not comfortable sharing stuff like that, I can also credit as ...
- Fri Aug 29, 2025 8:13 pm
- Forum: Bugs [GZDoom]
- Topic: No graphics output on Linux, window never opens
- Replies: 21
- Views: 932
Re: No graphics output on Linux, window never opens
Maybe AMD/Mesa vs nVidia? lemming mentioned having nVidia using the proprietary driver, I have AMD with Mesa 25.0.7 (latest in Debian unstable). What do you have?
AMD on both of my computers. Need to get an nvidia card for testing at some point...
Device: AMD Radeon 780M Graphics (radeonsi ...
- Fri Aug 29, 2025 4:25 pm
- Forum: Bugs [GZDoom]
- Topic: No graphics output on Linux, window never opens
- Replies: 21
- Views: 932
Re: No graphics output on Linux, window never opens
Thank you for testing that! I'm sorry I can't be of more help. I'm still completely incapable of reproducing this. I think this might be an issue specific to your machine, but I'll keep an eye out for similar reports.
I'm not sure if it's in the debian repos, but you might try switching from sdl2 ...
I'm not sure if it's in the debian repos, but you might try switching from sdl2 ...
- Thu Aug 28, 2025 6:40 pm
- Forum: Bugs [GZDoom]
- Topic: No graphics output on Linux, window never opens
- Replies: 21
- Views: 932
Re: No graphics output on Linux, window never opens
Okay, this is interesting. Unfortunately, I'm still unable to replicate the issue you're having. Thankfully, native wayland with sdl2 (non compat) is not the default, so I don't think this will end up being an issue (though I might be wrong).
I'm wondering if this has something to do with your ...
I'm wondering if this has something to do with your ...
- Thu Aug 28, 2025 5:32 pm
- Forum: Bugs [GZDoom]
- Topic: No graphics output on Linux, window never opens
- Replies: 21
- Views: 932
Re: No graphics output on Linux, window never opens
> It's actually working fine for me in both X11 and Wayland native output windows
Awesome! Glad to hear. I'll send the fix upstream soon. Sorry for breaking things in the first place.
> which still freezes after script parsing ... without the game/window showing
I think this is a different issue ...
Awesome! Glad to hear. I'll send the fix upstream soon. Sorry for breaking things in the first place.
> which still freezes after script parsing ... without the game/window showing
I think this is a different issue ...
- Thu Aug 28, 2025 3:04 pm
- Forum: Bugs [GZDoom]
- Topic: No graphics output on Linux, window never opens
- Replies: 21
- Views: 932
Re: No graphics output on Linux, window never opens
Thank you for the information.
I believe I have a fix. Would you be able to test if this fixes the issue for you?
https://github.com/the-phinet/gzdoom/tr ... um-t-80790
(branch fix-forum-t-80790, commit 26f147c2b8)
Edit: added fix for missing loading screen in commit affbcb5034
I believe I have a fix. Would you be able to test if this fixes the issue for you?
https://github.com/the-phinet/gzdoom/tr ... um-t-80790
(branch fix-forum-t-80790, commit 26f147c2b8)
Edit: added fix for missing loading screen in commit affbcb5034
- Wed Aug 27, 2025 8:31 pm
- Forum: Bugs [GZDoom]
- Topic: No graphics output on Linux, window never opens
- Replies: 21
- Views: 932
Re: No graphics output on Linux, window never opens
I have finally been able to re-create this with debian 13.
It seems the only difference between my working systems and my non-working system is the sdl version. All of my working systems are using `sdl3 (3.2.x)` with `sd2-compat (2.32.x)`, and my non-working system is using `sdl2 (2.32.4)` directly ...
It seems the only difference between my working systems and my non-working system is the sdl version. All of my working systems are using `sdl3 (3.2.x)` with `sd2-compat (2.32.x)`, and my non-working system is using `sdl2 (2.32.4)` directly ...