Search found 4 matches
- Tue Jul 29, 2025 12:34 am
- Forum: Gameplay Mods
- Topic: ARACNOCIDE 2.9b (Updated 26/APR/25)
- Replies: 614
- Views: 176550
Re: ARACNOCIDE 2.9b (Updated 26/APR/25)
tituscuprum I still have several of the older versions saved, including one w/ the full Mosin-Nagant if you'd like me to send it to you. It is the Weapons Only version. As long as that's alright w/ the author of Aracnocide
- Sun Jul 13, 2025 11:30 am
- Forum: Script Library
- Topic: RRWM reloading system [1.5.0] [ZS/DEC/SBARINFO]
- Replies: 70
- Views: 18441
Re: RRWM reloading system [1.5.0] [ZS/DEC/SBARINFO]
So i made a working pk3 version of my mod and now i'm again trying to include rrwm reloading system. I created a classes / core directory and added the files from rrwm reloading system into it, like ReloadableWeapon.zs, ReloadableAmmo, etc. as well as the Sbarinfo_support directory and files and the ...
- Sat Jul 05, 2025 8:44 pm
- Forum: Script Library
- Topic: RRWM reloading system [1.5.0] [ZS/DEC/SBARINFO]
- Replies: 70
- Views: 18441
Re: RRWM reloading system [1.5.0] [ZS/DEC/SBARINFO]
Thank you for the reply! I hope you're enjoying your vacation. I don't know how I managed to replace my Decorate code w/ our sbar files now (I tried to recreate that), instead I just copied and pasted them into my .wad along w/ your reloading system pk3 file (That shows up as a folder w/ a Z on it ...
- Fri Jun 27, 2025 9:29 pm
- Forum: Script Library
- Topic: RRWM reloading system [1.5.0] [ZS/DEC/SBARINFO]
- Replies: 70
- Views: 18441
Re: RRWM reloading system [1.5.0] [ZS/DEC/SBARINFO]
I'm terribly new to coding, working on a mod with lots of new artwork and it's mostly coded with Decorate (all built off the back of a weapon wad from Realm667). Thus far I've been using Wild Weasel's reload code but found it's preventing me from using alternate fire modes using a weapon's primary ...