Search found 4 matches

by SamuraiChristo
Tue Jul 29, 2025 12:34 am
Forum: Gameplay Mods
Topic: ARACNOCIDE 2.9b (Updated 26/APR/25)
Replies: 614
Views: 176550

Re: ARACNOCIDE 2.9b (Updated 26/APR/25)

tituscuprum I still have several of the older versions saved, including one w/ the full Mosin-Nagant if you'd like me to send it to you. It is the Weapons Only version. As long as that's alright w/ the author of Aracnocide
by SamuraiChristo
Sun Jul 13, 2025 11:30 am
Forum: Script Library
Topic: RRWM reloading system [1.5.0] [ZS/DEC/SBARINFO]
Replies: 70
Views: 18441

Re: RRWM reloading system [1.5.0] [ZS/DEC/SBARINFO]

So i made a working pk3 version of my mod and now i'm again trying to include rrwm reloading system. I created a classes / core directory and added the files from rrwm reloading system into it, like ReloadableWeapon.zs, ReloadableAmmo, etc. as well as the Sbarinfo_support directory and files and the ...
by SamuraiChristo
Sat Jul 05, 2025 8:44 pm
Forum: Script Library
Topic: RRWM reloading system [1.5.0] [ZS/DEC/SBARINFO]
Replies: 70
Views: 18441

Re: RRWM reloading system [1.5.0] [ZS/DEC/SBARINFO]

Thank you for the reply! I hope you're enjoying your vacation. I don't know how I managed to replace my Decorate code w/ our sbar files now (I tried to recreate that), instead I just copied and pasted them into my .wad along w/ your reloading system pk3 file (That shows up as a folder w/ a Z on it ...
by SamuraiChristo
Fri Jun 27, 2025 9:29 pm
Forum: Script Library
Topic: RRWM reloading system [1.5.0] [ZS/DEC/SBARINFO]
Replies: 70
Views: 18441

Re: RRWM reloading system [1.5.0] [ZS/DEC/SBARINFO]

I'm terribly new to coding, working on a mod with lots of new artwork and it's mostly coded with Decorate (all built off the back of a weapon wad from Realm667). Thus far I've been using Wild Weasel's reload code but found it's preventing me from using alternate fire modes using a weapon's primary ...

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