Search found 3 matches
- Mon Jun 16, 2025 4:55 pm
- Forum: Gameplay Mods
- Topic: ZMovement 3.2.1
- Replies: 248
- Views: 108903
Re: ZMovement 3.2.1
The crouch slide performed near identical to the dash but with just different animations/sound. Since crouch is something that is always on with this mod and commonly turned on with source, along with freelook and jump, I wanted crouch slide to behave more like other games that use it. Considering ...
- Mon Jun 16, 2025 4:06 pm
- Forum: Gameplay Mods
- Topic: ZMovement 3.2.1
- Replies: 248
- Views: 108903
Re: ZMovement 3.2.1
@Ivory Duke I noticed in the menu that "Still Weapon Bobbing" said Unknown. I checked the CVARINFO and noticed that "zm_stillbob" was not included. I then went to the KEYCONF and checked "zmove_reset" and noticed all of the bob settings (movebob, stillbob, wbobspeed, zm_stillbob) were missing as ...
- Sun Jun 15, 2025 2:36 pm
- Forum: Gameplay Mods
- Topic: ZMovement 3.2.1
- Replies: 248
- Views: 108903
Re: ZMovement 3.2.1
@yum13241 I need your help with making a patch for Golden Souls 1 Remastered. I get the Zmove working but no starting weapon or hud, which are from DECORATE gplayer.dec file. Golden Souls 1 Remastered actually has both a DECORATE player class that inherits "Actor GSPlayer : ZGSPlayer" and a ZScript ...