Search found 2 matches

by Qwazzy
Tue May 27, 2025 9:16 am
Forum: Graphic/Audio Patches
Topic: [v1.4.0] Helmeter - Dynamic, reactive visor HUD
Replies: 22
Views: 5239

Re: [v1.3.0] Helmeter - Dynamic, reactive visor HUD

DaDude001 wrote: > It's not implemented yet, but next on the to-do list. Until then, you could > use > [url=https://forum.zdoom.org/viewtopic.php?t=78361&hilit=flexihud]FlexiHUD's[/url] > inventory display, as it is drawn independently of the main HUD and is > compatible with other HUD mods. Funnily ...
by Qwazzy
Sun May 25, 2025 7:10 pm
Forum: Graphic/Audio Patches
Topic: [v1.4.0] Helmeter - Dynamic, reactive visor HUD
Replies: 22
Views: 5239

Re: [v1.3.0] Helmeter - Dynamic, reactive visor HUD

Really enjoying this HUD so far. The actual helmet overlay wasn't what I was looking for so being able to toggle it off is very helpful, and the graphics of the bars and numbers are great. I did notice that there was no display for inventory items - if I cycle my inventory I can see the item names ...

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