Search found 5 matches
- Thu Aug 28, 2025 8:47 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Lighting effect when barrel explodes
- Replies: 1
- Views: 235
Lighting effect when barrel explodes
This effect is almost invisible and short-lived. Please make the lighting effect when barrel explodes more noticeable and brighter
- Tue Jul 29, 2025 7:48 am
- Forum: Graphic/Audio Patches
- Topic: Blood Fixer (updated 10/1/17)
- Replies: 49
- Views: 31384
Re: Blood Fixer (updated 10/1/17)
I found a mod called Colored Blood Fix For ZDoom - and I think it's better
- Tue Jul 01, 2025 10:55 am
- Forum: Gameplay Mods
- Topic: Smooth Weapons Enhanced [v3.2.1]
- Replies: 339
- Views: 157891
Re: Smooth Weapons Enhanced [v3.2.1]
In this mod, in addition to improved animations, there are additional animations when shooting from the BFG when the weapon moves back a little when firing (the original Doom does not have such animations). Please add the same animations when the weapon pushes back when firing for the shotgun, super ...
- Wed Jun 25, 2025 7:41 am
- Forum: Graphic/Audio Patches
- Topic: Blood Fixer (updated 10/1/17)
- Replies: 49
- Views: 31384
Re: Blood Fixer (updated 10/1/17)
This mod makes the Cacodemon's blood dark blue, while its corpse's blood remains light blue, creating an unpleasant contrast.
- Thu Apr 17, 2025 10:25 am
- Forum: Gameplay Mods
- Topic: Damage HUD Indicators v1.0 (09/01/2023)
- Replies: 24
- Views: 6814
Re: Damage HUD Indicators v1.0 (09/01/2023)
This is very convenient, thank you! But could you add an option to move the indicator icon closer to the crosshair? In my opinion, it is too far away.