How to know if a mod is incompatible with another mod? I use a lot of mods together from weapons to enemies to qol changes. While they all run smoothly, I'm not sure if all the mods are working seemlessly.
Is there a program or a console command to check for conflicts?
Search found 6 matches
- Sun Feb 23, 2025 12:30 pm
- Forum: General
- Topic: How to check for compatibility when using different mods?
- Replies: 0
- Views: 1391
- Thu Feb 13, 2025 8:06 am
- Forum: Gameplay Mods
- Topic: Brutal Doom Platinum v3.1 release! GZ focused Brutal Fork!
- Replies: 145
- Views: 158128
Re: Brutal Doom Platinum v3.1 release! GZ focused Brutal Fork!
What about AI Director? or mods that doesn't change sprites but edit some values?
- Thu Feb 13, 2025 8:04 am
- Forum: Gameplay Mods
- Topic: Led's Generic Weapon Mod (UPDATED! April 2 2023)
- Replies: 359
- Views: 142381
Re: Led's Generic Weapon Mod (UPDATED! April 2 2023)
Can you make a version with slower fire rate and reloading? Similar speed to Weapons of Saturn.
- Wed Feb 12, 2025 2:14 pm
- Forum: Gameplay Mods
- Topic: Brutal Doom Platinum v3.1 release! GZ focused Brutal Fork!
- Replies: 145
- Views: 158128
Re: Brutal Doom Platinum v3.1 release! GZ focused Brutal Fork!
Is this brutal doom compatible with enemy mods like Legen Doom, Champions or Colorful Hell?
- Fri Feb 07, 2025 6:27 am
- Forum: Gameplay Mods
- Topic: Weapons of Saturn
- Replies: 449
- Views: 138800
Re: Weapons of Saturn
Thanks for the version!
- Thu Feb 06, 2025 2:11 pm
- Forum: Gameplay Mods
- Topic: Weapons of Saturn
- Replies: 449
- Views: 138800
Re: Weapons of Saturn
Hi, sorry to bumb this old mod but I have two questions.
1. Can you rerelease the version where the chainsaw uses fuel? Or maybe add it as a toggle in the options?
2. How to get the 1911 and MP40? Do they spawn or drop from enemies?
1. Can you rerelease the version where the chainsaw uses fuel? Or maybe add it as a toggle in the options?
2. How to get the 1911 and MP40? Do they spawn or drop from enemies?