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by Ardekantur
Sat Sep 27, 2014 3:48 pm
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 549771

Re: Kyle873's Doom RPG Mod [0.9.11 Beta - Gotta Go Fast Edit

With Doom 2 wads that have a reset somewhere (remove all weapons, ammo, etc) is there a way to store these with DoomRPG? I see there are weapons lockers in the UAC Outpost, but leaving the outpost puts you back at the beginning of the level, where you'd need the weapons again. Also, storing ammo in ...
by Ardekantur
Wed Jul 29, 2009 8:22 am
Forum: Tutorials
Topic: The official "ZDoom on Mac OS X" thread.
Replies: 440
Views: 226428

Re: The unofficial "ZDoom on Mac OS X" thread.

Hello all - My name is Ardekantur and I just spend the better part of an evening trying to get ZDoom working on my Intel Mac, using Leopard and gcc 4.2 (I've upgraded to 4.4 using Macports in an attempt to fix an error, but 4.2 is the minimum, I think, to get this working at all). I wasn't ...

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