Search found 22 matches

by IgnyteZero
Thu Jun 19, 2025 3:30 am
Forum: Assets (and other stuff)
Topic: Cluster Pic Weirdness
Replies: 5
Views: 166

Re: Cluster Pic Weirdness

Enjay wrote: Fri Jun 13, 2025 2:25 pm I note that clusters 101-104 have pic = "SCREENx"

but clusters 105-106 have flat = "SCREENx"

I suspect that's where the problem lies.
Such a simple mistake. Thanks. It was driving me mad.
by IgnyteZero
Fri Jun 13, 2025 12:49 pm
Forum: Assets (and other stuff)
Topic: Cluster Pic Weirdness
Replies: 5
Views: 166

Re: Cluster Pic Weirdness

Thanks for the reply. I'll try those steps and se if it makes any difference. Crossing fingers, hoping it helps. For info, I have split the post that you are referring to. It contained very generic and not particularly useful information. It was probably posted by a bot. As for your actual problem ...
by IgnyteZero
Tue Jun 10, 2025 6:41 am
Forum: Assets (and other stuff)
Topic: Cluster Pic Weirdness
Replies: 5
Views: 166

Re: Cluster Pic Weirdness

Martyee wrote: Sun Jun 08, 2025 10:24 pm Here’s what to try:
...
Thanks for the reply. I'll try those steps and se if it makes any difference. Crossing fingers, hoping it helps.
by IgnyteZero
Sat May 31, 2025 9:10 am
Forum: Assets (and other stuff)
Topic: Cluster Pic Weirdness
Replies: 5
Views: 166

Cluster Pic Weirdness

So, in my wad I'm running Doom2 UDMF format and have a total of six clusters defined in my Mapinfo lump. I'm using the pic command for the clusters to set mission briefing backgrounds for them. Like this pic = "SCREEN1" The pictures are all in PNG and have a resolution of 960x538 pixels (16:9). Now ...
by IgnyteZero
Wed Mar 05, 2025 9:11 pm
Forum: Scripting
Topic: Text-script triggered but doesn't work
Replies: 9
Views: 1026

Re: Text-script triggered but doesn't work

I assume that it is there is other things are working but, just to check, do you have: #include "zcommon.acs" at the top of your scripts lump? If it's not, then add it. If it is there, post your whole scripts lump and it should be possible to figure out what the problem is. Ah, that was it. Somehow ...
by IgnyteZero
Tue Mar 04, 2025 10:04 am
Forum: Scripting
Topic: Text-script triggered but doesn't work
Replies: 9
Views: 1026

Re: Text-script triggered but doesn't work

Okey, still adding the missing "s:" I get the "* hudmsg_plain: Identifer has not been detected" error. The strangest thing is it works on another level in my wad, but not on this specific level. I have copied it, rewritten it, everything, a thousand times. Still get that error. It's no biggie, as ...
by IgnyteZero
Wed Feb 19, 2025 6:42 pm
Forum: Scripting
Topic: Text-script triggered but doesn't work
Replies: 9
Views: 1026

Re: Text-script triggered but doesn't work

Ahhh... such a simple mistake... I got snowblind apparently
by IgnyteZero
Wed Feb 19, 2025 3:10 pm
Forum: Scripting
Topic: Text-script triggered but doesn't work
Replies: 9
Views: 1026

Re: Text-script triggered but doesn't work

Ok, so using HudMessageBold worked great. But I suddenly ran into another problem with HudMessage on another map level. I get these weird errors in UDB's script-editor: * hudmsg_plain: Identifer has not been detected or * Unknown cast type in print statement * Missing colon The script looks like ...
by IgnyteZero
Wed Feb 19, 2025 8:04 am
Forum: Scripting
Topic: A walking script for monsters
Replies: 2
Views: 567

Re: A walking script for monsters

Heisanevilgenius wrote: Tue Feb 18, 2025 12:27 pm https://zdoom.org/wiki/Thing_SetGoal <- This is pretty much what you need.
Ah, yes. That seems just like it. Thanks. :)
by IgnyteZero
Fri Feb 14, 2025 6:24 am
Forum: Scripting
Topic: A walking script for monsters
Replies: 2
Views: 567

A walking script for monsters

So, I cannot script to save my life. But I really would like a simple script where a monster when it activates walks from point A to point B. Does nothing else, just walks between these points.

Any idea how I would write that?
by IgnyteZero
Thu Feb 13, 2025 10:13 am
Forum: Scripting
Topic: Text-script triggered but doesn't work
Replies: 9
Views: 1026

Re: Text-script triggered but doesn't work

Works perfect now! Superthanks!
by IgnyteZero
Thu Feb 13, 2025 5:49 am
Forum: Scripting
Topic: Text-script triggered but doesn't work
Replies: 9
Views: 1026

Re: Text-script triggered but doesn't work

SPZ1 wrote: Wed Feb 12, 2025 8:00 pm Try using PrintBold or HUDMessageBold. If a monster is triggering a script, the message would be only printed to the activator which in this case is the monster.
Ah, thanks. That explains it. I'll try that.
by IgnyteZero
Tue Feb 11, 2025 4:31 am
Forum: Scripting
Topic: Text-script triggered but doesn't work
Replies: 9
Views: 1026

Text-script triggered but doesn't work

Ok, so in my map when one moster dies, another monster teleports (activated) to a certain point. As it arrives there it triggers several linedefs related to three different scripts. One of them is a text-script supposed to give a headsup to the player of what's going on. Now all three linedefs ...
by IgnyteZero
Sat Feb 01, 2025 2:48 pm
Forum: Assets (and other stuff)
Topic: (Some) Custom textures not showing in GzDoom but showing in UDB
Replies: 11
Views: 1355

Re: (Some) Custom textures not showing in GzDoom but showing in UDB

Agreed. That why I said you could do it if you wanted to for some reason. However, properly inserted flats should work just as you say. BTW, it's not actually a UDMF thing. This ability was added to ZDoom long before UDMF was a thing. Although, obviously, the ability is there in UDMF. Didn't I ...
by IgnyteZero
Sat Feb 01, 2025 2:33 pm
Forum: Assets (and other stuff)
Topic: (Some) Custom textures not showing in GzDoom but showing in UDB
Replies: 11
Views: 1355

Re: (Some) Custom textures not showing in GzDoom but showing in UDB

BTW, after you have the textures problem sorted, there are a handful of minor problems elsewhere. If you turn on developer mode in the console (type developer 2 and restart) you'll see the following: ---- So, those are things to look into at some point. All pretty minor stuff, but worth fixing for ...

Go to advanced search