Such a simple mistake. Thanks. It was driving me mad.
Search found 22 matches
- Thu Jun 19, 2025 3:30 am
- Forum: Assets (and other stuff)
- Topic: Cluster Pic Weirdness
- Replies: 5
- Views: 166
- Fri Jun 13, 2025 12:49 pm
- Forum: Assets (and other stuff)
- Topic: Cluster Pic Weirdness
- Replies: 5
- Views: 166
Re: Cluster Pic Weirdness
Thanks for the reply. I'll try those steps and se if it makes any difference. Crossing fingers, hoping it helps. For info, I have split the post that you are referring to. It contained very generic and not particularly useful information. It was probably posted by a bot. As for your actual problem ...
- Tue Jun 10, 2025 6:41 am
- Forum: Assets (and other stuff)
- Topic: Cluster Pic Weirdness
- Replies: 5
- Views: 166
- Sat May 31, 2025 9:10 am
- Forum: Assets (and other stuff)
- Topic: Cluster Pic Weirdness
- Replies: 5
- Views: 166
Cluster Pic Weirdness
So, in my wad I'm running Doom2 UDMF format and have a total of six clusters defined in my Mapinfo lump. I'm using the pic command for the clusters to set mission briefing backgrounds for them. Like this pic = "SCREEN1" The pictures are all in PNG and have a resolution of 960x538 pixels (16:9). Now ...
- Wed Mar 05, 2025 9:11 pm
- Forum: Scripting
- Topic: Text-script triggered but doesn't work
- Replies: 9
- Views: 1026
Re: Text-script triggered but doesn't work
I assume that it is there is other things are working but, just to check, do you have: #include "zcommon.acs" at the top of your scripts lump? If it's not, then add it. If it is there, post your whole scripts lump and it should be possible to figure out what the problem is. Ah, that was it. Somehow ...
- Tue Mar 04, 2025 10:04 am
- Forum: Scripting
- Topic: Text-script triggered but doesn't work
- Replies: 9
- Views: 1026
Re: Text-script triggered but doesn't work
Okey, still adding the missing "s:" I get the "* hudmsg_plain: Identifer has not been detected" error. The strangest thing is it works on another level in my wad, but not on this specific level. I have copied it, rewritten it, everything, a thousand times. Still get that error. It's no biggie, as ...
- Wed Feb 19, 2025 6:42 pm
- Forum: Scripting
- Topic: Text-script triggered but doesn't work
- Replies: 9
- Views: 1026
Re: Text-script triggered but doesn't work
Ahhh... such a simple mistake... I got snowblind apparently
- Wed Feb 19, 2025 3:10 pm
- Forum: Scripting
- Topic: Text-script triggered but doesn't work
- Replies: 9
- Views: 1026
Re: Text-script triggered but doesn't work
Ok, so using HudMessageBold worked great. But I suddenly ran into another problem with HudMessage on another map level. I get these weird errors in UDB's script-editor: * hudmsg_plain: Identifer has not been detected or * Unknown cast type in print statement * Missing colon The script looks like ...
- Wed Feb 19, 2025 8:04 am
- Forum: Scripting
- Topic: A walking script for monsters
- Replies: 2
- Views: 567
Re: A walking script for monsters
Ah, yes. That seems just like it. Thanks.Heisanevilgenius wrote: ↑Tue Feb 18, 2025 12:27 pm https://zdoom.org/wiki/Thing_SetGoal <- This is pretty much what you need.

- Fri Feb 14, 2025 6:24 am
- Forum: Scripting
- Topic: A walking script for monsters
- Replies: 2
- Views: 567
A walking script for monsters
So, I cannot script to save my life. But I really would like a simple script where a monster when it activates walks from point A to point B. Does nothing else, just walks between these points.
Any idea how I would write that?
Any idea how I would write that?
- Thu Feb 13, 2025 10:13 am
- Forum: Scripting
- Topic: Text-script triggered but doesn't work
- Replies: 9
- Views: 1026
Re: Text-script triggered but doesn't work
Works perfect now! Superthanks!
- Thu Feb 13, 2025 5:49 am
- Forum: Scripting
- Topic: Text-script triggered but doesn't work
- Replies: 9
- Views: 1026
- Tue Feb 11, 2025 4:31 am
- Forum: Scripting
- Topic: Text-script triggered but doesn't work
- Replies: 9
- Views: 1026
Text-script triggered but doesn't work
Ok, so in my map when one moster dies, another monster teleports (activated) to a certain point. As it arrives there it triggers several linedefs related to three different scripts. One of them is a text-script supposed to give a headsup to the player of what's going on. Now all three linedefs ...
- Sat Feb 01, 2025 2:48 pm
- Forum: Assets (and other stuff)
- Topic: (Some) Custom textures not showing in GzDoom but showing in UDB
- Replies: 11
- Views: 1355
Re: (Some) Custom textures not showing in GzDoom but showing in UDB
Agreed. That why I said you could do it if you wanted to for some reason. However, properly inserted flats should work just as you say. BTW, it's not actually a UDMF thing. This ability was added to ZDoom long before UDMF was a thing. Although, obviously, the ability is there in UDMF. Didn't I ...
- Sat Feb 01, 2025 2:33 pm
- Forum: Assets (and other stuff)
- Topic: (Some) Custom textures not showing in GzDoom but showing in UDB
- Replies: 11
- Views: 1355
Re: (Some) Custom textures not showing in GzDoom but showing in UDB
BTW, after you have the textures problem sorted, there are a handful of minor problems elsewhere. If you turn on developer mode in the console (type developer 2 and restart) you'll see the following: ---- So, those are things to look into at some point. All pretty minor stuff, but worth fixing for ...