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by NeuralStunner
Tue Jul 23, 2024 12:56 pm
Forum: Creation, Conversion, and Editing
Topic: Ultimate Doom Builder
Replies: 1039
Views: 408856

Re: Ultimate Doom Builder

But we can't do anything about it, must be something between you and Github. I would think so too, but github itself and other hosted pages (E.G. dejavu-fonts ) are working fine. The last update I got was from April 21st (I haven't been mapping for a while), which I know doesn't narrow it down a ...
by NeuralStunner
Sun Jul 21, 2024 10:49 am
Forum: Creation, Conversion, and Editing
Topic: Ultimate Doom Builder
Replies: 1039
Views: 408856

Re: Ultimate Doom Builder

I'm getting an "unable to connect" error to the github.io homepage(and the updater is not working for me either). (I've already tried flushing my DNS cache just in case, but it didn't help.) Haven't seen any mention of issues so I'm not sure what could be causing this!
by NeuralStunner
Thu Apr 04, 2024 7:19 pm
Forum: Creation, Conversion, and Editing
Topic: "Error loading entry" when copying map from wad to pk3 in slade
Replies: 1
Views: 3931

Re: "Error loading entry" when copying map from wad to pk3 in slade

Maps can only be loaded from wads because of how the data is laid out. Necessary reading: Storing maps in a PK3
by NeuralStunner
Tue Mar 05, 2024 12:26 pm
Forum: Creation, Conversion, and Editing
Topic: Ultimate Doom Builder
Replies: 1039
Views: 408856

Re: Ultimate Doom Builder

7Soul wrote: Sun Feb 25, 2024 8:03 am I'm very interested in that visual mode decal idea
Same. It can be annoying to line up decals, especially when trying to align them to texels on an angled wall.
by NeuralStunner
Tue Mar 05, 2024 12:24 pm
Forum: Off-Topic
Topic: The "Fresh Free Game Deals" Thread
Replies: 695
Views: 178261

Re: The "Fresh Free Game Deals" Thread

Gez wrote: Mon Mar 04, 2024 1:10 am Nomads of Driftland: The Forgotten Passage, 96 hours left.
Probably worth noting that this is an expansion to a game that is normally free already.
by NeuralStunner
Mon Jan 22, 2024 9:50 am
Forum: Off-Topic
Topic: Is there dark mode for Slade3?
Replies: 1
Views: 1271

Re: Is there dark mode for Slade3?

sirjuddington wrote: Sun Jul 12, 2020 8:04 pmCan't be done unfortunately, unless Windows adds a dark mode theme for general win32 apps (not a custom one like file explorer has), or I rewrite SLADE entirely using a different UI toolkit like Qt.
by NeuralStunner
Fri Jan 19, 2024 11:52 am
Forum: Creation, Conversion, and Editing
Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
Replies: 3112
Views: 397407

Re: SLADE Discussion - Latest: v3.2.5 (19/Dec/2023)

SLADE doesn't detect common ZScript file extensions, like zs, zsc and zc, making me select them manually, is there a list or something of file extensions for automatically detecting the language? It doesn't even detect them as a text file. Anything under the zscript directory in your archive should ...
by NeuralStunner
Tue Jan 09, 2024 7:30 pm
Forum: General
Topic: Ghastly Dragon's Quake Vore
Replies: 5
Views: 1932

Re: Ghastly Dragon's Quake Vore

He was not against it being used altogether, he just hated the negative publicity it was getting from your typical "throw it in" mods of the time. I'd like to say the community has moved well beyond the expectation of "run forward and shoot" monster behavior by now... I think it should be utilized ...
by NeuralStunner
Mon Jan 01, 2024 11:25 am
Forum: Levels
Topic: [Alpha 2] DOOM: A Notion
Replies: 0
Views: 1560

[Alpha 2] DOOM: A Notion

https://i.imgur.com/11JMpod.png Happy new year? Some time ago, I had a notion to make some Doom maps. One or two of you might remember my old DUMP3 map, "The Duality". A large part of the gimmick involves moving between techbase and hell areas on the same level. I've continued on that idea, all in ...
by NeuralStunner
Sat Dec 16, 2023 9:02 am
Forum: Graphic/Audio Patches
Topic: GZSprFix 2.0 (Revenant100's sprite fixes repacked for GZDoom)
Replies: 16
Views: 16759

Re: GZSprFix 2.0 (Revenant100's sprite fixes repacked for GZDoom)

Nash wrote: Fri Dec 15, 2023 9:22 amDamn, seems like I missed this reply. Yes, I'd be interested in incorporating these with your permission.
No problem. I decided to package everything up in a more useful way, I'll send you a link for the file wherever you'd prefer.
by NeuralStunner
Fri Sep 22, 2023 8:41 am
Forum: Creation, Conversion, and Editing
Topic: Ultimate Doom Builder
Replies: 1039
Views: 408856

Re: Ultimate Doom Builder

I have a vague recollection of discussion over displaying decals in visual mode, but I think this would've been actual years ago. It's something I would be quite interested in, especially when trying to align texels properly at different line angles.
by NeuralStunner
Thu Sep 21, 2023 12:31 pm
Forum: Off-Topic
Topic: Github forces 2FA: what if I just not?
Replies: 23
Views: 5079

Re: Github forces 2FA: what if I just not?

I think this is a given for corporations, but utter overkill for anyone who just wants to tinker about. I want to say it should be up to the repo owner if they want to require 2FA for commit access and/or pull requests.
by NeuralStunner
Thu Aug 31, 2023 8:16 am
Forum: General
Topic: Support of new image formats
Replies: 35
Views: 7552

Re: Support of new image formats

That's where GPU native compression formats come in. Formats that result in a less-than-uncompressed amount of data and which can be copied directly into VRAM, without taking time to decompress on the CPU and copy the full uncompressed image. Yep... Thinking back to the days when game graphics were ...
by NeuralStunner
Wed Aug 30, 2023 8:13 am
Forum: General
Topic: Support of new image formats
Replies: 35
Views: 7552

Re: Support of new image formats

That's the point. The only places where I've seen JPEG make sense is skyboxes and hires replacements. And hires replacements always come with a significant performance hit from the texture upload Solving this would effectively make GZDoom a viable engine for more modern stylings. It's never going ...
by NeuralStunner
Sun Aug 27, 2023 7:47 am
Forum: General
Topic: Support of new image formats
Replies: 35
Views: 7552

Re: Support of new image formats

I admit my only experience with webp has been seeing swaths of paletted gifs that have been reencoded into it and basically destroyed in the process, so I can't say I'm too taken with it. :P In terms of game projects, what users are most likely to notice is the dreaded Load Time™, so I'd be more c ...

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