Thanks Xaser, I didn't know you could put "use" there to make it work.
Okay, guess I have no room to complain anymore. Great work on everything, zdoom people.
Search found 3 matches
- Sun Jul 12, 2009 12:36 am
- Forum: Closed Bugs [GZDoom]
- Topic: Weapon Bindings on player's side
- Replies: 3
- Views: 218
- Sat Jul 11, 2009 9:56 pm
- Forum: General
- Topic: Updating zdoom to 2.3.1 screwed up my Weapon Binds
- Replies: 3
- Views: 203
Re: Updating zdoom to 2.3.1 screwed up my Weapon Binds
Thanks, but the problem seems to be that the slots are already bound, but not doing anything. And I can't figure out how to change slot 1 from being Chainsaw/Fist to fist only
- Sat Jul 11, 2009 7:53 pm
- Forum: General
- Topic: Updating zdoom to 2.3.1 screwed up my Weapon Binds
- Replies: 3
- Views: 203
Updating zdoom to 2.3.1 screwed up my Weapon Binds
I like to have it set so 1 is fists only, Q is chainsaw, and E is (regular) shotgun But it seems that Slots 8/9/0 no longer have any function, and it is now impossible to change what weapons belong to which slots. The only thing that seems to work is the console command "setslot 8 chainsaw" etc, but ...