Search found 41 matches
- Thu May 15, 2025 4:04 pm
- Forum: General
- Topic: Looking for a Monster Pack?
- Replies: 144
- Views: 174260
Re: Looking for a Monster Pack?
This is primarily a Doom '16 weapons rip, but he also supplies a standalone version of Death Foretold monsters in the download Titan w/ D4T Monster Standalone Pack: https://www.moddb.com/mods/titan-alphaents-doom-16-rip This last one I linked to the video above, but here is the actual DL - Similar ...
- Sat Mar 01, 2025 4:05 am
- Forum: Assets (and other stuff)
- Topic: Way to generate textures from their component patches?
- Replies: 4
- Views: 2086
Re: Way to generate textures from their component patches?
You're in luck, Slade does indeed do this. Open up the TEXTURE1 lump in Slade. Highlight the textures that you want to export (you can highlight multiple textures), right click on them in the list, pick "export to/file", tell Slade where you want them saved and it should do it for you. Exactly what ...
- Mon Feb 24, 2025 4:02 pm
- Forum: Assets (and other stuff)
- Topic: Way to generate textures from their component patches?
- Replies: 4
- Views: 2086
Way to generate textures from their component patches?
The situation is this - I wanted to add some extra brightmaps to Craneo's Patch64, but, it's a patch replacement, not a texture replacement. As far as I know, you can't bright map individual patches, has to be a texture right? Anyway, it seems like I will have to figure out what the final textures ...
Re: Looking for a texture pack? (stock texture conversion)
DOOM 2016 Texture Pack. These were made for Embers of Armageddon but work fine on their own (recommended to use the second, updated link as it is half the file size) Original https://www.moddb.com/mods/doom-texture/downloads/eoa-textures Updated https://www.moddb.com/mods/embers-of-armageddon ...
- Thu Feb 20, 2025 7:05 am
- Forum: General
- Topic: Looking for a Monster Pack?
- Replies: 144
- Views: 174260
Re: Looking for a Monster Pack?
Here are two better packs, both somewhat D64 oriented: Doom 64 Death Machine Monsters (Link in description) & https://www.youtube.com/watch?v=sepusfbF754 Tactical 64 Monsters https://www.moddb.com/mods/t-64-u-l-t-i-m-a-t-e-p-a-c-k/downloads/t64-monsters Both of them deviate quite a bit from the ...
- Tue Feb 04, 2025 3:10 pm
- Forum: Assets (and other stuff)
- Topic: How to tell GZDoom to scale a custom animated texture?
- Replies: 5
- Views: 1232
Re: How to tell GZDoom to scale a custom animated texture?
Woo! I got it. My problem was that I thought I had updated the ANIMDEFS.. But I hadnt. Good old operator error. Also got the bright maps working! Thanks so much for the help man! I really appreciate it, your presence online, you share a good deal of knowledge 

- Tue Feb 04, 2025 2:03 pm
- Forum: Assets (and other stuff)
- Topic: How to tell GZDoom to scale a custom animated texture?
- Replies: 5
- Views: 1232
Re: How to tell GZDoom to scale a custom animated texture?
OK, I think I see what's wrong here. You have actually only defined one texture, and put 9 patches inside it. They are all at the same coordinates, so they are just sitting on top of each other and hiding one another. Your textures lump should be more like this (names are just suggestions, but make ...
- Tue Feb 04, 2025 11:47 am
- Forum: Scripting
- Topic: What is your favorite text editor, other than SLADE?
- Replies: 2
- Views: 177
Re: What is your favorite text editor, other than SLADE?
Edit: Perhaps worth pointing out this thread: https://forum.zdoom.org/viewtopic.php?t=46674 Blue Shadow has made syntax highlighting files for some common GZDoom lumps for both Notepad++ and Textpad. I find them very useful. Whaaa, that's awesome. Notepad++ is indeed the best I've found, these ...
- Tue Feb 04, 2025 11:37 am
- Forum: Scripting
- Topic: Are there features of DECORATE that no longer work at all in modern GZDoom?
- Replies: 3
- Views: 475
Re: Are there features of DECORATE that no longer work at all in modern GZDoom?
Yeah, you're right, here is the mod I want modify, adding kickback to a kick attack, as it were. Actor KickItem : CustomInventory { +UNDROPPABLE +UNTOSSABLE States { Use: TNT1 A 0 A_Overlay(-999, "Kick", true) //GZDoom only, I wish Zandronum added support for A_Overlay TNT1 A 0 A_OverlayOffset(-999 ...
- Tue Feb 04, 2025 11:27 am
- Forum: Assets (and other stuff)
- Topic: How to tell GZDoom to scale a custom animated texture?
- Replies: 5
- Views: 1232
How to tell GZDoom to scale a custom animated texture?
I'm trying to make some new graphics, and I'm just replacing files with new ones of the same name.. For the most part. One of them I want to animate, which I have down, but now that I have all these new frames of animation, for some reason GZDoom is only scaling the base texture.. I've been running ...
- Mon Feb 03, 2025 10:11 am
- Forum: Scripting
- Topic: What is your favorite text editor, other than SLADE?
- Replies: 2
- Views: 177
What is your favorite text editor, other than SLADE?
I'm looking for the best text editor out there; or at least something powerful. I have something called notepad+ which has a nifty find and replace function, but I wish there were more options.. I'm sure it must get deeper than that.. So what is your go to when you have to mangle large amounts of ...
- Sun Feb 02, 2025 7:14 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Graphic equalizer for use in conjunction with midi player?
- Replies: 1
- Views: 790
Graphic equalizer for use in conjunction with midi player?
Doomkid has that archive of 500 sound fonts.. So.. Yeah. There are a lot. Some good, some bad, but some just need a bit of bass or maybe less treble and they're good to go.. I have an eq I use on my laptop already, but it just occurred to me how nice it would be to have a nice little 7-8 band ...
- Sat Feb 01, 2025 11:30 am
- Forum: Scripting
- Topic: Are there features of DECORATE that no longer work at all in modern GZDoom?
- Replies: 3
- Views: 475
Are there features of DECORATE that no longer work at all in modern GZDoom?
I've been trying to add some kickback to a kick attack, and the mod is written I DECORATE, but when trying to add some actor flags, GZDoom wouldn't load it; I feel like I'm going crazy because sometime GZDoom just, freaks out, it seems like. Sometimes there's something in my autoload, but in this ...
- Wed Jan 29, 2025 12:47 pm
- Forum: General
- Topic: Looking for a Monster Pack?
- Replies: 144
- Views: 174260
Re: Looking for a Monster Pack?
/viewtopic.php?t=77190 Somehow these haven't shown up here yet: Handful of randomizers, including Silent Hill, Japanese Yokai, Serious Sam, and some more monsters :mrgreen: After actually TESTING these packs, they are not recommended. Probably the most mish-mashed, kit bashed mods I have ever ...
- Tue Jan 28, 2025 9:28 pm
- Forum: Gameplay Mods
- Topic: Lt. Typhon v6: massive guns
- Replies: 227
- Views: 103723
Re: Lt. Typhon v6: massive guns
Apologies for the bump, but does anyone know if it's *supposed* to be switching to the simple taunt weapon when you run out of ammo? As in, ammo for a single gun, not all of them. Seems a bit counter intuitive, maybe I'm just misunderstanding the weapon but I couldn't get any attack out of it aside ...