Search found 741 matches
- Mon Apr 22, 2024 8:24 am
- Forum: Creation, Conversion, and Editing
- Topic: Ultimate Doom Builder
- Replies: 963
- Views: 316737
Re: Ultimate Doom Builder
If you updated UDB yesterday and get the error Could not load plugin "System.Memory.dll", plugin is missing the Plug class. This file is not supposed to be in the Plugins subdirectory. please delete the System.Memory.dll from the Plugins directory (only there, not the one in the base insta...
- Wed Apr 17, 2024 11:22 pm
- Forum: Creation, Conversion, and Editing
- Topic: Ultimate Doom Builder
- Replies: 963
- Views: 316737
Re: Ultimate Doom Builder
Uh... you can see a list of predefined properties right in your screenshot. The ones listed are what's in https://github.com/ZDoom/gzdoom/blob/master/specs/udmf_zdoom.txt, but not handled by the UI. You add custom properties by clicking on the "(click to add custom field)" text, which - ju...
- Sun Apr 14, 2024 2:02 am
- Forum: Scripting
- Topic: Set/clear all line specials for a sector?
- Replies: 4
- Views: 113
Re: Set/clear all line specials for a sector?
Can be easily done with ZScript: class MyHelperStuff { static void ClearSectorLineActionsZScript(int tag) { let iterator = Level.CreateSectorTagIterator(tag); int sectorIndex; while((sectorIndex = iterator.Next()) != -1) { let sector = Level.Sectors[sectorIndex]; for(int lineIndex=0; lineIndex < sec...
- Sat Apr 13, 2024 2:00 pm
- Forum: Scripting
- Topic: permenantly set line's texture to a closed switch
- Replies: 5
- Views: 243
- Fri Apr 12, 2024 12:40 pm
- Forum: Mapping
- Topic: [RESOLVED] Ultimate Doom Builder - Line flip in Visual mode?
- Replies: 7
- Views: 178
Re: Ultimate Doom Builder - Line flip in Visual mode?
You can set that to be the default behavior in the preferences: Preferences -> Ediing -> Synchronize selection between Visual and Classic modes.
Besides that I don't really see the use-case.
- Mon Mar 25, 2024 2:47 am
- Forum: Creation, Conversion, and Editing
- Topic: Ultimate Doom Builder
- Replies: 963
- Views: 316737
Re: Ultimate Doom Builder
Looks like you're trying to run the DOS doom.exe. That does not work on modern Windows. Try some port instead (like GZDoom, Chocolate Doom, DSDA-Doom).
- Sun Mar 17, 2024 5:28 am
- Forum: Creation, Conversion, and Editing
- Topic: Ultimate Doom Builder
- Replies: 963
- Views: 316737
Re: Ultimate Doom Builder
The version number is set by the Windows build script (build_git_generic.cmd), so if you're compiling yourself it'll always show the old version set in the files. It's the same if you compile it yourself in Visual Studio on Windows without the build script.
- Sun Feb 18, 2024 1:53 pm
- Forum: Creation, Conversion, and Editing
- Topic: Ultimate Doom Builder
- Replies: 963
- Views: 316737
Re: Ultimate Doom Builder
Impossible to say with the given info.
- Sun Jan 28, 2024 10:03 am
- Forum: Bugs [GZDoom]
- Topic: Unexpected wall color behavior
- Replies: 0
- Views: 327
Unexpected wall color behavior
For quite some time GZDoom had the ability to color single sidedef parts like Doom 64 style wall colors. That's in the GZDoom UDMF specs . There is some behavior that I didn't expect, but it might also be user error. This is specifically about the lowercolor_*, bottomcolor_*, and useowncolors_* prop...
- Wed Jan 10, 2024 9:32 am
- Forum: Creation, Conversion, and Editing
- Topic: Ultimate Doom Builder
- Replies: 963
- Views: 316737
- Sat Dec 16, 2023 7:11 pm
- Forum: Mapping
- Topic: Unable to move sector in UDB...
- Replies: 2
- Views: 2176
Re: Unable to move sector in UDB...
Dragging is by default done with the right mouse button, not the left.
- Thu Oct 19, 2023 1:02 pm
- Forum: Creation, Conversion, and Editing
- Topic: An Arch Generating UDBScript for UDB (Gothic Arches Too!!!))
- Replies: 10
- Views: 2577
Re: An Arch Generating UDBScript for UDB (Gothic Arches Too!!!))
Yeah, definitely looks like a precision problem. Vertices are already rounded (and merged) to 3 decimal places. There is https://biwa.github.io/udbscript-docs/Vertex/#snaptoaccuracy, but that would not do anything here, since that's run when using DrawLines anyway. What you could do is to compute al...
- Tue Oct 17, 2023 11:59 am
- Forum: Creation, Conversion, and Editing
- Topic: An Arch Generating UDBScript for UDB (Gothic Arches Too!!!))
- Replies: 10
- Views: 2577
Re: An Arch Generating UDBScript for UDB (Gothic Arches Too!!!))
I literally just described UDBScript to a friend as "the most beautifully implemented internal scripting system I have ever seen." So, passing that along. Thanks! :) Most of the API is just a thin layer over the C# code, although there are some additions that make it more user-friendly an...
- Sun Oct 15, 2023 4:50 pm
- Forum: Mapping
- Topic: how to connect items between maps?
- Replies: 6
- Views: 1137
Re: how to connect items between maps?
You can simply run a script in another map. Actions like ACS_Execute take a map as one of the parameters. Only works for maps in the same hub, though. Hexen makes extensive use of that.
- Sun Oct 15, 2023 3:59 pm
- Forum: Creation, Conversion, and Editing
- Topic: An Arch Generating UDBScript for UDB (Gothic Arches Too!!!))
- Replies: 10
- Views: 2577
Re: An Arch Generating UDBScript for UDB
There seems to be a problem with vertex positions when using the sinusoid distribution under certain circumstances, for example when trying to slope between lines that are parallel and 192 units apart. It draws vertices that are really close together, but not on each other. That results in the secto...