Search found 741 matches

by boris
Mon Apr 22, 2024 8:24 am
Forum: Creation, Conversion, and Editing
Topic: Ultimate Doom Builder
Replies: 963
Views: 316737

Re: Ultimate Doom Builder

If you updated UDB yesterday and get the error Could not load plugin "System.Memory.dll", plugin is missing the Plug class. This file is not supposed to be in the Plugins subdirectory. please delete the System.Memory.dll from the Plugins directory (only there, not the one in the base insta...
by boris
Wed Apr 17, 2024 11:22 pm
Forum: Creation, Conversion, and Editing
Topic: Ultimate Doom Builder
Replies: 963
Views: 316737

Re: Ultimate Doom Builder

Uh... you can see a list of predefined properties right in your screenshot. The ones listed are what's in https://github.com/ZDoom/gzdoom/blob/master/specs/udmf_zdoom.txt, but not handled by the UI. You add custom properties by clicking on the "(click to add custom field)" text, which - ju...
by boris
Sun Apr 14, 2024 2:02 am
Forum: Scripting
Topic: Set/clear all line specials for a sector?
Replies: 4
Views: 113

Re: Set/clear all line specials for a sector?

Can be easily done with ZScript: class MyHelperStuff { static void ClearSectorLineActionsZScript(int tag) { let iterator = Level.CreateSectorTagIterator(tag); int sectorIndex; while((sectorIndex = iterator.Next()) != -1) { let sector = Level.Sectors[sectorIndex]; for(int lineIndex=0; lineIndex < sec...
by boris
Fri Apr 12, 2024 12:40 pm
Forum: Mapping
Topic: [RESOLVED] Ultimate Doom Builder - Line flip in Visual mode?
Replies: 7
Views: 178

Re: Ultimate Doom Builder - Line flip in Visual mode?

violgamba wrote: Fri Apr 12, 2024 9:09 am Low and behold, Shift-Q lets you keep your selection between modes!
You can set that to be the default behavior in the preferences: Preferences -> Ediing -> Synchronize selection between Visual and Classic modes.

Besides that I don't really see the use-case.
by boris
Mon Mar 25, 2024 2:47 am
Forum: Creation, Conversion, and Editing
Topic: Ultimate Doom Builder
Replies: 963
Views: 316737

Re: Ultimate Doom Builder

Looks like you're trying to run the DOS doom.exe. That does not work on modern Windows. Try some port instead (like GZDoom, Chocolate Doom, DSDA-Doom).
by boris
Sun Mar 17, 2024 5:28 am
Forum: Creation, Conversion, and Editing
Topic: Ultimate Doom Builder
Replies: 963
Views: 316737

Re: Ultimate Doom Builder

The version number is set by the Windows build script (build_git_generic.cmd), so if you're compiling yourself it'll always show the old version set in the files. It's the same if you compile it yourself in Visual Studio on Windows without the build script.
by boris
Sun Feb 18, 2024 1:53 pm
Forum: Creation, Conversion, and Editing
Topic: Ultimate Doom Builder
Replies: 963
Views: 316737

Re: Ultimate Doom Builder

Impossible to say with the given info.
by boris
Sun Jan 28, 2024 10:03 am
Forum: Bugs [GZDoom]
Topic: Unexpected wall color behavior
Replies: 0
Views: 327

Unexpected wall color behavior

For quite some time GZDoom had the ability to color single sidedef parts like Doom 64 style wall colors. That's in the GZDoom UDMF specs . There is some behavior that I didn't expect, but it might also be user error. This is specifically about the lowercolor_*, bottomcolor_*, and useowncolors_* prop...
by boris
Wed Jan 10, 2024 9:32 am
Forum: Creation, Conversion, and Editing
Topic: Ultimate Doom Builder
Replies: 963
Views: 316737

Re: Ultimate Doom Builder

Laskow wrote: Tue Jan 09, 2024 8:10 am Is there a way to display the linedef's upper/middle/lower brightness at the bottom of the screen?
No.
by boris
Sat Dec 16, 2023 7:11 pm
Forum: Mapping
Topic: Unable to move sector in UDB...
Replies: 2
Views: 2176

Re: Unable to move sector in UDB...

Dragging is by default done with the right mouse button, not the left.
by boris
Thu Oct 19, 2023 1:02 pm
Forum: Creation, Conversion, and Editing
Topic: An Arch Generating UDBScript for UDB (Gothic Arches Too!!!))
Replies: 10
Views: 2577

Re: An Arch Generating UDBScript for UDB (Gothic Arches Too!!!))

Yeah, definitely looks like a precision problem. Vertices are already rounded (and merged) to 3 decimal places. There is https://biwa.github.io/udbscript-docs/Vertex/#snaptoaccuracy, but that would not do anything here, since that's run when using DrawLines anyway. What you could do is to compute al...
by boris
Tue Oct 17, 2023 11:59 am
Forum: Creation, Conversion, and Editing
Topic: An Arch Generating UDBScript for UDB (Gothic Arches Too!!!))
Replies: 10
Views: 2577

Re: An Arch Generating UDBScript for UDB (Gothic Arches Too!!!))

I literally just described UDBScript to a friend as "the most beautifully implemented internal scripting system I have ever seen." So, passing that along. Thanks! :) Most of the API is just a thin layer over the C# code, although there are some additions that make it more user-friendly an...
by boris
Sun Oct 15, 2023 4:50 pm
Forum: Mapping
Topic: how to connect items between maps?
Replies: 6
Views: 1137

Re: how to connect items between maps?

You can simply run a script in another map. Actions like ACS_Execute take a map as one of the parameters. Only works for maps in the same hub, though. Hexen makes extensive use of that.
by boris
Sun Oct 15, 2023 3:59 pm
Forum: Creation, Conversion, and Editing
Topic: An Arch Generating UDBScript for UDB (Gothic Arches Too!!!))
Replies: 10
Views: 2577

Re: An Arch Generating UDBScript for UDB

There seems to be a problem with vertex positions when using the sinusoid distribution under certain circumstances, for example when trying to slope between lines that are parallel and 192 units apart. It draws vertices that are really close together, but not on each other. That results in the secto...

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