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by Mikk-
Mon Mar 27, 2023 11:58 am
Forum: Requests
Topic: Need to know who did these.
Replies: 1
Views: 917

Re: Need to know who did these.

I believe they may be from this thread: viewtopic.php?t=22478

images are dead but the mediafire link still exists.
by Mikk-
Sun Feb 05, 2023 3:43 pm
Forum: General
Topic: Are actors and enemy monsters not meant to adhere to slippery/muddy surface physics?
Replies: 4
Views: 404

Re: Are actors and enemy monsters not meant to adhere to slippery/muddy surface physics?

Nah because IIRC, when a monster "moves", it is in actuality just teleporting a very short distance and doesn't adhere to the laws of physics.
by Mikk-
Thu Dec 01, 2022 12:31 pm
Forum: Scripting
Topic: Projectile not reflecting when it hits a player with a reflection powerup
Replies: 3
Views: 378

Re: Projectile not reflecting when it hits a player with a reflection powerup

I don't think FastProjectiles can be reflected due to their quirks. They also can't bounce or be subject to gravity.
by Mikk-
Fri Sep 09, 2022 4:38 pm
Forum: Creation, Conversion, and Editing
Topic: Ultimate Doom Builder
Replies: 963
Views: 316732

Re: Ultimate Doom Builder

Would it be possible to have editor keys similar to the ArgN* keys, but for user variables? It would be so useful when having custom actors that require lots of customisation. Especially the enum options.
by Mikk-
Thu Aug 11, 2022 2:38 pm
Forum: General
Topic: "I Can't Find This WAD" thread
Replies: 52
Views: 20896

Re: "I Can't Find This WAD" thread

So this is a bit of a random one, but there was this unfinished map from a few years back that was based around a mountainside base with a big red & white radio tower as a focal point. Used a lot of zdoom features. It had really good atmosphere and was just fun to wander around in. There was als...
by Mikk-
Mon Apr 25, 2022 5:13 am
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30854
Views: 1863083

Re: The WIP Thread

Been working on rendering some weapon sprites for my Bloodborne mod.
by Mikk-
Fri Apr 08, 2022 4:05 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30854
Views: 1863083

Re: The WIP Thread

Been working hard implementing menus and stuff
by Mikk-
Thu Mar 24, 2022 10:12 am
Forum: Bugs [GZDoom]
Topic: [4.7.0+] Very Fatal Error with ZForms
Replies: 1
Views: 753

[4.7.0+] Very Fatal Error with ZForms

Very frequently, gzdoom with crash with a very fatal error when using this demo mod. It uses ZForms to display a list of items in the player's inventory, the player can equip these items using the menu. Tested in both 4.7.0 & latest devbuild To replicate: Launch GZDoom with the attached mod open...
by Mikk-
Thu Mar 17, 2022 8:57 am
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30854
Views: 1863083

Re: The WIP Thread

More bloodborne stuff! This time two new tools, and scalable dynamic health & stamina bars!
by Mikk-
Tue Mar 15, 2022 10:45 am
Forum: Gameplay Mods
Topic: [v1.7.2] Critical Shots - Headshots, Backstabs and Crits!
Replies: 86
Views: 43570

Re: [v1.7.2] Critical Shots - Headshots, Backstabs and Crits

i have updated critical shots to version 1.7.2, this version fixes the line 35 error. it also adds a new visual effect which can be customised to any colour, I have also added the parrying sound effect from bloodborne.

download link in first post.

enjoy.
by Mikk-
Mon Mar 07, 2022 4:52 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30854
Views: 1863083

Re: The WIP Thread

new bloodborne in doom footage. slowly making more progress, which is nice.
by Mikk-
Wed Mar 02, 2022 5:04 pm
Forum: Off-Topic
Topic: What are Your Favorite Weapons from Doom Mods?
Replies: 29
Views: 4550

Re: What are Your Favorite Weapons from Doom Mods?

The twin sawed-offs from Xaser's Psychic are probably my all-time favourite weapons. Nearly 13 years later and it's still a masterclass in modded weapon design.
by Mikk-
Sat Feb 26, 2022 7:32 am
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30854
Views: 1863083

Re: The WIP Thread

been working on my Bloodborne mod after what feels like an eternity
by Mikk-
Wed Dec 15, 2021 7:06 pm
Forum: Gameplay Mods
Topic: [v1.7.2] Critical Shots - Headshots, Backstabs and Crits!
Replies: 86
Views: 43570

Re: [v1.7.1] Critical Shots - Headshots, Backstabs and Crits

yeah the blood splatter headshot fx spawns a lot of blood actors - which can be rather crazy looking if you use something like ketchup or nashgore. tbh I never really liked the implementation of those, they look ok with vanilla blood - they were kinda placeholder-y just for some visual feedback.
by Mikk-
Wed Dec 15, 2021 4:39 pm
Forum: Gameplay Mods
Topic: [v1.7.2] Critical Shots - Headshots, Backstabs and Crits!
Replies: 86
Views: 43570

Re: [v1.7.1] Critical Shots - Headshots, Backstabs and Crits

Yeah sure, you have my permission.

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