I believe they may be from this thread: viewtopic.php?t=22478
images are dead but the mediafire link still exists.
Search found 1967 matches
- Mon Mar 27, 2023 11:58 am
- Forum: Requests
- Topic: Need to know who did these.
- Replies: 1
- Views: 917
- Sun Feb 05, 2023 3:43 pm
- Forum: General
- Topic: Are actors and enemy monsters not meant to adhere to slippery/muddy surface physics?
- Replies: 4
- Views: 404
Re: Are actors and enemy monsters not meant to adhere to slippery/muddy surface physics?
Nah because IIRC, when a monster "moves", it is in actuality just teleporting a very short distance and doesn't adhere to the laws of physics.
- Thu Dec 01, 2022 12:31 pm
- Forum: Scripting
- Topic: Projectile not reflecting when it hits a player with a reflection powerup
- Replies: 3
- Views: 378
Re: Projectile not reflecting when it hits a player with a reflection powerup
I don't think FastProjectiles can be reflected due to their quirks. They also can't bounce or be subject to gravity.
- Fri Sep 09, 2022 4:38 pm
- Forum: Creation, Conversion, and Editing
- Topic: Ultimate Doom Builder
- Replies: 963
- Views: 316732
Re: Ultimate Doom Builder
Would it be possible to have editor keys similar to the ArgN* keys, but for user variables? It would be so useful when having custom actors that require lots of customisation. Especially the enum options.
- Thu Aug 11, 2022 2:38 pm
- Forum: General
- Topic: "I Can't Find This WAD" thread
- Replies: 52
- Views: 20896
Re: "I Can't Find This WAD" thread
So this is a bit of a random one, but there was this unfinished map from a few years back that was based around a mountainside base with a big red & white radio tower as a focal point. Used a lot of zdoom features. It had really good atmosphere and was just fun to wander around in. There was als...
- Mon Apr 25, 2022 5:13 am
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30854
- Views: 1863083
Re: The WIP Thread
Been working on rendering some weapon sprites for my Bloodborne mod.
- Fri Apr 08, 2022 4:05 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30854
- Views: 1863083
Re: The WIP Thread
Been working hard implementing menus and stuff
- Thu Mar 24, 2022 10:12 am
- Forum: Bugs [GZDoom]
- Topic: [4.7.0+] Very Fatal Error with ZForms
- Replies: 1
- Views: 753
[4.7.0+] Very Fatal Error with ZForms
Very frequently, gzdoom with crash with a very fatal error when using this demo mod. It uses ZForms to display a list of items in the player's inventory, the player can equip these items using the menu. Tested in both 4.7.0 & latest devbuild To replicate: Launch GZDoom with the attached mod open...
- Thu Mar 17, 2022 8:57 am
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30854
- Views: 1863083
Re: The WIP Thread
More bloodborne stuff! This time two new tools, and scalable dynamic health & stamina bars!
- Tue Mar 15, 2022 10:45 am
- Forum: Gameplay Mods
- Topic: [v1.7.2] Critical Shots - Headshots, Backstabs and Crits!
- Replies: 86
- Views: 43570
Re: [v1.7.2] Critical Shots - Headshots, Backstabs and Crits
i have updated critical shots to version 1.7.2, this version fixes the line 35 error. it also adds a new visual effect which can be customised to any colour, I have also added the parrying sound effect from bloodborne.
download link in first post.
enjoy.
download link in first post.
enjoy.
- Mon Mar 07, 2022 4:52 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30854
- Views: 1863083
Re: The WIP Thread
new bloodborne in doom footage. slowly making more progress, which is nice.
- Wed Mar 02, 2022 5:04 pm
- Forum: Off-Topic
- Topic: What are Your Favorite Weapons from Doom Mods?
- Replies: 29
- Views: 4550
Re: What are Your Favorite Weapons from Doom Mods?
The twin sawed-offs from Xaser's Psychic are probably my all-time favourite weapons. Nearly 13 years later and it's still a masterclass in modded weapon design.
- Sat Feb 26, 2022 7:32 am
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30854
- Views: 1863083
Re: The WIP Thread
been working on my Bloodborne mod after what feels like an eternity
- Wed Dec 15, 2021 7:06 pm
- Forum: Gameplay Mods
- Topic: [v1.7.2] Critical Shots - Headshots, Backstabs and Crits!
- Replies: 86
- Views: 43570
Re: [v1.7.1] Critical Shots - Headshots, Backstabs and Crits
yeah the blood splatter headshot fx spawns a lot of blood actors - which can be rather crazy looking if you use something like ketchup or nashgore. tbh I never really liked the implementation of those, they look ok with vanilla blood - they were kinda placeholder-y just for some visual feedback.
- Wed Dec 15, 2021 4:39 pm
- Forum: Gameplay Mods
- Topic: [v1.7.2] Critical Shots - Headshots, Backstabs and Crits!
- Replies: 86
- Views: 43570
Re: [v1.7.1] Critical Shots - Headshots, Backstabs and Crits
Yeah sure, you have my permission.