Search found 24 matches

by Clayman_Colony
Mon Apr 27, 2026 6:24 pm
Forum: Script Library
Topic: [Coding] Smooth fluids
Replies: 50
Views: 32745

Re: [Coding] Smooth fluids



Is anyone aware of a mod similar to this one that also affects water/blood/lava falls textures?


What mapset is support for this missing in?


It seems I somehow messed something up somewhere as it appears to be working now - whatever I did (not exactly sure) somehow made the falling liquids ...
by Clayman_Colony
Sun Apr 26, 2026 1:15 am
Forum: Script Library
Topic: [Coding] Smooth fluids
Replies: 50
Views: 32745

Re: [Coding] Smooth fluids

Is anyone aware of a mod similar to this one that also affects water/blood/lava falls textures?
by Clayman_Colony
Sun Feb 22, 2026 9:37 pm
Forum: TCs, Full Games, and Other Projects
Topic: Venturous 1.7 Episode 7 Release
Replies: 184
Views: 108486

Re: Venturous 1.6.6 Episode 6 Release

Texture Miss-alignment on map 20:



by Clayman_Colony
Sun Dec 14, 2025 9:40 pm
Forum: Gameplay Mods
Topic: Forlorn Future V1.2.2 + weapons/monsters only
Replies: 12
Views: 11292

Re: Forlorn Future V1.2.1

Just wanted to say thank you for making this mod, it is excellent! I'm just starting to explore it now and it is quite awesome. Merry Christmas.
by Clayman_Colony
Fri Aug 15, 2025 12:22 am
Forum: Launchers
Topic: Doom Runner (yet another graphical Doom launcher)
Replies: 192
Views: 160715

Re: Doom Runner (yet another graphical Doom launcher)


Today I found out you can copy and paste mods from one list to another. This launcher is the best ever!


In the process of testing some stuff while logging more feature requests for DoomRunner on github I found out that you can also paste the mods into a mod bundle which is super useful for ...
by Clayman_Colony
Sat Aug 09, 2025 11:16 pm
Forum: Launchers
Topic: Doom Runner (yet another graphical Doom launcher)
Replies: 192
Views: 160715

Re: Doom Runner (yet another graphical Doom launcher)


Today I found out you can copy and paste mods from one list to another. This launcher is the best ever!


That was one of my requests on github lol, I'm SO glad that got implemented. I have a bunch more good feature requests I'll drop there soon and we'll see what happens.

Youda0008 is a total ...
by Clayman_Colony
Wed Jul 02, 2025 6:33 pm
Forum: Gameplay Mods
Topic: Zagemod (v2.0 RELEASED, Now With Heretic Support!)
Replies: 404
Views: 156418

Re: Zagemod (v1.6 RELEASED, pg 25)


Zagemod v1.6 is now LIVE!
New update includes a whopping 14 new weapons, the Ice Bomb for SlayerGuy, balance tweaks, bug fixes, and more! See changelog below.

Download Zagemod v1.6

Legacy of Rust support has been delayed until v1.6.1.


UPDATE: Never mind, I see that it is just the text ...
by Clayman_Colony
Sun Jun 22, 2025 5:05 am
Forum: General
Topic: How to make Build games work with Raze
Replies: 90
Views: 68440

Re: How to make Build games work with Raze

Here is some quick and rough info that might help some of the Linux users with getting Raze and Blood working on Linux systems: viewtopic.php?p=1261074#p1261074
by Clayman_Colony
Sun Jun 22, 2025 5:00 am
Forum: Technical Issues
Topic: Raze not finding files on Linux
Replies: 3
Views: 1384

Re: Raze not finding files on Linux


I've done that, still, I only get the error message.



I also had trouble with getting Raze to work on Linux until just a few minutes ago.

Note: I am using an older build: 1.9.1 - the Linux portable one. You could probably get things working by trying some of the following advice on newer ...
by Clayman_Colony
Thu Feb 06, 2025 4:15 am
Forum: Gameplay Mods
Topic: Universal Rain and Snow
Replies: 79
Views: 99777

Re: Universal Rain and Snow

I'm busy playing Brutal Doom 64: Veteran Of Hell... and bloody heck the lighting and rain sound is AMAZING! If it's sound licenses allow for copying I'd HIGHLY recommend using the sound and frequency for lighting and rain.

There's some rain and lighting sounds around levels 12 onwards.
by Clayman_Colony
Thu Jan 23, 2025 1:19 pm
Forum: Gameplay Mods
Topic: [17-03-17] ZERO TOLERANCE UPGRADE
Replies: 79
Views: 28581

Re: [17-03-17] ZERO TOLERANCE UPGRADE

Zhs2 wrote: Tue Jan 14, 2025 9:27 am 99% of Google Drive access problems can be solved by logging into Google on the browser you're using to download first. Link works fine for me in this way.

Yeah that does not work either, maybe it is some sort or region lock on permissions if that is a thing.
by Clayman_Colony
Wed Jan 15, 2025 3:31 am
Forum: TCs, Full Games, and Other Projects
Topic: JMod - Mod Testing Suite
Replies: 13
Views: 16390

Re: JMod - Mod Testing Suite

This mod is AWESOME ! It has saved me so much time in testing new mods! I now load this as a default on all my mod build presets.

It it especially useful if you want to add new mods halfway through a megawad (it breaks saves), you just go to the map and give yourself all the items you had (with ...
by Clayman_Colony
Mon Jan 13, 2025 4:31 pm
Forum: Gameplay Mods
Topic: [17-03-17] ZERO TOLERANCE UPGRADE
Replies: 79
Views: 28581

Re: [17-03-17] ZERO TOLERANCE UPGRADE

Cannot seem to access the file on the download link: Needs file access permissions changed.
by Clayman_Colony
Fri Jan 03, 2025 2:28 pm
Forum: Gameplay Mods
Topic: WW-Cola3 [v2.5 bugfix release, 5/31/2019]
Replies: 175
Views: 46255

Re: WW-Cola3 [v2.5 bugfix release, 5/31/2019]



Anyone have a working link for this?


https://wildweasel.itch.io/cola-3-the-soda-of-style

it's in the OP though, in that white rectangle.


I checked again and the link does not show up for me, the one you posted also does not work for me in multiple browsers - I've noticed links to itch.io ...
by Clayman_Colony
Tue Dec 31, 2024 3:21 pm
Forum: Gameplay Mods
Topic: WW-Cola3 [v2.5 bugfix release, 5/31/2019]
Replies: 175
Views: 46255

Re: WW-Cola3 [v2.5 bugfix release, 5/31/2019]

Anyone have a working link for this?

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