Search found 129 matches
- Wed Oct 01, 2025 10:08 am
- Forum: Gameplay Mods
- Topic: [WIP] Wolfenstein: Definitive Legacy Alpha v0.9.1
- Replies: 12
- Views: 1898
Re: [WIP] Wolfenstein: Definitive Legacy Alpha v0.9.1
played the mod yesterday,this mod is very cool i cant wait for the update.
- Mon Sep 22, 2025 12:47 pm
- Forum: Gameplay Mods
- Topic: Some add-ons for various mods by LossForWords
- Replies: 3
- Views: 2708
Re: Some add-ons for various mods by LossForWords
what about disaster jester?
- Sun Sep 21, 2025 3:57 pm
- Forum: General
- Topic: A list of City/Urban/Real Place Like Focused Map Packs or Megawads
- Replies: 29
- Views: 6832
Re: A list of City/Urban/Real Place Like Focused Map Packs or Megawads
Can I shamefully self-promote my most recent entries over here? "Lilluput Lane" - Small city block with DehExtra -driven decorations. "Mastodon Central" - Several skyscrapers that can be entered & cleaned up. "I Hate Storm" - Atmospheric (according to reviews) place with despairing downpour ...
- Wed Sep 17, 2025 9:18 am
- Forum: Gameplay Mods
- Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
- Replies: 1458
- Views: 342538
Re: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
hey there,these enemies are pretty cool so would you consider making a enemy pack in the future?as much as i like walpurgis i think its a shame we dont get a non mage class that as acess to ranged weapons and is more of a hybrid in sense that it can use melee but at the same time there is a bow, a ...
- Tue Sep 16, 2025 8:49 pm
- Forum: Gameplay Mods
- Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
- Replies: 1458
- Views: 342538
Re: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
hey there,these enemies are pretty cool so would you consider making a enemy pack in the future?as much as i like walpurgis i think its a shame we dont get a non mage class that as acess to ranged weapons and is more of a hybrid in sense that it can use melee but at the same time there is a bow, a ...
- Tue Sep 02, 2025 9:17 am
- Forum: Gameplay Mods
- Topic: DEAR- Doom Encounter Assault Recon v4
- Replies: 12
- Views: 2038
Re: DEAR- Doom Encounter Assault Recon v4
hell yeah the sprite animations and the weapon switch times are much better now.
- Fri Aug 29, 2025 10:49 am
- Forum: Gameplay Mods
- Topic: ARACNOCIDE 2.9b (Updated 26/APR/25)
- Replies: 627
- Views: 180578
Re: ARACNOCIDE 2.9b (Updated 26/APR/25)
here try this:https://www.moddb.com/mods/brutal-doom/ ... sters-onlydevlman127 wrote: ↑Fri Aug 29, 2025 7:43 am I wish The Needler did more damage, feels unsatisfying that a 50 cal machine gun needs to unload most of it's box just to kill a caco.
- Thu Aug 28, 2025 9:47 am
- Forum: Gameplay Mods
- Topic: ARACNOCIDE 2.9b (Updated 26/APR/25)
- Replies: 627
- Views: 180578
Re: ARACNOCIDE 2.9b (Updated 26/APR/25)
hey there dr cosbobyte,if you plan on updating the mod again i do have a request/sugestion:can you add a option in the menu to make it so weapon parts and ammo bags are dynamic as in if the game detects you already have the ammo bag it will allaways spawn the weapon parts?i know ammo bags give you a ...
- Mon Aug 25, 2025 9:04 am
- Forum: Gameplay Mods
- Topic: Mega Monster Mix - V1.2
- Replies: 6
- Views: 2467
Re: Mega Monster Mix - V1.0
this mod is great,but i guess the ramdomizer aspect is intentional no?i was gonna sugest to adda dificulty level selector that makes it so only a certain tier spawn.
- Mon Jul 28, 2025 9:54 am
- Forum: General
- Topic: A list of City/Urban/Real Place Like Focused Map Packs or Megawads
- Replies: 29
- Views: 6832
Re: A list of City/Urban/Real Place Like Focused Map Packs or Megawads
already added to the listPatCatz2004 wrote: ↑Mon Jul 28, 2025 1:51 am Anyways.
Hey, look at that, Myoldin made a sequel to Doom 2 In City Only (D2ICO)! Its now Doom 2 In Rural Only (D2IRO)!
https://www.doomworld.com/forum/topic/1 ... 21-format/
- Sat Jul 26, 2025 7:08 pm
- Forum: Gameplay Mods
- Topic: [v 1.0] Hell from Earth - "Frank Castle simulator"
- Replies: 108
- Views: 54594
Re: [v 1.0] Hell from Earth - "Frank Castle simulator"
hellou there,i have request/sugestion for a future update:can you make it so you can disable the sideway jump that enemies does in the option menus?damage and special atacks wise i find it that enemies are already quite dangerous specially if you play with all factions enabled playthroughs can get ...
- Sat Jul 26, 2025 10:01 am
- Forum: Gameplay Mods
- Topic: [WiP] Digital Weapon Mod v1.2
- Replies: 35
- Views: 14580
Re: [WiP] Digital Weapon Mod v1.2
Idea for a character, his design, and his sorta gameplay loop Perro, an Explosives and Pyro weapons only rat. He can use his flamethrower "The slowburner," an ATM(Anti Tank Missile)-47, and a Napalm Nuke (please wear a hazard suit to nullify the damage). He looks like a grey version of Reggie, with ...
- Sat Jul 26, 2025 9:58 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Venturous 1.6.5 Episode 6 Release
- Replies: 159
- Views: 96235
Re: Venturous 1.6.5 Episode 6 Release
so anyway,i noticed the mod isnt compatible with universal weapon sway https://github.com/Boondorl/Universal-Weapon-Sway,here is the deal though most weapons work with the mod save for tnt and that claw that freezes enemies,the tnt freezes the game and the claw is stuck in its ready animation so in ...
- Sat Jul 26, 2025 9:55 am
- Forum: General
- Topic: A list of City/Urban/Real Place Like Focused Map Packs or Megawads
- Replies: 29
- Views: 6832
Re: A list of City/Urban/Real Place Like Focused Map Packs or Megawads
Should be noted that SgtMarIV's early ventures into Doom Modding could also count, btw. I give you, Armagedoom! https://www.moddb.com/mods/armagedoom is this compatible with other gameplay/weapon mods? Weeeelll....not sure, honestly. Pretty sure the newfangled weapons (Which btw are Sgt Mark IV's ...
- Fri Jul 25, 2025 9:26 am
- Forum: General
- Topic: A list of City/Urban/Real Place Like Focused Map Packs or Megawads
- Replies: 29
- Views: 6832
Re: A list of City/Urban/Real Place Like Focused Map Packs or Megawads
is this compatible with other gameplay/weapon mods?PatCatz2004 wrote: ↑Fri Jul 25, 2025 7:44 am Should be noted that SgtMarIV's early ventures into Doom Modding could also count, btw.
I give you, Armagedoom!
https://www.moddb.com/mods/armagedoom