Search found 3 matches
- Thu Aug 22, 2024 2:21 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [4.12] Broken partial invis
- Replies: 5
- Views: 2513
Re: [4.12] Broken partial invis
Please, please, please release an (actual, not dev build) update to GZDoom soon. Partial invisibility has been broken for four months now. FOUR MONTHS! How was this not hotfixed? The powerup has a tough enough time justifying its existence as is, and you're going to let the small handful of times ...
- Thu May 23, 2024 10:34 am
- Forum: Creation, Conversion, and Editing
- Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
- Replies: 3113
- Views: 402271
Re: SLADE Discussion - Latest: v3.2.5 (19/Dec/2023)
Yes, but much, much larger so you can actually see everything clearly, and have legible text notes in the negative space. Like I said, I could just zoom in and take a bunch of screenshots and stitch them together, but that is quite tedious. Ideally, I'd like to be able to save them as SVG so I don't ...
- Wed May 22, 2024 8:11 am
- Forum: Creation, Conversion, and Editing
- Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
- Replies: 3113
- Views: 402271
Re: SLADE Discussion - Latest: v3.2.5 (19/Dec/2023)
Is there any way to export an image of a map so it looks as is does in the editor view (i.e., with textures, sprites, etc.), instead of the very basic result you get when using the "Save Map Image" button? If not, are there any plans to implement that? I could stitch together a bunch of "Print ...