Super Turbo Turkey Puncher Doom Mod
https://youtu.be/BskGAzMoQ3E?si=axl7MismB_aHOMtf
Here is the code
https://gitlab.com/metalx1000/Super-Tur ... r-Doom-Mod
Search found 21 matches
- Wed Jun 12, 2024 11:13 am
- Forum: Gameplay Mods
- Topic: Super Turbo Turkey Puncher 3 mod
- Replies: 0
- Views: 1124
- Sat Jun 08, 2024 11:09 am
- Forum: Tutorials
- Topic: Draw An Image On Screen with Zscript
- Replies: 0
- Views: 2126
Draw An Image On Screen with Zscript
Zscript
Draw Image On Screen
https://youtu.be/FVlSJosKgPs?si=Gt4Ch0BAtqyJTigf
And here is the example code:
https://gitlab.com/metalx1000/Doom-Zscr ... draw_image
Draw Image On Screen
https://youtu.be/FVlSJosKgPs?si=Gt4Ch0BAtqyJTigf
And here is the example code:
https://gitlab.com/metalx1000/Doom-Zscr ... draw_image
- Wed Jun 05, 2024 10:04 am
- Forum: Tutorials
- Topic: Zscript Tutorial on Lighting
- Replies: 0
- Views: 2229
Zscript Tutorial on Lighting
Zscript Adjust Lighting Levels Tutorial:
https://www.youtube.com/watch?v=4sK4q8W_9bw
And here is the example code to go along with the tutorial:
https://gitlab.com/metalx1000/Doom-Zscr ... type=heads
https://www.youtube.com/watch?v=4sK4q8W_9bw
And here is the example code to go along with the tutorial:
https://gitlab.com/metalx1000/Doom-Zscr ... type=heads
- Sat Jun 01, 2024 2:14 pm
- Forum: Tutorials
- Topic: Loading Random Monsters with Zscript Tutorial
- Replies: 0
- Views: 2142
Loading Random Monsters with Zscript Tutorial
Tutorial on using Zscript to load Random Monsters When a Map loads: https://youtu.be/XQB_qIQQ8uY?si=vfzQYGSxi2309HjA XQB_qIQQ8uY And as always the example code to go along with the tutorial https://gitlab.com/metalx1000/Doom-Zscript-Examples/-/tree/master/examples/replace_monster_random?ref_type ...
- Wed May 29, 2024 6:58 am
- Forum: Tutorials
- Topic: Replacing Wall Textures with Zscript Tutorial
- Replies: 0
- Views: 2062
Replacing Wall Textures with Zscript Tutorial
Replacing Wall Textures with Zscript Tutorial
https://youtu.be/?si=9pdlBlua08kyYlac
And the example code it here:
https://gitlab.com/metalx1000/Doom-Zscr ... type=heads
https://youtu.be/?si=9pdlBlua08kyYlac
And the example code it here:
https://gitlab.com/metalx1000/Doom-Zscr ... type=heads
- Sat May 25, 2024 2:34 pm
- Forum: Tutorials
- Topic: 3rd Person Camera Tutorial
- Replies: 0
- Views: 2123
3rd Person Camera Tutorial
Doom 3rd Person Camera Tutorial using Zscript
https://youtu.be/QWW9y2Y1Noc?si=aOvjXqALWDewSiVz
And of course the example code to go along with it
https://gitlab.com/metalx1000/Doom-Zscr ... type=heads
https://youtu.be/QWW9y2Y1Noc?si=aOvjXqALWDewSiVz
And of course the example code to go along with it
https://gitlab.com/metalx1000/Doom-Zscr ... type=heads
- Fri May 17, 2024 2:28 pm
- Forum: Tutorials
- Topic: Baby Cacos
- Replies: 0
- Views: 2089
Baby Cacos
A Doom Scripting video on making baby Cacodemons
Here are the example files to go along with the videos
https://gitlab.com/metalx1000/Doom-Zscr ... type=heads
Here are the example files to go along with the videos
https://gitlab.com/metalx1000/Doom-Zscr ... type=heads
- Wed May 15, 2024 6:22 am
- Forum: Scripting
- Topic: [ZScript] [BaseStatusBar] - Vertical-Center with DrawString?
- Replies: 5
- Views: 373
Re: [ZScript] [BaseStatusBar] - Vertical-Center with DrawString?
Thank you for sharing the pk3, I wish more people did that. It makes things much easier to trouble shoot. I've played around with it some, and I'm not 100% sure what you are going for, but I think this might get you close. DrawString(MyFont, CurrentMessage, (0,-scaledScreenSize.y*.5), DI_SCREEN ...
- Wed May 15, 2024 5:55 am
- Forum: Scripting
- Topic: A_AttachLight is causing a problem
- Replies: 5
- Views: 350
Re: A_AttachLight is causing a problem
Could it possibly be because Note: this function is not fully supported by DECORATE. If used from DECORATE, all parameters starting from ofs should be omitted. Consider switching to ZScript to fully utilize this function. https://zdoom.org/wiki/A_AttachLight I have not used the A_AttachLight ...
- Tue May 14, 2024 11:06 am
- Forum: Tutorials
- Topic: Color Changing Monsters Video Tutorial
- Replies: 0
- Views: 2141
Color Changing Monsters Video Tutorial
Here is a tutorial that goes over changing the color of Things/Monsters using Zscript. 7i1DxT67OAs This includes Examples of randomly changing the color of pinkies for variety. Here is the code to go along with the video. https://gitlab.com/metalx1000/Doom-Zscript-Examples/-/tree/master/examples ...
- Sun May 12, 2024 7:51 am
- Forum: Tutorials
- Topic: Zscript Tutorial Videos Series with Examples
- Replies: 2
- Views: 2297
Re: Zscript Tutorial Videos Series with Examples
Thank you. I've been working on a lot of example. Now I just need time to make videos about them.
- Sat May 11, 2024 6:33 pm
- Forum: Scripting
- Topic: Creating a Shrink Ray
- Replies: 4
- Views: 293
Re: Creating a Shrink Ray
peewee_RotA ,
Thanks for the advise.
I have to play around with Inventory items more.
I get the basic idea, but haven't used them in any of my scripts yet.
Thanks for the advise.
I have to play around with Inventory items more.
I get the basic idea, but haven't used them in any of my scripts yet.
- Fri May 10, 2024 12:55 pm
- Forum: Tutorials
- Topic: Zscript Tutorial Videos Series with Examples
- Replies: 2
- Views: 2297
Zscript Tutorial Videos Series with Examples
I hate to double post, but I shared this in the "scripting" section and then I realized probably should have put it here in the "Tutorials" section. I have videos and example scripts to go along with them. I hope to post more in not to long. Here is the playlist: https://www.youtube.com/watch?v ...
- Fri May 10, 2024 12:39 pm
- Forum: Scripting
- Topic: Zscript Tutorial Videos with Examples
- Replies: 3
- Views: 567
Re: Zscript Tutorial Videos with Examples
Nice! I certainly could have benefited from these just a few weeks ago. I was excited for your last video "Doom ZScript Break Point", until I realized that it wasn't about breakpoints in the code, but rather a break from tutorials. Oh well. Still, great work! 😆 I was originally going to call that vi ...
- Thu May 09, 2024 10:45 am
- Forum: Scripting
- Topic: Creating a Shrink Ray
- Replies: 4
- Views: 293
Re: Creating a Shrink Ray
It might be better to use a different virtual function like DoSpecialDamage . That way you will get a direct pointer to the hit actor and you won't need to run an iterator every tick. You could even use the +HITTRACER flag and alter the actor in the projectile's Death state. Thank you for your ...