Search found 8 matches
- Tue May 28, 2024 5:03 pm
- Forum: Gameplay Mods
- Topic: HyperExia's Survival Shooter Mod (Previously Scavver's Paradise Addons)
- Replies: 106
- Views: 27006
Re: HyperExia's Scavver's Paradise Addons & Mods
Found a new bug, not sure if it's base scav mod or one of yours. If you unload any equipped weapon and drop it, all unbroken drops of the same weapon will always spawn empty.
- Fri May 24, 2024 1:24 am
- Forum: Gameplay Mods
- Topic: HyperExia's Survival Shooter Mod (Previously Scavver's Paradise Addons)
- Replies: 106
- Views: 27006
Re: HyperExia's Scavver's Paradise Addons & Mods
I noticed a new thing in weapon settings called light-based spawns, what does that do?
- Fri May 10, 2024 12:14 am
- Forum: Gameplay Mods
- Topic: HyperExia's Survival Shooter Mod (Previously Scavver's Paradise Addons)
- Replies: 106
- Views: 27006
Re: HyperExia's Scavver's Paradise Addons & Mods
Good points, no worries. Interesting about the Poe cacodemon, didn't know that was intentional. What bugged me about the tracers is sometimes your own shots get blocked by low walls that hitscans will happily fly over, other than that I prefer tracers to hitscan. I think I may need to rephrase the ...
- Sun May 05, 2024 10:56 pm
- Forum: Gameplay Mods
- Topic: HyperExia's Survival Shooter Mod (Previously Scavver's Paradise Addons)
- Replies: 106
- Views: 27006
Re: HyperExia's Scavver's Paradise Addons & Mods
Thought of three ideas. One, tube fed weapons like shotguns should reload one shell per key tap or hold to do a full reload. This would make them less of a gamble in combat as I have found the break action shotguns dominate because of how fast they reload and switch shell types. Two, there should be ...
- Tue Apr 30, 2024 1:02 am
- Forum: Gameplay Mods
- Topic: HyperExia's Survival Shooter Mod (Previously Scavver's Paradise Addons)
- Replies: 106
- Views: 27006
Re: HyperExia's Scavver's Paradise Addons & Mods
I would remove the magic auto repair and reload and make that a thing the player has to do. Scrap to repair the chaingun, electronics for the plasma. To take some of the sting of having a cyberdemon roflstomp them (as it should be), maybe 500 scrap or electronics to repair the broken turret instead ...
- Sun Apr 28, 2024 2:59 pm
- Forum: Gameplay Mods
- Topic: HyperExia's Survival Shooter Mod (Previously Scavver's Paradise Addons)
- Replies: 106
- Views: 27006
Re: HyperExia's Scavver's Paradise Addons & Mods
I have been pondering how to improve the turrets. They feel too OP with the ability to repair and reuse them, provided you even get one and a wrench at all. What if you can build them with enough scap/ammo for a chaingun, and electronics/cells for plasma? And maybe instead of the current system of ...
- Sat Apr 27, 2024 11:32 pm
- Forum: Gameplay Mods
- Topic: HyperExia's Survival Shooter Mod (Previously Scavver's Paradise Addons)
- Replies: 106
- Views: 27006
Re: HyperExia's Scavver's Paradise Addons & Mods
I can confirm the bug by spawning the police shotgun and slugs. Shoot the shot shells to 1, switch ammo to slugs, then switch back to shells and it will reload to full. All other shotguns switch ammo without this problem.
- Wed Apr 24, 2024 5:26 pm
- Forum: Gameplay Mods
- Topic: HyperExia's Survival Shooter Mod (Previously Scavver's Paradise Addons)
- Replies: 106
- Views: 27006
Re: HyperExia's Scavver's Paradise Addons & Mods
I found a weird reload bug with the police shotgun. It will reload to full even if you don't have enough shells.