Search found 424 matches
- Wed Dec 27, 2023 4:20 pm
- Forum: Miscellaneous
- Topic: Doom Bot / AI by Sunbeam
- Replies: 22
- Views: 38562
Re: Doom Bot / AI by Sunbeam
I am glad this post had been bumped, you have my attention now :) Do you have Mastadon and\or BlueSky social account I can follow? I no longer nor will I ever continue using Twitter. Further, is there any plans to support Deathmatch with 3D Floors? I wouldn't mind seeing these bots work in TGRDM3 ...
- Sun Mar 08, 2020 2:55 pm
- Forum: Rules and Forum Announcements
- Topic: ZDoom Wiki Thread
- Replies: 890
- Views: 243840
Re: ZDoom Wiki Thread
I seemed to have stumbled onto an issue when configuring a User Setting. Reproduce: Login Normally to the ZDoom Wiki Go to 'Preferences'; accessible at the far top-right corner of the site's page Scroll Down to 'Email Options' Toggle 'Allow emails from brand-new users' option. EmailSettings_WikiBug ...
- Mon Oct 22, 2018 9:55 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [GZDoom 3.5.x]Crash: Abandoned Misery
- Replies: 28
- Views: 2263
Re: [GZDoom 3.5.x]Crash: Abandoned Misery
I will try out LZDoom later tonight. I was still able to crash with this build, although - I can easily reproduce the crash in the outside region. However, I can still easily get visual oddities. Thanks to Rachael and Hellser's help, we narrowed it down to a possible issue with a setting in the ...
- Mon Oct 22, 2018 12:36 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [GZDoom 3.5.x]Crash: Abandoned Misery
- Replies: 28
- Views: 2263
Re: [GZDoom 3.5.x]Crash: Abandoned Misery
I was referring to these "builds". I would have to take another look at the video again, but I don't remember any of the builds causing a crash due to some manipulation of altering the Sector_SetPlaneReflection(int, int, int); I will check the video again once I have some spare time later today. I ...
- Mon Oct 22, 2018 8:08 am
- Forum: Closed Bugs [GZDoom]
- Topic: [GZDoom 3.5.x]Crash: Abandoned Misery
- Replies: 28
- Views: 2263
Re: [GZDoom 3.5.x]Crash: Abandoned Misery
I was referring to these "builds". I would have to take another look at the video again, but I don't remember any of the builds causing a crash due to some manipulation of altering the Sector_SetPlaneReflection(int, int, int); I will check the video again once I have some spare time later today ...
- Mon Oct 22, 2018 7:45 am
- Forum: Closed Bugs [GZDoom]
- Topic: [GZDoom 3.5.x]Crash: Abandoned Misery
- Replies: 28
- Views: 2263
Re: [GZDoom 3.5.x]Crash: Abandoned Misery
I decided to try that section on my Surface Pro 4 tablet, GZDoom doesn't seem to crash - but instead it is completely unresponsive. In addition, I am still able to get the same visual abnormalities on different systems. At this point, I don't know what more I can do. If there is something that you ...
- Mon Oct 22, 2018 2:01 am
- Forum: Closed Bugs [GZDoom]
- Topic: [GZDoom 3.5.x]Crash: Abandoned Misery
- Replies: 28
- Views: 2263
Re: [GZDoom 3.5.x]Crash: Abandoned Misery
I've played a bit with the map and I might have found the problem-child. Using the same resources, I was able to find that there seems to be a problem with the Sector_SetPlaneReflection(tag,floor,ceiling); This statement is used to provide a reflection from the ceiling sector, however - it seems it ...
- Sun Oct 07, 2018 7:43 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [GZDoom 3.5.x]Crash: Abandoned Misery
- Replies: 28
- Views: 2263
[GZDoom 3.5.x]Crash: Abandoned Misery
I seem to have reached an issue where GZDoom will crash out. I am unable to explain as to what or why this happens, but I have recorded my session in hopes that it can help out a bit. Steps to reproduce: Start the engine with Abandoned Misery Go to MAP01 View around the map I know of only two places ...
- Sun Oct 07, 2018 5:23 pm
- Forum: Mapping
- Topic: Stacking Sectors
- Replies: 5
- Views: 1304
Re: Stacking Sectors
Thank you Kappes Buur and Rachael! I will take a look at these when I can!
- Sun Oct 07, 2018 12:44 pm
- Forum: Mapping
- Topic: Stacking Sectors
- Replies: 5
- Views: 1304
Re: Stacking Sectors
Thank you for the feedback and the information! Be chance, is there any well known WAD(s) that use these types of Portals? More examples the better for myself to further understand how it works in a very busy environment.
Thank you again!
Thank you again!
- Sat Sep 29, 2018 5:08 pm
- Forum: Mapping
- Topic: Stacking Sectors
- Replies: 5
- Views: 1304
Stacking Sectors
Hallo, I seem to have reached an issue that I can't fully resolve by myself. I have created a very simple test map but contains a lot of children sector references within the parent sectors and includes slopes, what would be the best way to link these two parent sectors together? I have tried using ...
- Fri Sep 28, 2018 9:40 am
- Forum: Abandoned/Dead Projects
- Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
- Replies: 1442
- Views: 166078
Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
Hallo, If I may ask for a small feature request (or maybe it is a bug?), is it possible that the UI for the Script Editor be changed (or scaled) to be viewed better with screen resolutions that have a high-DPI? Presently, the icons and the taps are kinda small for me to read or see. For example, I ...
- Sun Sep 16, 2018 3:50 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [GZDoom 3.5.1]Bug: "Only Settings Controller Can Add Bots"
- Replies: 15
- Views: 2074
Re: [GZDoom 3.5.1]Bug: "Only Settings Controller Can Add Bot
Thank you for the feedback and a big thanks to the Devs for keeping this port alive!_mental_ wrote:This was fixed in 5b7d3c9.
I will discard the demonstration video as it is unnecessary presently.
- Sun Sep 02, 2018 12:04 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [GZDoom 3.5.1]Bug: "Only Settings Controller Can Add Bots"
- Replies: 15
- Views: 2074
Re: [GZDoom 3.5.1]Bug: "Only Settings Controller Can Add Bot
I am unaware of a workaround, but if you need that functionality - merely roll back to GZDoom 3.5.0 until the issue is resolved.PixelWAD wrote:I have the same issue. Is there a workaround or I need to reverse to previous version?
- Sat Sep 01, 2018 4:28 am
- Forum: Levels
- Topic: [DM] Morgenstern - Released!
- Replies: 41
- Views: 11104
Re: [DM] Morgenstern - Released!
TGRDM3 has been updated to version 1.01! This update resolves this issue [Texture Alignment Issue (MAP01 | Acerbus)]
Check the main topic for download resources!
Check the main topic for download resources!