Search found 4 matches
- Wed Apr 03, 2024 10:04 am
- Forum: Scripting
- Topic: SetLineSpecial Arguments what they do(besides first 2)
- Replies: 5
- Views: 268
Re: SetLineSpecial Arguments what they do(besides first 2)
Ok Got it to work! Thx
- Wed Apr 03, 2024 8:36 am
- Forum: Scripting
- Topic: SetLineSpecial Arguments what they do(besides first 2)
- Replies: 5
- Views: 268
Re: SetLineSpecial Arguments what they do(besides first 2)
I'm trying to make a door openable that isn't at the beginning of the map via script here is the script I have now: " script 1 (void) { Print (s: "A Door Unlocked"); SetLineSpecial(10,12); SetLineActivation(10, SPAC_Use, 1); } " This is set to activate when a switch is pressed for a door elswhere on ...
- Wed Apr 03, 2024 8:14 am
- Forum: Scripting
- Topic: SetLineSpecial Arguments what they do(besides first 2)
- Replies: 5
- Views: 268
Re: SetLineSpecial Arguments what they do(besides first 2)
I need to set flags on a linedef that arent there when the map starts including repeatable action do I use SetLineSpecial to do it?
And If not, what?
And If not, what?
- Wed Apr 03, 2024 7:40 am
- Forum: Scripting
- Topic: SetLineSpecial Arguments what they do(besides first 2)
- Replies: 5
- Views: 268
SetLineSpecial Arguments what they do(besides first 2)
Need to know on
"SetLineSpecial (1, 80, 10, 0, 0, 0, 0);" Function,
What the arguments after the Action Special argument do?
"SetLineSpecial (1, 80, 10, 0, 0, 0, 0);" Function,
What the arguments after the Action Special argument do?