Or making big squares the primitive unit like this:
https://www.youtube.com/watch?v=sq0EAiaUR9E
Search found 12 matches
- Sat Mar 30, 2024 2:07 am
- Forum: Feature Suggestions [GZDoom]
- Topic: Fizzlefade screen wipe style
- Replies: 8
- Views: 2447
- Thu Mar 28, 2024 7:27 pm
- Forum: Feature Suggestions [GZDoom]
- Topic: Option Search auto-enter
- Replies: 3
- Views: 1548
Re: Option Search auto-enter
sounds like we might have to add an "auto-enter-first-control" property to the menu
- Thu Mar 28, 2024 5:09 pm
- Forum: Feature Suggestions [GZDoom]
- Topic: Fizzlefade screen wipe style
- Replies: 8
- Views: 2447
Re: Fizzlefade screen wipe style
Well I was trying to keep the memory requirements lean by using an LFSR. Monitor resolutions are increasing and if we use a 4k texture that's going to bloat the download size. Unless we want that generated at runtime?
- Thu Mar 28, 2024 12:39 pm
- Forum: Feature Suggestions [GZDoom]
- Topic: Fizzlefade screen wipe style
- Replies: 8
- Views: 2447
Re: Fizzlefade screen wipe style
Would you merge a fizzlefade pull request in the meantime?
- Wed Mar 27, 2024 10:37 pm
- Forum: Feature Suggestions [GZDoom]
- Topic: Option Search auto-enter
- Replies: 3
- Views: 1548
Re: Option Search auto-enter
The Option Search Field class is in wadsrc\static\zscript\engine\ui\menu\search\searchfield.zs
- Wed Mar 27, 2024 9:10 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Stale overlay lingers
- Replies: 1
- Views: 424
Stale overlay lingers
Steps to recreate: Start new game Go to Automap Options Set Overlay automap to Overlay Only Resume gameplay Press TAB to overlay automap Go back to automap options and turn overlay automap off Resume gameplay Observe overlay automap is still activated Tested with Heretic: Shadow of the Serpent ...
- Wed Mar 27, 2024 8:52 pm
- Forum: Feature Suggestions [GZDoom]
- Topic: Option Search auto-enter
- Replies: 3
- Views: 1548
Option Search auto-enter
GZDoom currently requires pressing enter after selecting "Option Search" before search terms can be typed. Since "Search:" is the only field on this screen, I find that a bit silly. Can we have it auto-enter?
- Wed Mar 27, 2024 6:35 pm
- Forum: Feature Suggestions [GZDoom]
- Topic: Fizzlefade screen wipe style
- Replies: 8
- Views: 2447
Re: Fizzlefade screen wipe style
The screen wipes are implemented in src\common\2d\wipe.cpp
- Wed Mar 27, 2024 11:56 am
- Forum: Technical Issues
- Topic: i dont know how to change player colors
- Replies: 20
- Views: 1678
Re: i dont know how to change player colors
Which Chex Quest mod was it?
- Wed Mar 27, 2024 11:16 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Roll Property for Decals
- Replies: 3
- Views: 3043
Re: Roll Property for Decals
How should this "roll" property work?
- Wed Mar 27, 2024 3:58 am
- Forum: ZDoom.org Suggestions
- Topic: Warn when posting as guest
- Replies: 1
- Views: 4300
Re: Warn when posting as guest
Can moderators associate a guest post with an account?
- Tue Mar 26, 2024 7:50 pm
- Forum: Feature Suggestions [GZDoom]
- Topic: Fizzlefade screen wipe style
- Replies: 8
- Views: 2447
Fizzlefade screen wipe style
Currently GZDoom supports the following screen wipe styles:
* Melt
* Burn
* Crossfade
* None
How about fizzlefade:
https://jacopretorius.net/2017/09/wolfe ... rithm.html
* Melt
* Burn
* Crossfade
* None
How about fizzlefade:
https://jacopretorius.net/2017/09/wolfe ... rithm.html