Search found 10 matches

by -- Alexei --
Mon Apr 28, 2025 1:38 pm
Forum: Gameplay Mods
Topic: [GZD 4.11.3a] Fragmentation v1.2
Replies: 7
Views: 6034

Re: [GZD 4.11.3a] Fragmentation v1.2

Hell yeah, glad you're liking it :)
by -- Alexei --
Fri Apr 25, 2025 3:36 pm
Forum: Gameplay Mods
Topic: [GZD 4.11.3a] Fragmentation v1.2
Replies: 7
Views: 6034

Re: [GZD 4.11.3a] Fragmentation v1.0

New Update: Version 1.2 Before the trimester starts again I'm bringing this last update to you guys, it's mostly fixes and small changes like some visual consistency and a few rebalances. -Changed loading screen title to display current version (how did I miss that?). -All trees face the same angle ...
by -- Alexei --
Thu Apr 17, 2025 9:20 am
Forum: Gameplay Mods
Topic: [GZD 4.11.3a] Fragmentation v1.2
Replies: 7
Views: 6034

Re: [GZD 4.11.3a] Fragmentation v1.0

Hey sorry for the late reply my new windows update has been giving me some problems. When I first uploaded vbeta I saw one person also disliked the HUD but I wanted to see if it was just them so I waited, I'm now working on a new HUD and bugfixes seeing as more and more people are disliking it, this ...
by -- Alexei --
Wed Apr 09, 2025 2:15 pm
Forum: Gameplay Mods
Topic: [GZD 4.11.3a] Fragmentation v1.2
Replies: 7
Views: 6034

Re: [GZD 4.11.3a] Fragmentation v1.0

I know its been a while, but don't think I've left this mod for dead (unrelated pun intended). I'm a bit amazed this has gotten the attention of hundreds of people on ModDB and this many on Doomworld, I kind of expected it to be as popular as my previous mod, Disjointed Storms. This time I bring to ...
by -- Alexei --
Sat Feb 08, 2025 7:26 pm
Forum: Gameplay Mods
Topic: [GZD 4.11.3a] Fragmentation v1.2
Replies: 7
Views: 6034

Re: [GZD 4.11.3a] Fragmentation (Beta)

Version 1.0 is out! College is kinda grabbing me by the neck this month but that wont stop me from releasing the first full version. This includes a couple of bugfixes and some nice eye-candy and code improvements. Changelog: -Enhanced explosion particles. -Explosions now leave smoke behind. -Each ...
by -- Alexei --
Mon Jan 06, 2025 1:35 pm
Forum: Gameplay Mods
Topic: [GZD 4.11.3a] Fragmentation v1.2
Replies: 7
Views: 6034

[GZD 4.11.3a] Fragmentation v1.2

FRAG-WEB.png First time posting seriously in here so I hope I didn't screw any formatting up. A while after the last update I released for my gameplay mod I got a new computer that could manage actually running GZD on hardware rendering without crying for mercy, old one already struggled with L4D2 ...
by -- Alexei --
Thu Apr 04, 2024 2:51 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38033
Views: 4641697

Re: [SPRITES] Spriting Carnival!!

Worked on a pickup sprite for the unmaker that I made a long time ago, it uses the doom palette and has 2 versions, one with a handle and one without it Fits best with zrrion's sprites https://forum.zdoom.org/download/file.php?mode=view&id=45545 https://forum.zdoom.org/download/file.php?mode=view&id ...
by -- Alexei --
Tue Mar 26, 2024 8:48 am
Forum: Scripting
Topic: Problem with Dynamic Spotlight in ACS
Replies: 4
Views: 261

Re: Problem with Dynamic Spotlight in ACS

I'm no expert, but I find it weird that changing the arguments through ACS having such effects wouldn't be unintended, specially if it ends up requiring using other methods for it to work. Either way, bug or not, it's such a shame I'll end up finishing this in the far future.

Thanks for your help!
by -- Alexei --
Sun Mar 24, 2024 8:30 pm
Forum: Scripting
Topic: Problem with Dynamic Spotlight in ACS
Replies: 4
Views: 261

Re: Problem with Dynamic Spotlight in ACS

25 views and 0 replies... odd I'm probably dealing with a bug at this point but I thought I was smart, I read on the wiki that strings are actually indexes on a table, so I made like 10 string variables and multiplied them together inside the function to get to 16777215 and it had the same result. I ...
by -- Alexei --
Sun Mar 24, 2024 3:17 pm
Forum: Scripting
Topic: Problem with Dynamic Spotlight in ACS
Replies: 4
Views: 261

Problem with Dynamic Spotlight in ACS

Obviously this is about GZDoom, specifically 4.11.3a. (also, this is my first time in these forums so I'm sorry if I mess up somewhere) I wanted to learn ACS apart from just scripted events in maps so I challenged myself to make a flashlight of sorts without basing it on any existing ones, my plan ...

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