Search found 61 matches
- Sat Sep 21, 2024 3:29 am
- Forum: Off-Topic
- Topic: Obligatory Legacy of Rust/ Nightdive Doom Port thread
- Replies: 206
- Views: 27930
Re: Obligatory Legacy of Rust/ Nightdive Doom Port thread
I'm starting to question whether Legacy of Rust was really spearheaded by Xaser, as the Doom Wiki claims it to be: https://www.doomworld.com/forum/topic/113597-wip-demon-workers-unite-looking-for-contributors-see-within/ So, Finland locked down thanks to the coronas. Within a couple of days, I had a ...
- Fri Jan 12, 2024 9:05 am
- Forum: General
- Topic: Ghastly Dragon's Quake Vore
- Replies: 5
- Views: 1938
Re: Ghastly Dragon's Quake Vore
I was considering giving it another chance, but sadly asking permission to the original author is impossible, since Ghastly passed away in November 2022. So I though asking people from here, where he was active and well known, if it would be a good idea to make it public again, or should I just ...
- Sat Apr 13, 2013 3:41 am
- Forum: General
- Topic: All the stuff in the Heretic Universe
- Replies: 20
- Views: 3023
Re: All the stuff in the Heretic Universe

Yeah, that's definitely the Heresiarch.
- Sun Apr 07, 2013 10:46 am
- Forum: Levels
- Topic: [Demonic Uprising] New shots at p.17
- Replies: 249
- Views: 32551
Re: [Demonic Uprising] Breaking News (p.15)
But please, don't rush the mapping. There's still some resource changes coming, and rushing stuff never goes well.
Oh, and I haven't left yet, a miracle

- Fri Apr 05, 2013 4:18 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Hell-Forged (updated to v1.11 - development paused)
- Replies: 4991
- Views: 683081
Re: Demon Eclipse (WIP) - Reinitialized
Terrific sprites! :D If the draugr (Death incarnate) is going to replace the revenant, then I agree, he could use a re-do to fit in with the other hellforge monsters. Right now he looks very much like a recolor. But I hope you'll get done with the sprites once and for all this time and can move on ...
- Thu Apr 04, 2013 11:14 am
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 806289
Re: Brütal Doom v0.18
Get a sheep skull, dowse it in petrol and set it alight then throw it as hard as possible at the test subject. Close enough for an initial experiment. At least the subject should be able to say whether it hurt or not. Hurt, maybe, but only from the force of the skull itself. Probably not going to ...
- Thu Apr 04, 2013 10:39 am
- Forum: Abandoned/Dead Projects
- Topic: [WIP] Blood of Bin Laden Monsters v03
- Replies: 34
- Views: 7000
Re: [WIP/Alpha] Blood of Bin Laden v00
Am I missing something here? All you did was replace the zombieman with some shoddy sprite that should resemble a terrorist I guess, and make him shoot his hitscan only when you're right next to him. The death frames don't even animate. And when I open the wad with Slade3, I am confronted with a ...
- Wed Mar 27, 2013 4:26 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [Demo] ZBlood+ demo (2012.03.23, p1)
- Replies: 120
- Views: 36069
Re: [Demo] ZBlood+ demo (2012.03.23, p1)
The author still seems to be around, but his last post was about a year ago. So unless Michealis decides to state otherwise, this probably isn't being worked on.
No idea why people dug it up again and acted like it was released 3 days ago anyways
No idea why people dug it up again and acted like it was released 3 days ago anyways

- Sat Mar 16, 2013 2:44 pm
- Forum: Abandoned/Dead Projects
- Topic: High Quality Animations Project
- Replies: 182
- Views: 36031
Re: High Quality Animations Project
Or maths, or even logic.GooberMan wrote:Nope. Anyone with a basic understanding of animation would not has misinterpreted that statement as hilariously as you did.
I mean who in their right mind would shake around their gun in the wave of a sine function

- Fri Mar 15, 2013 3:27 pm
- Forum: Abandoned/Dead Projects
- Topic: High Quality Animations Project
- Replies: 182
- Views: 36031
Re: High Quality Animations Project
Zombieman and Demon look great, they can stay as is. The imp however moves strangely. Firstly, the wobbling isn't very noticeable in game, which is a good thing. Instead, the problem is that it seems to be ice-skating rather than walking., which seems to be caused by it animating too slowly when ...
- Fri Mar 15, 2013 9:13 am
- Forum: Abandoned/Dead Projects
- Topic: Another HD sprites project.. (OH NO! here we go again...)
- Replies: 103
- Views: 15843
Re: Another HD sprites project.. (OH NO! here we go again...
A much better idea, I approve!
However, I think the imp's torso is too wobbly in his walk cycle. He looks like he's tilting from left to right, almost like he's dancing.
The other animations look good though.

However, I think the imp's torso is too wobbly in his walk cycle. He looks like he's tilting from left to right, almost like he's dancing.
The other animations look good though.
- Tue Mar 12, 2013 12:34 am
- Forum: Resources
- Topic: Ventris' Subtle Multi-purpose Doomgal sprites (In Progress)
- Replies: 60
- Views: 7079
- Mon Mar 11, 2013 5:19 pm
- Forum: Abandoned/Dead Projects
- Topic: Another HD sprites project.. (OH NO! here we go again...)
- Replies: 103
- Views: 15843
Re: Another HD sprites project.. (OH NO! here we go again...
The reason these projects fail is that people bitch and complain Hmmmm... Ever thought that there might be a reason to that? I suggest reading the posts above you. Those people ALWAYS forget one simple fact: The sprites can always be improved, IF THEY EXIST. Easier said than done. First, try and ...
- Mon Mar 11, 2013 4:09 pm
- Forum: General
- Topic: Doom 64 Music WAD?
- Replies: 13
- Views: 6219
Re: Doom 64 Music WAD?
If all else fails, you can get the mp3s from http://www.doom2.net/~doomdepot/music.html
- Tue Mar 05, 2013 11:02 am
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30877
- Views: 2145257
Re: The WIP Thread
In addition to what ghastly said, the keypad next to the computer screen bothers me. (If it even is a keypad, and my eyes aren't playing tricks on me.) It looks strange when placed over an opening that exposes blue compwalls, especially when there's such a nice empty patch of wall the size of a ...