Search found 10 matches
- Fri Apr 18, 2025 10:53 am
- Forum: Tutorials
- Topic: Absolute Beginner's "Getting Started w/ Modding" Guide
- Replies: 0
- Views: 574
Absolute Beginner's "Getting Started w/ Modding" Guide
I've put together a html page for absolute beginners with little to no technical knowledge who want to get into GZDoom modding. It is styled like a series of exercises that the reader has to perform to progress. Hover mouse-pointer over the "Table of Contents" floating element to the top-right of ...
- Tue Feb 18, 2025 12:30 pm
- Forum: Mapping
- Topic: A hole that players go into but enemies walk over?
- Replies: 7
- Views: 769
Re: A hole that players go into but enemies walk over?
UDMF has it as "209: Transfer Heights".
- Tue Feb 18, 2025 12:25 pm
- Forum: Mapping
- Topic: A hole that players go into but enemies walk over?
- Replies: 7
- Views: 769
Re: A hole that players go into but enemies walk over?
Is it important for the player to be able to drop into them? Dragonfly was just mentioning in a new video that MBF21 (and Boom?) formats have a line special called "242: Create Fake Ceiling and Floor" that can decouple visual depth from physical depth.
- Tue Feb 18, 2025 12:22 pm
- Forum: Resources
- Topic: [Template] Orthographic Projection Use Cases
- Replies: 3
- Views: 1679
Re: [Template] Orthographic Projection Use Cases
Thanks! The universal one is still WIP. I'll probably change the name before announcing it here ;p Diablo-style was simple attempting "mouse" control. I am still experimenting with it, and I don't think that it is appropriate for general maps yet. You can bind special keys that you can hold down to ...
- Mon Jan 20, 2025 12:08 pm
- Forum: Resources
- Topic: [Template] Orthographic Projection Use Cases
- Replies: 3
- Views: 1679
[Template] Orthographic Projection Use Cases
(For hardware renderers only) Orthographic projection has been in the engine for a few months now and hasn't caused any bugs or instabilities yet. So I guess it is ready for general usage. TL;DR video: f1nbfHnENSU Table of contents: Abstract Simple map with moving camera and camera texture ...
- Sun Nov 10, 2024 11:23 am
- Forum: Resources
- Topic: [Template] Fast Travel between hub levels via dialogue lump
- Replies: 1
- Views: 1858
[Template] Fast Travel between hub levels via dialogue lump
A barebones PWAD template that implements a fast-travel mechanic within a hub-type cluster using the DIALOGUE lump and inventory items. Direct download link: https://drive.google.com/file/d/1WvRrhp7W9jCEKdJLeaqBA9X4G9BcyRG0/view?usp=sharing Couple of screenshots (talk to the boat to fast travel ...
- Sat Nov 09, 2024 1:05 pm
- Forum: Tutorials
- Topic: Strife's Dialog System - UDMF Flavor
- Replies: 151
- Views: 100791
Re: Strife's Dialog System - UDMF Flavor
It's very possible to use a long texture name for a panel here, just like this: panel="textures/paper_page1.png"; BUT, I'm not sure if it can be adjusted in the texturelump, it seems not? Might be better to just use a regular sprite. I wonder if it's possible to adjust this text on the screen ...
- Fri Nov 08, 2024 8:03 pm
- Forum: Assets (and other stuff)
- Topic: How to add more textures from Doom-like games
- Replies: 1
- Views: 2689
Re: How to add more textures from Doom-like games
Just search for doom wads/pk3s of those texture packs, and add them as resources in Ultimate Doom Builder. And be careful about credits and copyright and stuff if you are releasing it eventually. Blood1 : https://www.realm667.com/repository/texture-stock/other-sources-styles/606-blood-1-textures DN3 ...
- Sun Jun 30, 2024 12:53 pm
- Forum: Gameplay Mods
- Topic: Third Person Doom
- Replies: 4
- Views: 15759
Re: Third Person Doom
mrtaterz wrote:
> Nope! This is a Third Person only zone!
Hey. Are you the original artist for the Doomguy All-weapons sprites?
Have they been released under a license? How do you want me to credit you in my free mod if I use them?
> Nope! This is a Third Person only zone!
Hey. Are you the original artist for the Doomguy All-weapons sprites?
Have they been released under a license? How do you want me to credit you in my free mod if I use them?
- Fri Feb 02, 2024 2:03 pm
- Forum: General
- Topic: Why can't I make an account for the wiki???
- Replies: 6
- Views: 1499
Re: Why can't I make an account for the wiki???
Same boat. As a fresh account, I am even unable to send private messages (to Gez) until I have participated in the forums a bunch.