putpng is now on crates.io: https://crates.io/crates/putpng
if you're writing a rust program you can use it as a library directly
Search found 9 matches
- Thu Jun 12, 2025 3:59 pm
- Forum: Creation, Conversion, and Editing
- Topic: putpng - setpng / grabpng alternative
- Replies: 2
- Views: 3895
- Thu Jun 12, 2025 10:55 am
- Forum: Creation, Conversion, and Editing
- Topic: doom-crafter | Minecraft Skins in Doom
- Replies: 3
- Views: 126
Re: doom-crafter | Minecraft Skins in Doom
Thanks for the feedback! I noticed the pixel stretching and I'll find a way to fix that when I get the time. I think I'm gonna keep the 2D sprites, because I just think that fits better, but I could add an option for 3D models later on. I'll definitely add your last suggestion too.
- Mon Jun 09, 2025 4:00 pm
- Forum: Creation, Conversion, and Editing
- Topic: doom-crafter | Minecraft Skins in Doom
- Replies: 3
- Views: 126
doom-crafter | Minecraft Skins in Doom
here is a demo: https://youtu.be/sK3C4ciW7PA
itch. io: https://wojo81.itch.io/doom-crafter
github: https://github.com/wojo81/doom-crafter
This is a project that brings java edition MInecraft skins to doom through wad creation.
itch. io: https://wojo81.itch.io/doom-crafter
github: https://github.com/wojo81/doom-crafter
This is a project that brings java edition MInecraft skins to doom through wad creation.
- Fri Aug 23, 2024 10:39 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Call of Duty Zombies Map Mod
- Replies: 8
- Views: 2129
Re: Call of Duty Zombies Map Mod
All right so, go download the release pk3 from a few days ago. Use that like normal. I think I know the issue. Basically, when you download the zip you have to unzip and rezip only the nacht folder. Sorry, I should have made instructions for that. If you wanna good zip app for android, zarchiver is ...
- Thu Aug 15, 2024 5:08 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Call of Duty Zombies Map Mod
- Replies: 8
- Views: 2129
Re: Call of Duty Zombies Map Mod
I love it when modders don't help with crashes ;) First, you showed us no crash log. Second, define "all ports" - were you trying to run this with DOOM2.EXE? Because... that ain't gonna work. I just tried this with the devbuild of GZDoom and it runs with no issue - not my cup of tea, but it works ...
- Thu Aug 15, 2024 3:15 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Call of Duty Zombies Map Mod
- Replies: 8
- Views: 2129
Re: Call of Duty Zombies Map Mod
Sorry for all the issues and the late reply, I've been having issues with posting. Anyways, yes this mod only supports GZDoom, but it should work for Delta Touch's version too. I've tested it before with older versions and I never got errors like that. I'll test it again and send an update within ...
- Sat Jun 29, 2024 5:01 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Call of Duty Zombies Map Mod
- Replies: 8
- Views: 2129
Call of Duty Zombies Map Mod
I've been working on a Call of Duty Zombies total conversion mod for almost a year now as my first ever mod. There's a ton of work that needs to be done on it but it is playable even with multiplayer.
Link: https://github.com/wojo81/nacht_des_schreckens
Link: https://github.com/wojo81/nacht_des_schreckens
- Fri Apr 26, 2024 4:03 pm
- Forum: Scripting
- Topic: Getting a player's weapon roster?
- Replies: 2
- Views: 329
Getting a player's weapon roster?
Is there any way to read get a list of a player's valid weapons or weapons that they can always switch between? In Zscript. I tried going through the weapon slots and basically validating with something like getDefaultByType(weaponClass).canReceive(player). However, with different mods some invalid ...
- Thu Mar 21, 2024 4:48 pm
- Forum: Creation, Conversion, and Editing
- Topic: putpng - setpng / grabpng alternative
- Replies: 2
- Views: 3895
putpng - setpng / grabpng alternative
putpng is a tool I created that fits my workflow better than setpng or grabpng: https://github.com/wojo81/putpng It's currently still under development, so If you experience any bugs please let me know. Also, I know that the executable is pretty big for what it is so if you have any tips to reduce ...