Search found 4 matches
- Sat Jan 04, 2025 10:21 am
- Forum: Gameplay Mods
- Topic: AZURYTE - Withdrawal
- Replies: 23
- Views: 19289
Re: AZURYTE - Withdrawal
My one complaint is that with the strength of the weapons, it tends to feel more like a power fantasy weapon mod - as opposed to the seemingly survival aesthetics you seem to be going for. A negative ammo multiplier on pickups - maybe even with some randomization - could probably do a lot to make ...
- Mon Nov 18, 2024 3:12 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: DEAD TECH Episode One (1.1.4)!
- Replies: 27
- Views: 15972
Re: DEAD TECH Episode One (1.1.4)!
Sorry it took me so long to respond. I played through the game on every difficulty again, and I'm a big fan of the adjustments. I'd suggested introducing smaller secondary pickups so they can be spread out through the game more, but giving the player just one box of grenades early on was a great ...
- Tue Apr 09, 2024 9:36 am
- Forum: TCs, Full Games, and Other Projects
- Topic: DEAD TECH Episode One (1.1.4)!
- Replies: 27
- Views: 15972
Re: DEAD TECH Episode One (1.1.3)!
Pretty good title, I liked the gunplay and the atmosphere. However, consider shrinking the player's hitbox. Anything up to hacker difficulty is manageable, but playing on L33T and up had me noticing that fast projectiles don't play well with the current hitbox. They'll often catch you when it feels ...
- Mon Jan 01, 2024 12:38 pm
- Forum: Gameplay Mods
- Topic: Legion of Bones [1.05]
- Replies: 73
- Views: 47969
Re: Legion of Bones [1.05]
Loving this WAD as a substitute for Nightmare. I only wish the options were a bit more robust. I would have liked to have some more randomness in my playthrough. A set respawn timer is too easy to plan around. A random chance for enemies to revive, a variable time for them to revive within, maybe a ...